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by Shokubai
Tue May 24, 2016 11:46 pm
Forum: Gameplay Help
Topic: Could use help with this train station
Replies: 2
Views: 1556

Re: Could use help with this train station

I don't see any major issues immediately. You probably should use chain signals before you junctions and regular signals after so trains don't stop somewhere in the middle of the junction. The third and fourth Horizontal rail section look like two way rail??? If so I would make all of the ways in an...
by Shokubai
Tue May 24, 2016 11:40 pm
Forum: General discussion
Topic: Belt Corner Speed or .12 got it wrong
Replies: 71
Views: 27325

Re: Belt Corner Speed or .12 got it wrong

The previous post actually describes a funny thing about the .12 fix that causes the inside lane to move ahead a step. Stacking turns like you do there actually forces items ahead on track due to the shorter path idea. Those curves actually make a strait line...diagonally. As the crow flies and what...
by Shokubai
Tue May 24, 2016 11:36 pm
Forum: Implemented Suggestions
Topic: Visible Rail Blocks
Replies: 3
Views: 4694

Re: Visible Rail Blocks

That's actually pretty cool but I see what you mean. It would be nice if there was a way to hotkey a radius around a player that revealed such a highlight when close to track.
by Shokubai
Tue May 24, 2016 9:24 pm
Forum: Show your Creations
Topic: Tired of lazy robots?
Replies: 17
Views: 7775

Re: Tired of lazy robots?

Can you give me a link that says how to use trains? I've looked at the wiki and it is still a mystery. I think I am able to fix this base into something usable, But I will need to import resources from far away. I guess I will make a system where I have everything in logistics and minimal amounts o...
by Shokubai
Tue May 24, 2016 8:46 pm
Forum: Show your Creations
Topic: Tired of lazy robots?
Replies: 17
Views: 7775

Re: Tired of lazy robots?

This is kind of how every first game looks. Yours is no worse than most. WHAT.png Put some time into infrastructure and raw materials and you'll easily have something like this feeding your base. do this.png Your base is just starving. If you are short anything its Iron, and Copper and there is TONS...
by Shokubai
Tue May 24, 2016 8:39 pm
Forum: Show your Creations
Topic: Tired of lazy robots?
Replies: 17
Views: 7775

Re: Tired of lazy robots?

Your oil inst broken its just too small. Dont be afraid to move it and use trains to transport products.

You want to go for something like this as a minimum.
Image
by Shokubai
Tue May 24, 2016 8:23 pm
Forum: Show your Creations
Topic: Tired of lazy robots?
Replies: 17
Views: 7775

Re: Tired of lazy robots?

I can sum up your issue in 3 bullets... Use the trains Think more volume for iron and copper WTF belts from 100 miles away Let me fiddle and Ill send the save back. You need to go back to square one. By that I mean you need to reevaluate and remake your most basic supply lines. This means updating a...
by Shokubai
Tue May 24, 2016 8:04 pm
Forum: Implemented Suggestions
Topic: Visible Rail Blocks
Replies: 3
Views: 4694

Visible Rail Blocks

I would love to be able to hotkey to show Rail blocks for troubleshooting and planning. Something like
Image
though maybe not multicolored.
by Shokubai
Tue May 24, 2016 7:59 pm
Forum: Gameplay Help
Topic: Train Trouble
Replies: 9
Views: 2734

Re: Train Trouble

Actually...I made my own suggestion in your save and everything is actually running fine. I made one other Chain to Signal change at a cross over North of there. The only other thing you really need is to space your signals out on your main train at intervals about the length of your longest train. ...
by Shokubai
Tue May 24, 2016 7:50 pm
Forum: Gameplay Help
Topic: Train Trouble
Replies: 9
Views: 2734

Re: Train Trouble

As you have it...The whole intersection is only one block and it appears that a train from another direction is locking the bath...potentially through a chain signal. This1.png By adding signals inside the junction you create more blocks. And since you have more blocks, trains have more choices. Thi...
by Shokubai
Tue May 24, 2016 7:37 pm
Forum: Gameplay Help
Topic: Train Trouble
Replies: 9
Views: 2734

