Derp I misunderstood those settings, I thought they affected only new games. Thanks jodokus31.
Practically, I can't disable Realistic Weapons because it deletes all the ammunition without replacement.
However I can workaround by decreasing turret range bonus.
Search found 3 matches
- Sun Nov 09, 2025 2:59 am
- Forum: Bug Reports
- Topic: [2.0.72] Turrets firing at targets they cannot hit [mods]
- Replies: 3
- Views: 244
- Sat Nov 08, 2025 4:50 am
- Forum: Bug Reports
- Topic: [2.0.72] Turrets firing at targets they cannot hit [mods]
- Replies: 3
- Views: 244
Re: [2.0.72] Turrets firing at targets they cannot hit [mods]
Turning off K2SO's "Realistic weapons" setting ensures that all shots fired can hit their targets, fixing this issue.
I still think this outcome shouldn't be possible, but maybe it's not an engine 'issue' then?
Unfortunately for me, the settings in these two mods are Startup settings, so I guess ...
I still think this outcome shouldn't be possible, but maybe it's not an engine 'issue' then?
Unfortunately for me, the settings in these two mods are Startup settings, so I guess ...
- Sat Nov 08, 2025 1:43 am
- Forum: Bug Reports
- Topic: [2.0.72] Turrets firing at targets they cannot hit [mods]
- Replies: 3
- Views: 244
[2.0.72] Turrets firing at targets they cannot hit [mods]
It seems the combination of "Krastorio 2 Spaced Out" and "HeroTurrets_Redux" creates turrets with weird range issues.
For context, as turrets kill more enemies they 'rank up' and get increased range.
I created a reproducing save with a gun turret firing at a worm in a particular position, which it ...
For context, as turrets kill more enemies they 'rank up' and get increased range.
I created a reproducing save with a gun turret firing at a worm in a particular position, which it ...