Search found 190 matches

by Xeanoa
Tue Dec 20, 2016 5:54 pm
Forum: Ideas and Suggestions
Topic: programmable buildings (assembler, furnaces, plants)
Replies: 53
Views: 13558

Re: programmable buildings (assembler, furnaces, plants)

Please no mandatory logistic system requirement. I am just figuring out how to use the circuit-assembler early on and I really never want to ever bother about bots.. but that of course is personal preference. But maybe the circuit-assmbler shouldn't be combinator-mandatory either, rather free to ch...
by Xeanoa
Tue Dec 20, 2016 5:04 pm
Forum: Gameplay Help
Topic: 9-belt balancer
Replies: 5
Views: 16339

Re: 9-belt balancer

In that case you should be getting full output.

9000h_in_MsPaint.jpg
by Xeanoa
Tue Dec 20, 2016 4:56 pm
Forum: Ideas and Suggestions
Topic: programmable buildings (assembler, furnaces, plants)
Replies: 53
Views: 13558

Re: programmable buildings (assembler, furnaces, plants)

Why not just make a logistic assembler with build in Requester, Active Provider and Passive Provider chests. Make it 4x3 to accomodate for the storage space used. Would make an logistic system requirement for programmable assemblers, but that's the only thing that makes sense imo. Items left over fr...
by Xeanoa
Tue Dec 20, 2016 4:34 pm
Forum: Technical Help
Topic: LAN multiplayer lag
Replies: 1
Views: 1068

Re: LAN multiplayer lag

My first attempt would be to ping the laptop from the my PC with CMD, to see if the connection is and stays stable while the game lags.
by Xeanoa
Tue Dec 20, 2016 3:48 pm
Forum: Resolved Problems and Bugs
Topic: Unexpected error occurred
Replies: 20
Views: 6548

Re: Unexpected error occurred

I just wanted to say that this thread was the funniest thing I read today.
Sorry for the spam.
by Xeanoa
Tue Dec 20, 2016 1:58 pm
Forum: Duplicates
Topic: CTD when finishing LAN game
Replies: 4
Views: 1377

Re: CTD when finishing LAN game

Duplicate of: https://forums.factorio.com/viewtopic.php?f=29&t=35496 None of these specified that the OTHER player crashed the exact moment I pressed the finish button (same room, audio feedback). Maybe that's a hint? We also finished an achievement (Lazy Bastard) in that game, though that's pr...
by Xeanoa
Tue Dec 20, 2016 1:53 pm
Forum: Balancing
Topic: Portable Fusion Reactor / tank
Replies: 2
Views: 2727

Re: Portable Fusion Reactor / tank

The tank has a buff for it planned in 0.15, so changes are on the way. Currently, you need to look at it like this: Tank is an early/mid game armour that doesn't self repair. Energy shield is an late game armour with self repair. Car is an early game transport with limitations (size, fuel, all the d...
by Xeanoa
Tue Dec 20, 2016 1:47 pm
Forum: Gameplay Help
Topic: 9-belt balancer
Replies: 5
Views: 16339

Re: 9-belt balancer

Does anyone have somewhat compact design for 9-belt balancer? Most of bigger balancers I've found were for even numbers and only small ones for odd, but putting them together for 9 belts would make it way bigger than I'd like. To make it small, the best I've come so far was using 8-belt with somewh...
by Xeanoa
Tue Dec 20, 2016 1:15 am
Forum: Duplicates
Topic: CTD when finishing LAN game
Replies: 4
Views: 1377

CTD when finishing LAN game

Factorio crashed to desktop when finishing a LAN game. >Finished game, summary window appears >Client presses finish >Host presses finish (Client's game hadn't quit yet at that point) >At the same moment the error message appears Attached the log file. Not sure if there is any additional info I can ...
by Xeanoa
Sun Dec 18, 2016 8:31 pm
Forum: General discussion
Topic: Fusion Power
Replies: 15
Views: 3986

Re: Fusion Power

Setting up energy gets really boring after the nth time. It's either placing rows of pump, 14 boilers, 10 steam engines, or placing squares of solar power blueprints. There is no variation, you hardly have any means of doing things differently. There is no fun in that. Yes, I'd very much prefer an o...
by Xeanoa
Sun Dec 18, 2016 7:46 pm
Forum: General discussion
Topic: Fusion Power
Replies: 15
Views: 3986

