Search found 108 matches

by macdjord
Thu Mar 26, 2026 7:21 am
Forum: Ideas and Suggestions
Topic: Upgrade Planner: Option to Upgrade Built/Unbuilt Only
Replies: 0
Views: 72

Upgrade Planner: Option to Upgrade Built/Unbuilt Only

TL;DR
Be nice if we could set the upgrade planner to only affect objects that have actually been placed and ignore ghosts, or the opposite; this would be especially handy when working with quality modules.


What?
Give the upgrade planner config page a little dropdown (like the one the ...
by macdjord
Thu Mar 26, 2026 5:46 am
Forum: Ideas and Suggestions
Topic: Network circuit connection for boilers
Replies: 1
Views: 271

Re: Network circuit connection for boilers

+1

Heat exchangers should be included too.
by macdjord
Thu Mar 26, 2026 5:45 am
Forum: Ideas and Suggestions
Topic: Rebalance Boiler & Heat Exchanger Fluid Volumes to Account for New Water-to-Steam Mechanics
Replies: 5
Views: 204

Rebalance Boiler & Heat Exchanger Fluid Volumes to Account for New Water-to-Steam Mechanics

TL;DR
Since 2.0.7, 1 water turns into 10 steam, meaning boilers and heat exchangers use 1/10th as much water now, but the amount of water they store has not been updated to match; it should be.


What?
Reduce the amount of water boilers and heat exchangers can contain from 200 to 20.

Why ...
by macdjord
Thu Mar 26, 2026 5:10 am
Forum: Ideas and Suggestions
Topic: Show station priority
Replies: 2
Views: 320

Re: Show station priority

+1
by macdjord
Fri Mar 06, 2026 11:37 am
Forum: Ideas and Suggestions
Topic: Roboport Contents
Replies: 7
Views: 2791

Re: Roboport Contents


In my opinion, this request can be closed, because it is obsolete.

About the inventory: It's now possible to request bots into the roboport. You can read the bot statistics. So to balance bot amounts in the network, you request a small amount of bots into one roboport and read bot statistics. You ...
by macdjord
Fri Mar 06, 2026 3:14 am
Forum: Ideas and Suggestions
Topic: Roboport Contents
Replies: 7
Views: 2791

Re: Roboport Contents

+1
by macdjord
Fri Mar 06, 2026 3:10 am
Forum: Ideas and Suggestions
Topic: Train interrupt station wildcard match
Replies: 6
Views: 4728

Re: Train interrupt station wildcard match


In this other thread , it's explained that wildcards are only filled when leaving a station. I also show a proof of concept, that allows you to send trains to wildcard stations and keep the icons in your station names. (So we don't need to add any new features to solve this problem.)

That system ...
by macdjord
Fri Mar 06, 2026 2:43 am
Forum: Ideas and Suggestions
Topic: Train total Fuel / Energy (MJ) interput parameter
Replies: 2
Views: 1173

Re: Train total Fuel / Energy (MJ) interput parameter

An option that might be simpler to implement would be to allow the fuel interrupt to be configured in number of stacks rather than number of individual items.
by macdjord
Fri Mar 06, 2026 2:41 am
Forum: Ideas and Suggestions
Topic: Additional train interrupt conditions
Replies: 17
Views: 8885

Re: Additional train interrupt conditions

Note that if you add 'is damaged' as an interrupt condition, you also need to add it as a train stop departure condition, both so that you can depart immediately if you're getting damaged, and so that you can wait at the depot until fully repaired before heading out again.
by macdjord
Fri Mar 06, 2026 2:13 am
Forum: Ideas and Suggestions
Topic: Deconstruction planner: coal rocks only
Replies: 1
Views: 565

Re: Deconstruction planner: coal rocks only

This has been done and can be moved to the 'Implemented' board
by macdjord
Tue Aug 19, 2025 10:38 pm
Forum: General discussion
Topic: Theorycrafting: Maximum Possible SPM Without Bots
Replies: 11
Views: 5571

