I don't expect Wube to police the tag. They don't police any tags currently, and this new one would be no different. I don't expect it to catch every AI generated asset, but it'd be helpful for people wishing to avoid it or people who wish to experience it.
Those saying they disclose the tools they ...
Search found 8 matches
- Fri Nov 07, 2025 6:10 am
- Forum: Modding discussion
- Topic: AI generated assets and disclosure
- Replies: 19
- Views: 740
- Mon Nov 03, 2025 11:05 pm
- Forum: Modding discussion
- Topic: AI generated assets and disclosure
- Replies: 19
- Views: 740
Re: AI generated assets and disclosure
I was hoping to avoid the AI debate itself. My suggestion is a compromise, to encourage mod makers to disclose when they use it and let players make their own decisions. There is no denying there is a controversy, that much is obvious. So my compromise is transparency so people know what they're ...
- Sun Nov 02, 2025 8:55 am
- Forum: Modding discussion
- Topic: AI generated assets and disclosure
- Replies: 19
- Views: 740
Re: AI generated assets and disclosure
well, even if it isn't a searchable flag. I'd encourage all mod makers to be open about it and mention it in the mod description if they use ai art.
- Sun Nov 02, 2025 7:44 am
- Forum: Modding discussion
- Topic: AI generated assets and disclosure
- Replies: 19
- Views: 740
AI generated assets and disclosure
I see a lot of mods are now using AI art, sometimes just for thumbnails in the mod portal sometimes for in-game asset. I think if a mod is using AI generated assets, it should require that it says so, and we as users have the ability to filter the mod portal with this flag.
I would hope this isn't ...
I would hope this isn't ...
- Fri Oct 31, 2025 11:20 pm
- Forum: Ideas and Suggestions
- Topic: Overgrowth Nauvis Soil (Planting Trees on Landfill)
- Replies: 1
- Views: 143
Overgrowth Nauvis Soil (Planting Trees on Landfill)
TL;DR
Right now you can't plant trees on landfill. Add a new soil that lets you plant trees anywhere on nauvis
What?
Tree farms on nauvis are restricted to natural soils, and you can't build them on landfill. Not only is this a little annoying when trying to get trees close to pollution ...
Right now you can't plant trees on landfill. Add a new soil that lets you plant trees anywhere on nauvis
What?
Tree farms on nauvis are restricted to natural soils, and you can't build them on landfill. Not only is this a little annoying when trying to get trees close to pollution ...
- Fri Oct 31, 2025 11:13 pm
- Forum: Ideas and Suggestions
- Topic: Option to harvest damaged trees only for agricultural tower
- Replies: 5
- Views: 795
Re: Option to harvest damaged trees only for agricultural tower
I would love to have this feature. The timer stuff seems wasteful and inaccurate. I don't want to harvest wood that doesn't yet need to be harvested.
I also agree with Hagaret, that the fully grown trees look the best, and its unfortunate that they're not as effective at absorbing pollution as ...
I also agree with Hagaret, that the fully grown trees look the best, and its unfortunate that they're not as effective at absorbing pollution as ...
- Fri Oct 31, 2025 11:10 pm
- Forum: Ideas and Suggestions
- Topic: Let the agricultural tower pick up any item from the ground
- Replies: 1
- Views: 145
Let the agricultural tower pick up any item from the ground
TL;DR
Give agricultural towers an additional use of picking up anything on the ground.
What?
Here's what im imagining. The agricultural tower would have a targetting priorities box, similar to asteroid collectors and turrets. This would let you set priorities for harvesting, and let you ...
Give agricultural towers an additional use of picking up anything on the ground.
What?
Here's what im imagining. The agricultural tower would have a targetting priorities box, similar to asteroid collectors and turrets. This would let you set priorities for harvesting, and let you ...
- Fri Oct 31, 2025 10:53 pm
- Forum: Ideas and Suggestions
- Topic: Set requests for space platform hub via circuit signals
- Replies: 28
- Views: 13482
Re: Set requests for space platform hub via circuit signals
+1
I came here to make this suggestion. I can see a number of ways of doing this:
A circuit signal to enable/disable all requests (like a requester chest)
Set requests via signal (like a requester chest)
Enable disable a logistic group
These signals should probably also take in a planet signal ...
I came here to make this suggestion. I can see a number of ways of doing this:
A circuit signal to enable/disable all requests (like a requester chest)
Set requests via signal (like a requester chest)
Enable disable a logistic group
These signals should probably also take in a planet signal ...