Search found 4 matches

by dpc
Thu Dec 04, 2025 6:31 pm
Forum: Ideas and Suggestions
Topic: Fulgora bootstrap
Replies: 7
Views: 1448

Re: Fulgora bootstrap

Wait, you can recycle scrap by hand? :D . I need to figure out how next time I play. :D
by dpc
Thu Dec 04, 2025 6:28 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: tiny 90 SPM bootstrap factory
Replies: 9
Views: 5842

Re: tiny 90 SPM bootstrap factory

I think it's nice, but doesn't seem all that "tiny". It's maybe 2/3 of the size of my blocks around my city-block based one-block wide bus doing somewhat the same thing. And you still need the route inputs and have the smelting and mining. If you look at Nilaus's Space Age Masterclass videos, he has ...
by dpc
Sun Nov 30, 2025 3:20 am
Forum: Ideas and Suggestions
Topic: Add [ANY] quality to train [ITEM COUNT] filters!
Replies: 4
Views: 1789

Re: Add [ANY] quality to train [ITEM COUNT] filters!

FWIW. I started quality mining on Fulgora and realized this issue, and my solution is to add separate interrupt which checks if item count of uncommon scrap > 0 OR rare scrap > 0 OR ... and if so the target station is the normal "unload :scrap:" station. It's just one extra interrupt with 4 ORed ...
by dpc
Thu Nov 13, 2025 6:27 am
Forum: Combinator Creations
Topic: Belt Contamination Sensor
Replies: 20
Views: 8321

Re: Belt Contamination Sensor

11-12-2025, 22-24-45.png

The simplest approach: since I use these constant combinators as markers anyway, I set them to e.g. -1000 iron plate, and connect to belt. The belt sets to enable if everything is > 0 . Simple, no extra elements needed, easy to copy and paste. Contamination is rare so I ...

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