Search found 5 matches
- Tue Nov 11, 2025 12:46 am
- Forum: Questions, reviews and ratings
- Topic: Is it possible to change the fluid output limit?
- Replies: 2
- Views: 705
- Tue Nov 11, 2025 12:24 am
- Forum: Assigned
- Topic: [Klonan] [2.0.69] Non-explosive cannon shell +25% range modifier is not working
- Replies: 7
- Views: 446
Re: [2.0.69] Non-explosive cannon shell +25% range modifier is not working
Why? Its explosive range, not tank shoot distance
How do you define "tank shoot distance"? I am aiming at a target 35 tiles away and the non-explosive shell just explode at 30 tiles distance like explosive shell. If the +25% range description is accurate, the shell should explode at 37.5 ...
- Mon Nov 10, 2025 11:56 pm
- Forum: Assigned
- Topic: [Klonan] [2.0.69] Non-explosive cannon shell +25% range modifier is not working
- Replies: 7
- Views: 446
Re: [Klonan] [2.0.69] Non-explosive cannon shell +25% range modifier is not working
The modifier is working just fine with Modded Cannon Turrets with the normal (non-explosive) Shell type.
Range 35 + 25% = ~44.
11-10-2025, 11-44-05.png
Range 35
11-10-2025, 11-45-14.png
According to the AmmoType definition:
Affects the range value of the shooting gun prototype's ...
- Mon Nov 10, 2025 1:18 pm
- Forum: Assigned
- Topic: [Klonan] [2.0.69] Non-explosive cannon shell +25% range modifier is not working
- Replies: 7
- Views: 446
Re: [2.0.69] Non-explosive cannon shell +25% range modifier is not working
Why? Its explosive range, not tank shoot distance
How do you define "tank shoot distance"? I am aiming at a target 35 tiles away and the non-explosive shell just explode at 30 tiles distance like explosive shell. If the +25% range description is accurate, the shell should explode at 37.5 ...
- Fri Oct 24, 2025 12:31 am
- Forum: Assigned
- Topic: [Klonan] [2.0.69] Non-explosive cannon shell +25% range modifier is not working
- Replies: 7
- Views: 446
[Klonan] [2.0.69] Non-explosive cannon shell +25% range modifier is not working
Summary
Non-explosive cannon shell +25% range modifier was introduced since 2.0.7 for balance purpose, but it actually not working at all. The issue was reported in https://forums.factorio.com/viewtopic.php?t=128061, but the range modifier did not apply for projectiles from vanilla tank as well ...
Non-explosive cannon shell +25% range modifier was introduced since 2.0.7 for balance purpose, but it actually not working at all. The issue was reported in https://forums.factorio.com/viewtopic.php?t=128061, but the range modifier did not apply for projectiles from vanilla tank as well ...