Search found 25 matches

by Joe78man
Thu May 06, 2021 12:22 am
Forum: General discussion
Topic: Color RGB is not actual RGB, why?
Replies: 3
Views: 1900

Re: Color RGB is not actual RGB, why?

It's to paste blueprints, how would this work? How do I get to saturate a color with that?
by Joe78man
Wed May 05, 2021 10:39 pm
Forum: General discussion
Topic: Color RGB is not actual RGB, why?
Replies: 3
Views: 1900

Color RGB is not actual RGB, why?

It strucked me that 255 in RGB on the sprites is not the actual 255 color and 0.0.0 is not black. It looks fine I wish I could have deeper colors. Is there any way to achieve this? didn't find a mod that does it.
by Joe78man
Wed Apr 28, 2021 10:28 pm
Forum: Ideas and Suggestions
Topic: Minimap zooming
Replies: 3
Views: 7348

Re: Minimap zooming

I want to revive this. I need the minimap for immediate action. To check how far is a point I can press M and take my time to check everything. The minimap is way too much zoomed out. Actually it's 23 times zoomed out (mouse wheel) from the closest possition 1. Press M 2. Zoom in all the way down 3....
by Joe78man
Mon Aug 24, 2020 5:45 pm
Forum: Ideas and Requests For Mods
Topic: Mod request - idea - Circuiter
Replies: 2
Views: 1110

Re: Mod request - idea - Circuiter

Yes, I ment something like it but it doesn't work for me. I couldn't find a way to connect the internal circuit with the outside for multiple inputs.
There is another one usefull and with a similar idea. Improved combinator
by Joe78man
Thu May 21, 2020 6:54 pm
Forum: Ideas and Requests For Mods
Topic: Mod request - idea - Circuiter
Replies: 2
Views: 1110

Mod request - idea - Circuiter

1 tile size, as constant combinator, receives input and allows: If A operation B output else output It is possible to create one combining several deciders and combinators, but to be honest; i rather do things manually than having a bunch of ugly machines, I'd rather have 1 single "computer&quo...
by Joe78man
Thu May 14, 2020 2:50 pm
Forum: Ideas and Suggestions
Topic: (not) picking up car
Replies: 7
Views: 2531

Re: (not) picking up car

If you ask me, you should not be able to pick up vehicles. You could load a vehicle in a wagon (there is a mod for that) or it might be interesting if it could be towed by another vehicle, or use the AI mod to move vehicles if needed. I'd love if there was a garage that could automate the loading an...
by Joe78man
Thu May 14, 2020 1:34 pm
Forum: Ideas and Requests For Mods
Topic: [Mod suggestion] Increasing difficulty
Replies: 0
Views: 635

[Mod suggestion] Increasing difficulty

Hello guys, A thought: If enemy expansion is difficult, at the beggining it's an actual threat, but it decreases as you get more options to deal with it. If expansion is not a problem, at the beggining you are not in actual danger and later on the locals are just a pest very easy to deal with. I was...
by Joe78man
Thu May 14, 2020 1:12 pm
Forum: Balancing
Topic: Belt layout affects transport speed
Replies: 6
Views: 3248

Re: Belt layout affects transport speed

I think the outter side of the belt accelerates to catch up with the inside side where items travel at regular speed, hence, accelerating it. If you then turn the other way arround you accelerate the other side, winnig a few millisecs of acceleration in both sides of the belt, one at a time. Not rep...
by Joe78man
Fri May 08, 2020 9:46 pm
Forum: Balancing
Topic: Belt layout affects transport speed
Replies: 6
Views: 3248

Belt layout affects transport speed

Guys, just noticed belt curves accelerate item tansport. I created this to test it: https://drive.google.com/uc?id=19yMUV0Ka-z7-yZAhG-paMVb1cMhbAM4b I press R to let some resources pass and then R again and off they go https://drive.google.com/uc?id=1qpTFNH4B1EPyRCyJH9OoC49Gzh1xh94F Iron got to the ...
by Joe78man
Sun Apr 19, 2020 6:50 pm
Forum: Ideas and Suggestions
Topic: Allow rotating placed cars and tanks
Replies: 15
Views: 5003

