Search found 13 matches
- Sat Jun 18, 2016 9:33 am
- Forum: Translations
- Topic: Translation of the word signal
- Replies: 4
- Views: 2932
Re: Translation of the word signal
I guess in the receiver of the "information" decides the word. The "sein" is for humans using an technical entity. Phone, trains, cars, bycicle ("bellen") A "signaal" is for electronic, technical entities internal communication. I'm german, but its the same wi...
- Fri Jun 17, 2016 6:13 pm
- Forum: Mods
- Topic: [MOD 0.13.x] Tree House (0.2.1)
- Replies: 29
- Views: 28416
Re: [MOD 0.12.x] Tree House (0.1.1)
Has the cutting speed for treehouse unit been altered? I've noticed with the new version of the mod (0.1.1), it doesn't seem to cut trees at all, compared to the speed of 0.0.2. Or, does the treehouse require charcoal to operate in any of the modes? (plant / cut & plant / cut) Have you build wo...
- Wed Jun 15, 2016 3:54 pm
- Forum: Mods
- Topic: MOD[0.13+]Oil & Gas Extension 0.1.0
- Replies: 17
- Views: 8781
Re: [MOD 0.12.26] KS Power
Funny, how the Steam engine with (reallife 16% efficency) is superior to an (reallife 40% efficency) Dieselengine.
- Wed Jun 15, 2016 10:35 am
- Forum: Mods
- Topic: [MOD 0.12.x] Bergius Process
- Replies: 50
- Views: 66138
Re: [MOD 0.12.x] Bergius Process
Hey there,
I would like to suggest the conversion effiency to be more realistic.
The conversion efficiency in RL is 10 coal + 4 water (0.5 Hydrogen) + 4 Heavy Oil --> 5 Heavy Oil + 3 Light Oil + 2 Gas
So overall efficiency is increased from 60% to 71%.
I would like to suggest the conversion effiency to be more realistic.
The conversion efficiency in RL is 10 coal + 4 water (0.5 Hydrogen) + 4 Heavy Oil --> 5 Heavy Oil + 3 Light Oil + 2 Gas
So overall efficiency is increased from 60% to 71%.
- Mon Jun 13, 2016 7:13 pm
- Forum: Mods
- Topic: [MOD 0.13.x] Tree House (0.2.1)
- Replies: 29
- Views: 28416
Re: [MOD 0.12.x] Tree House (0.1.1)
Hi there,
I tested how much Energy the Treehouses grow.
8x8 Treehouse grows 0.6 wood/s -> thats 1.2 MW @ Steamengines
I tested how much Energy the Treehouses grow.
8x8 Treehouse grows 0.6 wood/s -> thats 1.2 MW @ Steamengines
- Mon Jun 13, 2016 5:16 pm
- Forum: Mods
- Topic: [MOD 0.13.x] Tree House (0.2.1)
- Replies: 29
- Views: 28416
Re: [MOD 0.12.x] Tree House (0.1.1)
Hey there,
your Energyconversion is not good
10 Wood (40 MJ) make 9 Charcoal (54 MJ) so this Process creates 14 MJ.
your Energyconversion is not good
10 Wood (40 MJ) make 9 Charcoal (54 MJ) so this Process creates 14 MJ.
- Thu Jun 09, 2016 7:07 pm
- Forum: Technical Help
- Topic: Screen tearing and stutter when moving
- Replies: 32
- Views: 12474
Re: Screen tearing and stutter when moving
Hi there, i had the same problem in late Game, kilo-sized-Base. I think it's a kind of caching issue. What helped me: 1. load Game 2. run systematically through your base (max. zoomed out) [it will stutter like hell.] when done, restart factorio After restart all "visited areas" were almos...
- Thu Jun 09, 2016 1:50 pm
- Forum: Mods
- Topic: [0.12.14] Ultra Inserter
- Replies: 4
- Views: 15339
Re: [0.12.14] Ultra Inserter
Hi there, yes it makes sense to need lub. So its better balanced and perhaps u put it also a put a dependency for Automation 3 or Logistic 3. Perhaps u rename it express inserter. So its consistent. I would appreciate an "ultra-smart-inserter" aka "express-smart-inserter" Thx Mike
- Thu Jun 09, 2016 9:58 am
- Forum: Ideas and Requests For Mods
- Topic: [Idea] Fracktorio
- Replies: 2
- Views: 1352
Re: [Idea] Fracktorio
So if your yield is down by 0.1 you can increase crude output at a polution/yield ratio of 100.
But i guess it would be fun seeing the biters getting crazy
But i guess it would be fun seeing the biters getting crazy
- Tue Jun 07, 2016 12:27 pm
- Forum: Combinator Creations
- Topic: Single circular belt factory
- Replies: 26
- Views: 40023
Re: Single circular belt factory
Behold of my on-demand, single belt factory with external Power and Oil Supply
congestiondetector & overflowbuffer & optical demand feedback
congestiondetector & overflowbuffer & optical demand feedback
- Mon Jun 06, 2016 10:33 am
- Forum: Combinator Creations
- Topic: Resource counting with combinators
- Replies: 51
- Views: 43389
Re: Resource counting with combinators
Hi there,
I extended the counter with Flip Flop (RS) to reset the counter.
It keeps track of all input and output of a chest. So you can see the delta (+/-) since last reset.
Lamp as optical feedback for RS-state
I extended the counter with Flip Flop (RS) to reset the counter.
It keeps track of all input and output of a chest. So you can see the delta (+/-) since last reset.
Lamp as optical feedback for RS-state
- Thu May 05, 2016 10:26 am
- Forum: Frequently Suggested / Link Collections
- Topic: Can the player be killed by train? (Train kills?!) βΈ
- Replies: 82
- Views: 71278
Re: Can the player be killed by train? (Train kills?!) βΈ
I was killed countless times by trains while expanding my Network. As for now i do it like in real live. I reroute my trains before i expand or i just delete pieces of railroad so I have a save piece of Track where train cannot enter. So im protected.