Search found 75 matches
- Fri Jun 27, 2025 2:49 pm
- Forum: Gameplay Help
- Topic: Memory cell for dummies?
- Replies: 3
- Views: 6376
Re: Memory cell for dummies?
As always when trying to describe a ""simple"" setup with word, i feel like a blueprint would help much more, so i also join a blueprint that follows what i just described to illustrate a memory cell that update a value every 300 ticks ...
- Fri Aug 16, 2024 1:43 pm
- Forum: News
- Topic: Friday Facts #424 - Gleba Pentapod Enemies
- Replies: 205
- Views: 63407
Re: Friday Facts #424 - Gleba Pentapod Enemies
Someone's been watching "Alien Worlds", i suppose.
- Fri Jul 26, 2024 3:34 pm
- Forum: News
- Topic: Friday Facts #421 - Optimizations 2.0
- Replies: 109
- Views: 33933
Re: Friday Facts #421 - Optimizations 2.0
"as they only read belt contents and their output is not used by other belt readers"
This is foreshadowing
This is foreshadowing
- Fri Apr 12, 2024 3:06 pm
- Forum: News
- Topic: Friday Facts #406 - Space Age Music
- Replies: 157
- Views: 52909
Re: Friday Facts #406 - Space Age Music
The first seconds of unannounced planets soundtracks made me think "Are we having surprise crossover with Genshin or something?"
- Fri Feb 23, 2024 12:55 pm
- Forum: News
- Topic: Friday Facts #399 - Trash to Treasure
- Replies: 295
- Views: 108080
Re: Friday Facts #399 - Trash to Treasure
I really hope there will be change to the names of quality levels.
- Fri Jan 26, 2024 4:41 pm
- Forum: News
- Topic: Friday Facts #395 - Generic interrupts and Train stop priority
- Replies: 140
- Views: 51982
Re: Friday Facts #395 - Generic interrupts and Train stop priority
I still think incorporating LTN into 2.0 would be cleaner approach
- Wed Jan 17, 2024 9:53 pm
- Forum: News
- Topic: Friday Facts #393 - Putting things on top of other things
- Replies: 235
- Views: 98213
Re: Friday Facts #393 - Putting things on top of other things
Not gonna lie, I do not vibe with the graphic aspect of stacking at all.
Something about building tall towers of loose and/or unwieldy times makes me uneasy.
This will be one of parts of this update that I hope will be modded soon
Something about building tall towers of loose and/or unwieldy times makes me uneasy.
This will be one of parts of this update that I hope will be modded soon
- Fri Dec 15, 2023 3:14 pm
- Forum: News
- Topic: Friday Facts #389 - Train control improvements
- Replies: 153
- Views: 51958
Re: Friday Facts #389 - Train control improvements
I admire the idea of making train schedules make more sense than they do in current vanilla, but in my honest opinion you should have done to LTN what you did to Space Exploration.
Hire its creator and seamlessly integrate the whole mod into 2.0.
Hire its creator and seamlessly integrate the whole mod into 2.0.
- Fri Nov 03, 2023 12:09 pm
- Forum: News
- Topic: Friday Facts #383 - Super force building
- Replies: 176
- Views: 65209
Re: Friday Facts #383 - Super force building
Wube just going around making mods obsolete
- Fri Sep 08, 2023 2:20 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 838
- Views: 297408
Re: Friday Facts #375 - Quality
Me no like it
Me no like it very much
From the names, through the RNG mess of the system involved, to the implications on the gameplay
The expansion isn't yet released and I am already waiting for a mod that will un-dumdum this concept
Me no like it very much
From the names, through the RNG mess of the system involved, to the implications on the gameplay
The expansion isn't yet released and I am already waiting for a mod that will un-dumdum this concept
- Fri Aug 25, 2023 2:01 pm
- Forum: News
- Topic: Friday Facts #373 - Factorio: Space Age
- Replies: 269
- Views: 136618
Re: Friday Facts #373 - Factorio: Space Age
So what comes next, Factorio 3.0 Bobangels Boogaloo?
- Mon Mar 20, 2023 3:05 am
- Forum: Resolved Problems and Bugs
- Topic: [Klonan] Train GUI formatted incorrectly for one type of locomotive?
