Ooooooh. This didnt cross my mind.
Adding a decider combinator is how I normally solve it, but I was hoping to save some combinators for a neater sollution.
Well, I guess its not worth adding boolean operators too just to save a few combinators in some cases.
Thanks for the clarification.
Search found 5 matches
- Thu Nov 06, 2025 11:03 pm
- Forum: Gameplay Help
- Topic: "2" is considered False when using AND/OR combinators
- Replies: 4
- Views: 435
- Wed Nov 05, 2025 1:08 pm
- Forum: Gameplay Help
- Topic: "2" is considered False when using AND/OR combinators
- Replies: 4
- Views: 435
"2" is considered False when using AND/OR combinators
This has bugged me for years, I guess it´s intended and not a bug since its pretty obvious, but I dont see the reason for it.
If you make a combinator with for example condition A OR B, it will only consider A as True if it has the value 1. If it has the value 2 or more it is considered False.
It ...
If you make a combinator with for example condition A OR B, it will only consider A as True if it has the value 1. If it has the value 2 or more it is considered False.
It ...
- Wed Aug 24, 2022 5:37 pm
- Forum: Modding help
- Topic: Access noise in game
- Replies: 4
- Views: 2539
Re: Access noise in game
Thanks for the tip. I have looked at a few different mods that alter the terrain. Many seem to write their own noise function in lua and then overwrite on_chunk_generated with their custom code. I would like to avoid having to do my own noise functions.
I wasn't able to understand how Alien Biomes ...
I wasn't able to understand how Alien Biomes ...
- Tue Aug 23, 2022 4:04 pm
- Forum: Modding help
- Topic: Access noise in game
- Replies: 4
- Views: 2539
Access noise in game
Hi. I´m making a mod and need to customize the map generation (for something like a world map in an rpg).
I read up some on NoiseExpression, and on perlin noise functions.
https://wiki.factorio.com/Types/NoiseExpression
My instinctive plan was to define some noise layers, for example "myElevation ...
I read up some on NoiseExpression, and on perlin noise functions.
https://wiki.factorio.com/Types/NoiseExpression
My instinctive plan was to define some noise layers, for example "myElevation ...
- Tue May 23, 2017 2:25 pm
- Forum: General discussion
- Topic: Biter rebalance
- Replies: 2
- Views: 1896
Biter rebalance
I played the game for over a year now, and I always play with biters.
I feel the games needs the challange, there has to be a way to theoretically lose.
I like the new combat rebalance, although I have not yet got all the new stuff in my death world.
Problem: I feel like biters lategame become ...
I feel the games needs the challange, there has to be a way to theoretically lose.
I like the new combat rebalance, although I have not yet got all the new stuff in my death world.
Problem: I feel like biters lategame become ...