Re: Fusion Power

Sounds like you're on the opposite side. Why not give players both options. Steam+Fission for those who want to meddle with power as a component to look after, and Solar/Accu+Fusion for those that find that having to look after power beyond setting it up is annoying and really takes away from the ga...
by Xeanoa
Sun Dec 18, 2016 4:42 pm
Forum: Gameplay Help
Topic: Is there a maximum distance for a biter force to attack?
Replies: 2
Views: 1501

Re: Is there a maximum distance for a biter force to attack?

I believe as long as you do not discover the chunks they need to walk around the water, the AI will not be able to find a path, and those chunks literally don't exist yet.
by Xeanoa
Sun Dec 18, 2016 4:41 pm
Forum: General discussion
Topic: The future of factorio
Replies: 4
Views: 2127

Re: The future of factorio

kingdark wrote:Okay, so how long does it usually take a veteran player to get to the rocket launch?
There's an archievement for doing it in under 8hrs, so that's probably a good mark.
by Xeanoa
Sun Dec 18, 2016 4:37 pm
Forum: News
Topic: Friday Facts #169 - Combat revisit 2
Replies: 157
Views: 65466

Re: Friday Facts #169 - Combat revisit 2

Any chance the way resistances are displayed could be changed? Right now it looks the following for the Modular Armour : 5/30% Acid 10/30% Explo. 0/60% Fire 6/30% Physical Does that mean I have 5% of a maximum of 30% resistance against Acid? If yes, how do I increase it to 30%? Or is 30% the maximu...
by Xeanoa
Sun Dec 18, 2016 2:09 pm
Forum: General discussion
Topic: Fusion Power
Replies: 15
Views: 3986

Re: Fusion Power

If you want all power systems to be useful, then every choice NEEDS to have flaws. Otherwise players will use the easiest option that gives the most energy. Obvious flaws would be the requirement of having a majority of research completed and high initial costs. That alone would make it an endgame ...
by Xeanoa
Sun Dec 18, 2016 2:06 pm
Forum: News
Topic: Friday Facts #169 - Combat revisit 2
Replies: 157
Views: 65466

Re: Friday Facts #169 - Combat revisit 2

Any chance the way resistances are displayed could be changed? Right now it looks the following for the Modular Armour : 5/30% Acid 10/30% Explo. 0/60% Fire 6/30% Physical Does that mean I have 5% of a maximum of 30% resistance against Acid? If yes, how do I increase it to 30%? Or is 30% the maximu...
by Xeanoa
Sun Dec 18, 2016 2:03 pm
Forum: General discussion
Topic: Shotgun Shells - explained
Replies: 14
Views: 5548

Re: Shotgun Shells - explained

In my opinion, the proper order is number of projectiles first, then the damage per projectile.

If there really was a thread like this every month, you should make a collective list in your OP to show you're not alone with the problem, and that it deserves developer's attention.
by Xeanoa
Sun Dec 18, 2016 1:39 pm
Forum: Off topic
Topic: Your Logistic Robots Are Broken! [Forum Game]
Replies: 344
Views: 115742

Re: Your Logistic Robots Are Broken! [Forum Game]

The logistic bots dump a lit flamethrower and lots of ammo on you, dousing the entire area.

I request the logistic bots assemble an assembly machine assembling logistic bots.
by Xeanoa
Sun Dec 18, 2016 1:36 pm
Forum: General discussion
Topic: The future of factorio
Replies: 4
Views: 2127

Re: The future of factorio

Endgame.

Vanilla Factorio has literally NOTHING to do after the rocket launch. Well, finishing some leftover research maybe. Unless you create goals yourself, there is no incentive to keep playing at that point.
by Xeanoa
Sun Dec 18, 2016 12:42 pm
Forum: General discussion
Topic: Shotgun Shells - explained
Replies: 14
Views: 5548

Re: Shotgun Shells - explained

It's (12) (times) (4 Physical), so the desciption is very clear on that, and in line with all other ammunition.

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