- Replies: 12
- Views: 5530
Re: [Klonan] Train GUI formatted incorrectly for one type of locomotive?
Well I have almost already fixed it in 1.2 with all the GUI cleanups,
I will add it to my TODO list
factorio-run_7oRyV6Ttfz.png
Would it be possible to move the fuel burning bar to the next line rather than scrunching it up that small?
Sure, I will probably make it check if there are ...
- Fri Feb 04, 2022 1:41 pm
- Forum: News
- Topic: Friday Facts #367 - Expansion news
- Replies: 220
- Views: 163989
Re: Friday Facts #367 - Expansion news
Yay
Wonder how long it will take to port bobangles for the new expansion
Wonder how long it will take to port bobangles for the new expansion
- Fri Aug 07, 2020 9:45 pm
- Forum: News
- Topic: Friday Facts #359 - Crash site: The beginning
- Replies: 95
- Views: 119194
Re: Friday Facts #359 - Crash site: The beginning
I can totally see someone modding the crash site remnants into replacement of rocket silo as final step to finish the game.
Hell, even the vanilla game can reduce silo into white science generator and make rebuilding the spaceship a final step of game
Hell, even the vanilla game can reduce silo into white science generator and make rebuilding the spaceship a final step of game
- Mon Jun 22, 2020 1:14 am
- Forum: News
- Topic: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
- Replies: 199
- Views: 100672
Re: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
This used to be a plan long time ago, but lately, especially after doing it for the beacon, I am glad we have not done that. It would fine to do if the game was 3D and we could just rotate and place 3D models of modules into the slot positions on machines, but dealing with all the 2D variations ...
- Fri May 17, 2019 9:54 pm
- Forum: News
- Topic: Friday Facts #295 - New design for the chemical plant
- Replies: 77
- Views: 44165
Re: Friday Facts #295 - New design for the chemical plant
Sweet baby jesus those chemplants look completely arousing
I kinda want Refineries retouched too a bit.
I kinda want Refineries retouched too a bit.
- Fri Mar 08, 2019 11:46 pm
- Forum: News
- Topic: Friday Facts #285 - Bugs, Bugs, Bugs.
- Replies: 65
- Views: 37251
Re: Friday Facts #285 - Bugs, Bugs, Bugs.
For love of gods, dear Wube, just add them loaders into game properly.
They're the only way belts can win with bots.
(Except another tier of belts, obviously)
They're the only way belts can win with bots.
(Except another tier of belts, obviously)
- Sat Feb 16, 2019 12:31 am
- Forum: News
- Topic: Friday Facts #282 - 0.17 in sight
- Replies: 186
- Views: 108534
Re: Friday Facts #282 - 0.17 in sight
We're getting new generator for maps, and god bless you all for that.
But this raises some questions too.
Cold biomes when.
Swamp biomes when.
Alium creep biomes when. Especially if they actually do creep and require flammenwerfers to be removed.
Both belts and bugsies need some love too. New tier ...
But this raises some questions too.
Cold biomes when.
Swamp biomes when.
Alium creep biomes when. Especially if they actually do creep and require flammenwerfers to be removed.
Both belts and bugsies need some love too. New tier ...
- Sun Feb 10, 2019 10:43 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3794
- Views: 1940704
Re: Development and Discussion
I've got an idea about big and smol assemblers last night.
What if smaller assemblers were cheaper to build and faster at work, but more expensive to run, while bigger were the opposite?
So for example smol t1 assembler prepares two iron gears in 0,66 s (33% gain), but requires 5 iron plates (25 ...
What if smaller assemblers were cheaper to build and faster at work, but more expensive to run, while bigger were the opposite?
So for example smol t1 assembler prepares two iron gears in 0,66 s (33% gain), but requires 5 iron plates (25 ...
- Fri Nov 16, 2018 3:51 pm
- Forum: News
- Topic: Friday Facts #269 - Roadmap update & Transport belt perspective
- Replies: 192
- Views: 108764
Re: Friday Facts #269 - Roadmap update & Transport belt perspective
Why does this new sign look weird?