Hi,
2.1, nice!
PS: I increased the repeat count during testing since some times with low repeat count, no decals were destroyed even when throwing the grenade directly on it.
At one test it took 20+ grenade with repeat count = 1, area = 6.5 to destroy 4 decals on top of each other (4x sand-dune).
Search found 2 matches
- Thu Dec 04, 2025 11:44 pm
- Forum: Fixed for 2.1
- Topic: [2.0.72] Destroying decals with "destroy-decoratives" trigger effect, destroys the decals, but keeps rendering them.
- Replies: 2
- Views: 281
- Wed Dec 03, 2025 4:30 pm
- Forum: Fixed for 2.1
- Topic: [2.0.72] Destroying decals with "destroy-decoratives" trigger effect, destroys the decals, but keeps rendering them.
- Replies: 2
- Views: 281
[2.0.72] Destroying decals with "destroy-decoratives" trigger effect, destroys the decals, but keeps rendering them.
Context:
Made a Grenade with this effect:
{
type = "destroy-decoratives",
radius = 10,
from_render_layer = "decals",
to_render_layer = "decals",
include_soft_decoratives = false,
include_decals = true,
invoke_decorative_trigger = true,
decoratives_with_trigger_only = false,
repeat_count ...
Made a Grenade with this effect:
{
type = "destroy-decoratives",
radius = 10,
from_render_layer = "decals",
to_render_layer = "decals",
include_soft_decoratives = false,
include_decals = true,
invoke_decorative_trigger = true,
decoratives_with_trigger_only = false,
repeat_count ...