Search found 5 matches
- Fri Nov 08, 2024 8:49 pm
- Forum: News
- Topic: Friday Facts #436 - Lost in Translation
- Replies: 80
- Views: 10592
Re: Friday Facts #436 - Lost in Translation
As a game dev, unless you're doing something that doesn't have a lot of gpu pressure like age of empires or civ or something, unicode is not your friend from a rendering perspective. Factorio already uses UTF-8 for strings and their own glyph cache for rendering (at least as of https://forums.facto...
- Fri Mar 06, 2020 5:30 pm
- Forum: News
- Topic: Friday Facts #337 - Statistics GUI and Mod Debugger
- Replies: 74
- Views: 33166
Re: Friday Facts #337 - Statistics GUI and Mod Debugger
Why is the number inside the bar now? That makes the color and background of the text inconsistent, and sometimes switching in the middle of the text, rather than having the values aligned with their names and always drawn consistently. Making the bars a bit thicker could be good, but that's an inde...
- Tue Jun 07, 2016 7:38 pm
- Forum: Bob's mods
- Topic: Bob mods for 0.12 General Topic.
- Replies: 409
- Views: 196194
Re: Bob mods for 0.12 General Topic.
And yes, I you actual question, I'm not trying to push it further into the tree to make it harder to get synthetic wood, the main aim is to split up and redistribute those technologies that give you a large number of things in one go, and although the end result might be more expensive research, I ...
- Sat Apr 30, 2016 6:54 pm
- Forum: Cheatsheets / Calculators / Viewers
- Topic: Export Technologies
- Replies: 4
- Views: 9350
Re: Export Technologies
It's hardly ideal, but any string you pass to "error" ends up in the log. (It also makes the game quit, and if you pass a large string it pauses for a long time first). I exported a copy of the data.raw with all of Bob's mods that way just today, making a dummy mod whose data-final-fixes.l...
- Fri Apr 29, 2016 1:21 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1816
- Views: 588287
Re: Simple Questions and Short Answers
How can you read the information from hovering the mouse over fast-moving drones or biters? The hover information doesn't show up if the game is paused. (I can barely keep the mouse on them, and certainly not while trying to read instead of looking at the pointer).