It would be nice if there would be more tech, or some of the infinite tech would start using this at some point.
Just to make it more usefull to actually get it. Its a bit bland now, only used for research productivity.
Maby do it like the damage upgrades, after level 15 make it so it starts using ...
Search found 13 matches
- Tue Oct 14, 2025 7:30 pm
- Forum: Ideas and Suggestions
- Topic: End game research for promethium. Techs to boost all planets resources
- Replies: 9
- Views: 960
- Fri Oct 10, 2025 8:29 am
- Forum: Ideas and Suggestions
- Topic: Fifo chest
- Replies: 22
- Views: 1048
Re: Fifo chest
But if i add the quality modules 20% of each craft fluctuats so both belts now take turns backing up and being completely empty for a while...
If only there was a way that you could take the most spoiled items out of a chest.
If you see such fluctuations then chests will be regularly emptied ...
- Thu Oct 09, 2025 11:10 pm
- Forum: Ideas and Suggestions
- Topic: quality rebalanced
- Replies: 3
- Views: 459
Re: quality rebalanced
Instead of gambling for the rare items you want, you can put quality modules in miners and intermediate production buildings.
With even just tier 1 quality modules you can easily get enough quality resources to build your first space ship and armor with quality.
Once you have the big mining ...
- Thu Oct 09, 2025 11:03 pm
- Forum: Ideas and Suggestions
- Topic: Fifo chest
- Replies: 22
- Views: 1048
Re: Fifo chest
Yeah... that's not actually an easy ask on the order of optimization that the Factorio engine has. Implementing the internal logic in a void would be easy, sure, but implementing it fast in the game is something else entirely.
?
Actually its not that hard and actually its 1 of the fastest ways ...
- Thu Oct 09, 2025 4:55 pm
- Forum: Duplicates
- Topic: Spoiled first does not work on space station
- Replies: 12
- Views: 431
Re: Spoiled first does not work on space station
Would be nice to change this undocumented feature to not resort stacks.
There's no gameplay disadvantage to sorting the inventories, and many gameplay disadvantages to *not* sorting the inventory. There's only the slight confusion here, but it's doing what you're asking it to do.
But there ...
- Thu Oct 09, 2025 6:09 am
- Forum: Duplicates
- Topic: Spoiled first does not work on space station
- Replies: 12
- Views: 431
Re: Spoiled first does not work on space station
The hub and landing pad work identically when it comes to inserters. Can you check the inserter directly after it removes an item (look in the inserter GUI) and verify the spoilage amount in the inserter?
If you can provide the save I can look as well but at this point I’m almost certain it’s the ...
- Thu Oct 09, 2025 5:46 am
- Forum: Ideas and Suggestions
- Topic: Fifo chest
- Replies: 22
- Views: 1048
Re: Fifo chest
This would still back up the belt for a while causing issues down the line. The whole point of having a chest for a few stacks is to have a overflow buffer for a short while. I dont want to destroy the items ( easy just burn them ) because i will need them in the next minute.
Belt will back ...
- Wed Oct 08, 2025 10:28 pm
- Forum: Duplicates
- Topic: Spoiled first does not work on space station
- Replies: 12
- Views: 431
Re: Spoiled first does not work on space station
Thanks for the report however I can't reproduce any issue. Are you sure you're not running into the same thing as this report? https://forums.factorio.com/126807
I looks similar, But i basically have it on demand. I looked for the spaceship hub so didnt find the landing pad thing.
If they are ...
- Wed Oct 08, 2025 10:21 pm
- Forum: Ideas and Suggestions
- Topic: Fifo chest
- Replies: 22
- Views: 1048
Re: Fifo chest
If you're worried about stack averaging you can use two chests with spoiled-first inserters pulling out. Set up a latch to control which extractor and which inserter is active so that a chest is either filling or emptying. When the active chest is empty, flip the latch.
This would still back up ...
- Wed Oct 08, 2025 6:41 pm
- Forum: Duplicates
- Topic: Spoiled first does not work on space station
- Replies: 12
- Views: 431
Spoiled first does not work on space station
Situation:
When transporting biter eggs on a space station for making science.
I set the biter egg inserter to spoiled only.
Expected result : The eggs with the shortest timer gets processed first.
Actualy result : the last egg to enter the spacestation gets processed first ( the eggs get ...
When transporting biter eggs on a space station for making science.
I set the biter egg inserter to spoiled only.
Expected result : The eggs with the shortest timer gets processed first.
Actualy result : the last egg to enter the spacestation gets processed first ( the eggs get ...
- Wed Oct 08, 2025 6:36 pm
- Forum: Ideas and Suggestions
- Topic: Fifo chest
- Replies: 22
- Views: 1048
Re: Fifo chest
I don't understand why you want to put fast spoiling items into a chest in the first place when you want it for fast processing. For fastest processing, you either do direct insert into the next biochamber for production of the next item, for example mash directly into the biochambers for ...
- Mon Oct 06, 2025 7:24 pm
- Forum: Ideas and Suggestions
- Topic: Fifo chest
- Replies: 22
- Views: 1048
Re: Fifo chest
According to the wiki spoiling in a chest is done per stack.
So Spoiled first should be close to FIFO as long as you have decent throughput and quantitys.
https://wiki.factorio.com/Spoilage_mechanics
Freshness and stacking
When spoilable items form a stack (inserters picking up items, items ...
- Mon Oct 06, 2025 7:22 am
- Forum: Ideas and Suggestions
- Topic: Fifo chest
- Replies: 22
- Views: 1048
Fifo chest
Short:
I want a chest that takes stacks out the way they got in.
What:
When i put stuff in a chest i would like the option for the chest to put them in the slots in order and take them out in that same order.
So like a linked list in chest form, insert index, output index and they just loop around ...
I want a chest that takes stacks out the way they got in.
What:
When i put stuff in a chest i would like the option for the chest to put them in the slots in order and take them out in that same order.
So like a linked list in chest form, insert index, output index and they just loop around ...