Search found 11 matches

by Amelek
Tue Dec 09, 2025 2:45 pm
Forum: Assigned
Topic: [Lou][2.0.72] it is possible to force place Offshore Pump on Aquilo's surface
Replies: 2
Views: 244

Re: [2.0.72] it is possible to force place Offshore Pump on Aquilo's surface

The save is quite massive, but uploaded

Simply use the ghost building mode on the snow island, shift+click or shift+ctrl+click both work
obraz.png
obraz.png (752.3 KiB) Viewed 156 times
obraz.png
obraz.png (2.33 MiB) Viewed 156 times
obraz.png
obraz.png (1.81 MiB) Viewed 156 times
Game version:
obraz.png
obraz.png (193.56 KiB) Viewed 151 times
No mods are used
by Amelek
Mon Dec 08, 2025 1:57 am
Forum: Assigned
Topic: [Lou][2.0.72] it is possible to force place Offshore Pump on Aquilo's surface
Replies: 2
Views: 244

[Lou][2.0.72] it is possible to force place Offshore Pump on Aquilo's surface

obraz.png
obraz.png (587.82 KiB) Viewed 244 times
No other planets allow you to place pumps in invalid places, even Vulcanus where you can nuke to get a lava pool.
obraz.png
obraz.png (344.33 KiB) Viewed 244 times
It is, however, possible to force place (ctrl + shift + click) it on Aqulo, resulting in pump that pumps nothing.
by Amelek
Sun Dec 07, 2025 2:03 am
Forum: Ideas and Suggestions
Topic: Show how much fuel is consumed per second
Replies: 1
Views: 175

Show how much fuel is consumed per second

For some reason, the buildings that use fuel do not show how much fuel they actually consume. This info is very useful and pretty much necessary for heating towers and biochambers, but its just not there.
Yes it is possible to compute it from the fuel value and building's consumption value, but its ...
by Amelek
Sun Nov 30, 2025 10:41 pm
Forum: Ideas and Suggestions
Topic: Import/Export statistics tab in the Production panel
Replies: 1
Views: 174

Import/Export statistics tab in the Production panel

TL;DR
It would be nice to have a statistical panel that specifies how much stuff was imported and exported from planet or ship

What?
In this panel, it would be nice to have a graph of stuff that was imported and exported from planet.
obraz.png

Why?
Interplanetary logistics are an important ...
by Amelek
Sun Nov 30, 2025 7:03 pm
Forum: Ideas and Suggestions
Topic: Write wagon index on the train length visualization
Replies: 2
Views: 202

Re: Write wagon index on the train length visualization

obraz.png
obraz.png (814.34 KiB) Viewed 181 times
Oh cool, its exactly what I wanted, thank you

The font is rather small, but I its good enough for me
by Amelek
Sun Nov 30, 2025 6:46 pm
Forum: Ideas and Suggestions
Topic: Write wagon index on the train length visualization
Replies: 2
Views: 202

Write wagon index on the train length visualization

There exist a train length visualization when you hover over the signal, pretty useful when you are doing stuff like stackers and intersections and also very important if you plan to do stuff like passing loops on the bidirectional rails.

You can extend the length in the menu and last wagon is ...
by Amelek
Sun Nov 30, 2025 6:32 pm
Forum: Ideas and Suggestions
Topic: Research for +1 Landing Pads per Surface
Replies: 25
Views: 3185

Re: Add an infinite technology to increase Cargo Landing Pad limit

Honestly, +1 for this

A promethium science tier research to get more landing pads would be a very good quality of life upgrade. Promethium science is pretty underwhelming, so having some sort of end game benefits on it would be pretty nice.

I ended up with something like this and this pretty much ...
by Amelek
Sun Nov 30, 2025 5:16 pm
Forum: Implemented Suggestions
Topic: Pretty print common large numbers
Replies: 2
Views: 287

Pretty print common large numbers

The game already pretty prints the amount of produced items (by placing space between thousnads), distance traveled and science progress
obraz.png
obraz.png
obraz.png
Which is cool, except, there are a lot of other very large numbers that are not pretty printed

Stuff like turrets damage ...
by Amelek
Fri Nov 28, 2025 8:26 pm
Forum: Not a bug
Topic: [2.0.72] Agricultural tower use unreasonable amount of cpu time
Replies: 4
Views: 355

Re: [2.0.72] Agricultural tower use unreasonable amount of cpu time

I see, this is quite unfortunate. There are very few activities that could free or occupy spots around the towers but I guess there aren't something that could be used by the tower itself.

I guess i can try to do some circuit network to turn them off and some timing circuit as a workaround
by Amelek
Fri Nov 28, 2025 7:54 pm
Forum: Not a bug
Topic: [2.0.72] Agricultural tower use unreasonable amount of cpu time
Replies: 4
Views: 355

Re: [2.0.72] Agricultural tower use unreasonable amount of cpu time

Are you sure its working as intended? Nauvis's trees take 10 minutes to grow, you can delete all the trees in the demo save, they will get replanted pretty fast and then you have like 7 minutes of idle time till they grow and get harvested.

obraz.png

Nothing is happening and it still uses same ...
by Amelek
Fri Nov 28, 2025 4:02 pm
Forum: Not a bug
Topic: [2.0.72] Agricultural tower use unreasonable amount of cpu time
Replies: 4
Views: 355

[2.0.72] Agricultural tower use unreasonable amount of cpu time

On Nauvis, it is possible to use Agricultural towers to counter pollution. I guess this is by design and intended use, as there is no use for wood farming at the point those are unlocked whatsoever and it does work quite good (save for the fact that there is no grass-fill so any ocean near your base ...

Go to advanced search