Search found 3 matches
- Sat Apr 04, 2026 7:18 pm
- Forum: Modding interface requests
- Topic: Enable runtime manipulation of graphics_variation
- Replies: 4
- Views: 300
Re: Enable runtime manipulation of graphics_variation
Hopefully not coming across as disrespectful or argumentative by continuing the conversation at this point. This is just capability that I would very much appreciate- is there not a way to make it so that graphics_variation maybe only applies to an entity if there is a mod that registers with the ...
- Sat Apr 04, 2026 3:45 pm
- Forum: Modding interface requests
- Topic: Enable runtime manipulation of graphics_variation
- Replies: 4
- Views: 300
Re: Enable runtime manipulation of graphics_variation
Thanks for the reply! As a follow up, or... perhaps a clarification on what I'm asking for- can we please get graphics_variation read/write capability for all prototypes (including the ones that currently return nil)? I imagine this might be a big ask. But Im hoping it could possibly just be like an ...
- Sat Apr 04, 2026 5:50 am
- Forum: Modding interface requests
- Topic: Enable runtime manipulation of graphics_variation
- Replies: 4
- Views: 300
Enable runtime manipulation of graphics_variation
TL;DR
Wondering if its possible for devs to expose graphics_variation read/write at runtime for individual entities, and potentially add graphics_variation as an option for all prototypes.
What?
Currently graphics_variation is consulted for certain specific entities at entity creation time. I ...
Wondering if its possible for devs to expose graphics_variation read/write at runtime for individual entities, and potentially add graphics_variation as an option for all prototypes.
What?
Currently graphics_variation is consulted for certain specific entities at entity creation time. I ...