Search found 4 matches
- Thu Dec 04, 2025 6:31 pm
- Forum: Ideas and Suggestions
- Topic: Fulgora bootstrap
- Replies: 7
- Views: 1448
Re: Fulgora bootstrap
Wait, you can recycle scrap by hand?
. I need to figure out how next time I play. 
- Thu Dec 04, 2025 6:28 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: tiny 90 SPM bootstrap factory
- Replies: 9
- Views: 5842
Re: tiny 90 SPM bootstrap factory
I think it's nice, but doesn't seem all that "tiny". It's maybe 2/3 of the size of my blocks around my city-block based one-block wide bus doing somewhat the same thing. And you still need the route inputs and have the smelting and mining. If you look at Nilaus's Space Age Masterclass videos, he has ...
- Sun Nov 30, 2025 3:20 am
- Forum: Ideas and Suggestions
- Topic: Add [ANY] quality to train [ITEM COUNT] filters!
- Replies: 4
- Views: 1789
Re: Add [ANY] quality to train [ITEM COUNT] filters!
FWIW. I started quality mining on Fulgora and realized this issue, and my solution is to add separate interrupt which checks if item count of uncommon scrap > 0 OR rare scrap > 0 OR ... and if so the target station is the normal "unload :scrap:" station. It's just one extra interrupt with 4 ORed ...
- Thu Nov 13, 2025 6:27 am
- Forum: Combinator Creations
- Topic: Belt Contamination Sensor
- Replies: 20
- Views: 8321
Re: Belt Contamination Sensor
11-12-2025, 22-24-45.png
The simplest approach: since I use these constant combinators as markers anyway, I set them to e.g. -1000 iron plate, and connect to belt. The belt sets to enable if everything is > 0 . Simple, no extra elements needed, easy to copy and paste. Contamination is rare so I ...
The simplest approach: since I use these constant combinators as markers anyway, I set them to e.g. -1000 iron plate, and connect to belt. The belt sets to enable if everything is > 0 . Simple, no extra elements needed, easy to copy and paste. Contamination is rare so I ...