Search found 4 matches

by FluidNatalie
Thu Apr 02, 2026 10:05 pm
Forum: Modding interface requests
Topic: Override default numbered tech locales
Replies: 1
Views: 166

Re: Override default numbered tech locales

I am making a mod that changes how modules work and having to modify the locale for their techs is a pain. In summary:

Upvote / Like / Repost / I am 19 I have never used a forum so I don't know what the etiquette is. / +1
by FluidNatalie
Wed Feb 18, 2026 11:16 pm
Forum: Modding interface requests
Topic: Ability to add secondary star maps
Replies: 0
Views: 320

Ability to add secondary star maps

For 2.1, it would be good if Mods similar to Metal and Stars could add a second star map.
The exact details as to how the other star maps work would be up to interpretation but I do have some ideas, such as "Linked" space locations, perhaps to let players navigate between the starmaps they can ...
by FluidNatalie
Thu Oct 16, 2025 5:29 pm
Forum: Implemented mod requests
Topic: A sibling API to play_sound: play_music
Replies: 30
Views: 5354

Re: A sibling API to play_sound: play_music

I do think that, the current system with the playlist is way to basic for much depth. So something that I would want in is the ability to link conditions to whether a song is on the playlist or not (as I have stated above). Otherwise I would prefer that music if scripted can be completely controlled ...
by FluidNatalie
Tue Oct 14, 2025 8:06 pm
Forum: Implemented mod requests
Topic: A sibling API to play_sound: play_music
Replies: 30
Views: 5354

Re: A sibling API to play_sound: play_music

I have a lot of ideas for the Music engine, but this is a start. I do think a global stop would still be good, I have been thinking of making a jukebox mod that adds a jukebox and music discs and this would be a perfect use case. Further more, just because the base game does not have dynamic music ...

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