While flying, sticker effects don't render over the character properly. For instance, here I am flying with the yumako regend sticker, and its behind me.
12-30-2025, 12-47-36.png
It also has a tendency to render entirely behind the ship if I am too far up, as if it is trying to place it over a ...
Search found 3 matches
- Tue Dec 30, 2025 7:07 pm
- Forum: Bug Reports
- Topic: [2.0.72] Stickers render on incorrect layer while flying
- Replies: 0
- Views: 146
- Tue Dec 02, 2025 12:45 am
- Forum: Modding help
- Topic: Fusion Generator not producing pollution
- Replies: 1
- Views: 247
Fusion Generator not producing pollution
I'm adding in a new pollution type, and while its working as expected in most cases, I can't get the fusion generator to output pollution.
energy_source=
{
type="electric",
usage_priority="secondary-output",
output_flow_limit="50MW",
emissions_per_minute=
{
new_pollution=833.33333333333 ...
energy_source=
{
type="electric",
usage_priority="secondary-output",
output_flow_limit="50MW",
emissions_per_minute=
{
new_pollution=833.33333333333 ...
- Fri Nov 28, 2025 7:37 pm
- Forum: Modding interface requests
- Topic: Allow event for a cliff being destroyed
- Replies: 3
- Views: 1596
Re: Allow event for a cliff being destroyed
I could really use a general solution to this. I have workarounds based on detecting when cliff explosives have been used, but this isn't comprehensive. I'd like to detect when cliffs are destroyed in general, which would include atomic bombs, exploding power plants, or effects from other mods ...