Search found 13 matches

by chipotng
Sat Jun 18, 2016 9:33 am
Forum: Translations
Topic: Translation of the word signal
Replies: 4
Views: 2932

Re: Translation of the word signal

I guess in the receiver of the "information" decides the word. The "sein" is for humans using an technical entity. Phone, trains, cars, bycicle ("bellen") A "signaal" is for electronic, technical entities internal communication. I'm german, but its the same wi...
by chipotng
Fri Jun 17, 2016 6:13 pm
Forum: Mods
Topic: [MOD 0.13.x] Tree House (0.2.1)
Replies: 29
Views: 28416

Re: [MOD 0.12.x] Tree House (0.1.1)

Has the cutting speed for treehouse unit been altered? I've noticed with the new version of the mod (0.1.1), it doesn't seem to cut trees at all, compared to the speed of 0.0.2. Or, does the treehouse require charcoal to operate in any of the modes? (plant / cut & plant / cut) Have you build wo...
by chipotng
Wed Jun 15, 2016 3:54 pm
Forum: Mods
Topic: MOD[0.13+]Oil & Gas Extension 0.1.0
Replies: 17
Views: 8781

german locales

CI-oil_de.cfg
(598 Bytes) Downloaded 233 times
by chipotng
Wed Jun 15, 2016 12:59 pm
Forum: Mods
Topic: KS Power
Replies: 127
Views: 138349

Re: [MOD 0.12.26] KS Power

Funny, how the Steam engine with (reallife 16% efficency) is superior to an (reallife 40% efficency) Dieselengine. :lol:
by chipotng
Wed Jun 15, 2016 10:35 am
Forum: Mods
Topic: [MOD 0.12.x] Bergius Process
Replies: 50
Views: 66138

Re: [MOD 0.12.x] Bergius Process

Hey there,

I would like to suggest the conversion effiency to be more realistic.

The conversion efficiency in RL is 10 coal + 4 water (0.5 Hydrogen) + 4 Heavy Oil --> 5 Heavy Oil + 3 Light Oil + 2 Gas

So overall efficiency is increased from 60% to 71%.
by chipotng
Mon Jun 13, 2016 7:13 pm
Forum: Mods
Topic: [MOD 0.13.x] Tree House (0.2.1)
Replies: 29
Views: 28416

Re: [MOD 0.12.x] Tree House (0.1.1)

Hi there,

I tested how much Energy the Treehouses grow.
8x8 Treehouse grows 0.6 wood/s -> thats 1.2 MW @ Steamengines
by chipotng
Mon Jun 13, 2016 5:16 pm
Forum: Mods
Topic: [MOD 0.13.x] Tree House (0.2.1)
Replies: 29
Views: 28416

Re: [MOD 0.12.x] Tree House (0.1.1)

Hey there,

your Energyconversion is not good :(

10 Wood (40 MJ) make 9 Charcoal (54 MJ) so this Process creates 14 MJ.
by chipotng
Thu Jun 09, 2016 7:07 pm
Forum: Technical Help
Topic: Screen tearing and stutter when moving
Replies: 32
Views: 12474

Re: Screen tearing and stutter when moving

Hi there, i had the same problem in late Game, kilo-sized-Base. I think it's a kind of caching issue. What helped me: 1. load Game 2. run systematically through your base (max. zoomed out) [it will stutter like hell.] when done, restart factorio After restart all "visited areas" were almos...
by chipotng
Thu Jun 09, 2016 1:50 pm
Forum: Mods
Topic: [0.12.14] Ultra Inserter
Replies: 4
Views: 15339

Re: [0.12.14] Ultra Inserter

Hi there, yes it makes sense to need lub. So its better balanced and perhaps u put it also a put a dependency for Automation 3 or Logistic 3. Perhaps u rename it express inserter. So its consistent. I would appreciate an "ultra-smart-inserter" aka "express-smart-inserter" Thx Mike
by chipotng
Thu Jun 09, 2016 9:58 am
Forum: Ideas and Requests For Mods
Topic: [Idea] Fracktorio
Replies: 2
Views: 1352

Re: [Idea] Fracktorio

So if your yield is down by 0.1 you can increase crude output at a polution/yield ratio of 100.
But i guess it would be fun seeing the biters getting crazy :)
by chipotng
Tue Jun 07, 2016 12:27 pm
Forum: Combinator Creations
Topic: Single circular belt factory
Replies: 26
Views: 40023

Re: Single circular belt factory

Behold of my on-demand, single belt factory with external Power and Oil Supply :D

congestiondetector & overflowbuffer & optical demand feedback
Factorio5.png
Factorio5.png (6.21 MiB) Viewed 23701 times
by chipotng
Mon Jun 06, 2016 10:33 am
Forum: Combinator Creations
Topic: Resource counting with combinators
Replies: 51
Views: 43389

Re: Resource counting with combinators

Hi there,

I extended the counter with Flip Flop (RS) to reset the counter.

It keeps track of all input and output of a chest. So you can see the delta (+/-) since last reset.
Factorio4.png
Factorio4.png (606.35 KiB) Viewed 5652 times
Lamp as optical feedback for RS-state :)
by chipotng
Thu May 05, 2016 10:26 am
Forum: Frequently Suggested / Link Collections
Topic: Can the player be killed by train? (Train kills?!) ☸
Replies: 82
Views: 71278

Re: Can the player be killed by train? (Train kills?!) ☸

I was killed countless times by trains while expanding my Network. As for now i do it like in real live. I reroute my trains before i expand or i just delete pieces of railroad so I have a save piece of Track where train cannot enter. So im protected.

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