Re: Theorycrafting: Maximum Possible SPM Without Bots


I remember legendary biter nests producing more eggs per bioflux, so it should be 1 bioflux per 225 promethium, compared to 1 legendary holmium per 405 effective cryogenic. Stack inserter is limited by stack size so the non-stacking mech armour doesn't make sense as each swing can only take one ...
by macdjord
Mon Aug 11, 2025 1:50 am
Forum: General discussion
Topic: Theorycrafting: Maximum Possible SPM Without Bots
Replies: 11
Views: 5571

Re: Theorycrafting: Maximum Possible SPM Without Bots


"Of course, just moving items from the landing pad to a chest doesn't help: we need to get them out onto belts"

Actually you can use legendary Stack inserters to unload from landing pad to Cargo wagon or to the Rocket silo, and then legendary Stack inserters to green belts, so you will have ...
by macdjord
Fri Aug 08, 2025 10:10 am
Forum: General discussion
Topic: Theorycrafting: Maximum Possible SPM Without Bots
Replies: 11
Views: 5571

Re: Theorycrafting: Maximum Possible SPM Without Bots


Cool analysis! The only factor I can spot that you're missing is rocket part ingredients import to Aquilo, but I doubt they'd make much of a difference at 300% productivity.

I think the theoretical maximum botless SPM is actually much higher if you put labs on your space platforms. In this case ...
by macdjord
Wed Aug 06, 2025 5:15 am
Forum: General discussion
Topic: Theorycrafting: Maximum Possible SPM Without Bots
Replies: 11
Views: 5571

Theorycrafting: Maximum Possible SPM Without Bots

Maximum Botless SPM

TL;DR: Without using bots, the maximum possible SPM, before Lab Productivity research, is somewhere between 'slightly less than 2154.5k' and 'slightly less than 1139.8k' normal packs of each type per minute.

So, this is an exercise in theorycrafting, looking at what the ...
by macdjord
Wed Dec 11, 2024 7:28 am
Forum: Resolved Problems and Bugs
Topic: [Kovarex] [2.0.23] Parameterized blueprint cannot set certain biochamber recipes unless biochamber already exists
Replies: 2
Views: 1439

[Kovarex] [2.0.23] Parameterized blueprint cannot set certain biochamber recipes unless biochamber already exists

Here is a blueprint for a basic parameterized bot-served biochamber*. (Note: I play with Bob's Adjustable Inserters. This blueprint contains only basic straight inserters, so it should be compatible with vanilla Factorio, but if it doesn't work, then install 'bobinserters 1.3.2 ...
by macdjord
Wed Dec 11, 2024 7:28 am
Forum: Duplicates
Topic: [2.0.23] Blueprint where param is both machine recipe and logistics filter does not allow selecting recipe
Replies: 2
Views: 1564

[2.0.23] Blueprint where param is both machine recipe and logistics filter does not allow selecting recipe

If a parameterized blueprint has a parameter which sets the recipe for a machine, then normally when placing the blueprint the user is offered a dialogue which allows them to select from the recipes that machine can perform. It is even smart enough that, if the blueprint contains multiple types of ...
by macdjord
Tue Dec 10, 2024 8:02 pm
Forum: Translations
Topic: [2.0.21] (Most) Biological things do not recycle into spoilage
Replies: 2
Views: 1631

Re: [2.0.21] (Most) Biological things do not recycle into spoilage

You missed wood (obviously biological) and agricultural science packs (not prima facie biological, but they spoil into spoilage, so what else can they be?), which both also recycle into themselves.

I suspect that text might be a holdover from some earlier step in development, when it was planned ...
by macdjord
Fri Dec 06, 2024 10:33 pm
Forum: Gameplay Help
Topic: What is 'Lightning reach' and how do you improve it?
Replies: 2
Views: 2065

What is 'Lightning reach' and how do you improve it?

The range for normal-quality Lightning Rods and Lightning Collectors are listed as '15 + Lightning reach' and '25 + Lightning reach' respectively. When I saw this, I initially assumed it would be something like worker robot speed: 15/25 was the base value, but there would be some research (possibly ...

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