Re: Train Trouble

Im looking at your save now to give you some tips but you want to add signals here.
This.png
This.png (557.85 KiB) Viewed 2637 times
They should probably be Chain signals.
by Shokubai
Tue May 24, 2016 6:09 pm
Forum: Gameplay Help
Topic: Logistic Bots Not Moving
Replies: 8
Views: 5352

Re: Logistic Bots Not Moving

On the left side of your bus, I would build some roboports right in the center. You should be able to use underground belt to create space for several of them. By the screen there you have a good number of bots but I only think I saw maybe 6 ports, Only 4 in that top left area that seems most crowde...
by Shokubai
Tue May 24, 2016 12:34 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: logistics bot "megabase"
Replies: 24
Views: 24011

Re: logistics bot "megabase"

AutoMcD wrote:I don't mean to sidetrack but how do you get that production statistics screen? I'm a few hundred hours in and never noticed that! :lol:
Today's lesson brought to you by the letter "P".
Image
by Shokubai
Tue May 24, 2016 1:45 am
Forum: Show your Creations
Topic: Tired of lazy robots?
Replies: 17
Views: 7775

Re: Tired of lazy robots?

Bots are not limited by a items per space like belts. Assuming you have infinite bots, you have infinite capacity to move items. There is no efficiency argument to be had given that Space is unlimited and resources are essentially infinite. If you insist on playing with self imposed limitations the...
by Shokubai
Mon May 23, 2016 4:34 pm
Forum: Gameplay Help
Topic: Early game storage issue's
Replies: 7
Views: 4755

Re: Early game storage issue's

mrDoxie wrote:. Is there no a solution to have them go to central location and be made available in my character inventory automaticlly?
Logistics Bots but those come a bit into the game. You will research Character Logistic Slots to add what amounts to a Requester Chest to your character.
by Shokubai
Mon May 23, 2016 2:57 pm
Forum: Gameplay Help
Topic: Early game storage issue's
Replies: 7
Views: 4755

Re: Early game storage issue's

The Main Bus idea changed my Factorio life. A simple bus Bring 2 lanes of Iron Plate and 2 lanes of copper plate down a strait path through what will be your base. This "bus" of materials is the artery or lifeblood of your base. You will split off a lane wherever you need to make something...
by Shokubai
Mon May 23, 2016 2:46 pm
Forum: Show your Creations
Topic: Tired of lazy robots?
Replies: 17
Views: 7775

Re: Tired of lazy robots?

Bots are not limited by a items per space like belts. Assuming you have infinite bots, you have infinite capacity to move items. There is no efficiency argument to be had given that Space is unlimited and resources are essentially infinite. If you insist on playing with self imposed limitations then...
by Shokubai
Sun May 22, 2016 1:20 pm
Forum: Gameplay Help
Topic: Smart Inserter unexpected behavior
Replies: 12
Views: 3597

Re: Smart Inserter unexpected behavior

I set as condition {item] < 10 like explained here: https://wiki.factorio.com/index.php?title=Smart_inserter and thought the inserter would only work if condition is met. 1) Remove the red wire. It's not a logistics thing. 2)Your problem is that the bots are not picking up your items from the activ...
by Shokubai
Fri May 20, 2016 10:56 pm
Forum: General discussion
Topic: Belt Corner Speed or .12 got it wrong
Replies: 71
Views: 27325

Re: Belt Corner Speed or .12 got it wrong

ssilk wrote:
Then make the graphic TWO BELTS! The existing graphic doesn't match the item movement. WHICH IS FUNNY because the arrows move PERFECTLY.
Hm. This is indeed the right solution to this "not-problem". :)
Indeed.
by Shokubai
Fri May 20, 2016 8:40 pm
Forum: General discussion
Topic: Belt Corner Speed or .12 got it wrong
Replies: 71
Views: 27325

Re: Belt Corner Speed or .12 got it wrong

There are several points in there where you state things as they are...not how they could be to solve the problem. With that in mind there is no reason for - If the belt stocks, the items in the curves need to compress first. And if the belt will work again it takes some time, until the items in the...

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