I am making a mod that changes how modules work and having to modify the locale for their techs is a pain. In summary:
Upvote / Like / Repost / I am 19 I have never used a forum so I don't know what the etiquette is. / +1
Search found 4 matches
- Thu Apr 02, 2026 10:05 pm
- Forum: Modding interface requests
- Topic: Override default numbered tech locales
- Replies: 1
- Views: 166
- Wed Feb 18, 2026 11:16 pm
- Forum: Modding interface requests
- Topic: Ability to add secondary star maps
- Replies: 0
- Views: 320
Ability to add secondary star maps
For 2.1, it would be good if Mods similar to Metal and Stars could add a second star map.
The exact details as to how the other star maps work would be up to interpretation but I do have some ideas, such as "Linked" space locations, perhaps to let players navigate between the starmaps they can ...
The exact details as to how the other star maps work would be up to interpretation but I do have some ideas, such as "Linked" space locations, perhaps to let players navigate between the starmaps they can ...
- Thu Oct 16, 2025 5:29 pm
- Forum: Implemented mod requests
- Topic: A sibling API to play_sound: play_music
- Replies: 30
- Views: 5354
Re: A sibling API to play_sound: play_music
I do think that, the current system with the playlist is way to basic for much depth. So something that I would want in is the ability to link conditions to whether a song is on the playlist or not (as I have stated above). Otherwise I would prefer that music if scripted can be completely controlled ...
- Tue Oct 14, 2025 8:06 pm
- Forum: Implemented mod requests
- Topic: A sibling API to play_sound: play_music
- Replies: 30
- Views: 5354
Re: A sibling API to play_sound: play_music
I have a lot of ideas for the Music engine, but this is a start. I do think a global stop would still be good, I have been thinking of making a jukebox mod that adds a jukebox and music discs and this would be a perfect use case. Further more, just because the base game does not have dynamic music ...