Search found 3 matches

by TheAero1221
Sat Apr 04, 2026 7:18 pm
Forum: Modding interface requests
Topic: Enable runtime manipulation of graphics_variation
Replies: 4
Views: 300

Re: Enable runtime manipulation of graphics_variation

Hopefully not coming across as disrespectful or argumentative by continuing the conversation at this point. This is just capability that I would very much appreciate- is there not a way to make it so that graphics_variation maybe only applies to an entity if there is a mod that registers with the ...
by TheAero1221
Sat Apr 04, 2026 3:45 pm
Forum: Modding interface requests
Topic: Enable runtime manipulation of graphics_variation
Replies: 4
Views: 300

Re: Enable runtime manipulation of graphics_variation

Thanks for the reply! As a follow up, or... perhaps a clarification on what I'm asking for- can we please get graphics_variation read/write capability for all prototypes (including the ones that currently return nil)? I imagine this might be a big ask. But Im hoping it could possibly just be like an ...
by TheAero1221
Sat Apr 04, 2026 5:50 am
Forum: Modding interface requests
Topic: Enable runtime manipulation of graphics_variation
Replies: 4
Views: 300

Enable runtime manipulation of graphics_variation

TL;DR
Wondering if its possible for devs to expose graphics_variation read/write at runtime for individual entities, and potentially add graphics_variation as an option for all prototypes.


What?
Currently graphics_variation is consulted for certain specific entities at entity creation time. I ...

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