Re: Allow rotating placed cars and tanks

Honestly, it does seem a bit silly that you can't, when I believe you can do it on almost any other entity. In real world logic you are right, but this game isn't. The car is not an object with traditional physics laws applied. Unless there is a way to change the vector data and update the object (...
by Joe78man
Sun Apr 19, 2020 3:20 pm
Forum: Ideas and Suggestions
Topic: Else output for decider combinator
Replies: 30
Views: 13135

Re: Else output for decider combinator

I can't understand why arguing against the if-else logic. It's actually the 2nd thing I tried while starting with circuits. I's basic logic, I was surpised there is no circuit machine that does that. Yes, it can be done with 2 deciders, but the user are wider with the else option. I can understand t...
by Joe78man
Sun Apr 19, 2020 2:04 pm
Forum: Ideas and Suggestions
Topic: Allow rotating placed cars and tanks
Replies: 15
Views: 5003

Re: Allow rotating placed cars and tanks

I like this idea. However, you could also just deconstruct the car, then place it down again and use the "r" key to perfectly rotate it 90 degress in any direction from a straight start. This would work for placing down belts as well. Brilliant, now what do I do with all the stuff it had ...
by Joe78man
Mon Nov 19, 2018 4:19 pm
Forum: General discussion
Topic: 0.16 Map generation Feedback
Replies: 210
Views: 112382

Re: 0.16 Map generation Feedback

As nice as Very Low Frequency is for getting large, spaced out patches (train friendly). It does cause a LOT of variability with how your starting area will be. The unplayable one is probably actually doable, but certainly not comfortable (big question is whether or not you can find oil that's acce...
by Joe78man
Sat Nov 17, 2018 1:52 pm
Forum: General discussion
Topic: 0.16 Map generation Feedback
Replies: 210
Views: 112382

Re: 0.16 Map generation Feedback

I personally see that the ores in starting area are very low and scarce. I don't mind expanding or making my way through bugs to clear some patches, but this is becomming ridiculous. I'm pressing regenerate over and over, just to see patches of ~700k of coal, copper and iron, some times no iron, som...
by Joe78man
Thu Oct 11, 2018 4:06 pm
Forum: Ideas and Suggestions
Topic: Wagons capacity and weight
Replies: 18
Views: 10535

Re: Wagons capacity and weight

Cargo wangon capacity was increased a little bit few updates ago. We didn't want to increase it too much, because even now people build trains with just two or three wagons. We are afraid, increasing cargo wagon capacity would result in people building less trains and building trains with just one ...
by Joe78man
Thu Oct 11, 2018 3:55 pm
Forum: Ideas and Suggestions
Topic: Wagons capacity and weight
Replies: 18
Views: 10535

Re: Wagons capacity and weight

If we expect the devs to scale the cargo capacity based on size, until we have a car, we are screwed. The player has more capacity than a wagon, which has less capacity than a steel chest. The tank has more capacity than any other container and you can load it with as many tanks as slots you have fr...
by Joe78man
Thu Oct 11, 2018 1:55 pm
Forum: Ideas and Suggestions
Topic: Roads/streets as steering guide. Cars will try to stay on it
Replies: 10
Views: 5911

Re: Roads/streets as steering guide. Cars will try to stay on it

I would be happy if there was a key that when pressed the vehicle would adjust to the closest 45Β° angle. I often found myself turning left and right constantly attempting to straighten the car at top speed, sometimes crashing with a post or lamp or something just because it is not possible to make a...
by Joe78man
Sat Sep 10, 2016 4:07 am
Forum: Cheatsheets / Calculators / Viewers
Topic: Production Ratios for commonly automated items
Replies: 2
Views: 30183

Re: Production Ratios for commonly automated items

Sorry budy, but I have no clue what you mean by this: Furnace to Electric Miner Ratios: Iron/Copper: Stone Furnace : Miners=147:80 Steel/Electric Furnace : Miners=147:160 is it that "Stone Furnace : Miners=147:80" means that 147 stone furnaces will process the outcome of 80 miners? if so, ...
by Joe78man
Mon Jul 25, 2016 1:27 am
Forum: Technical Help
Topic: Steam Auto Update is not updating..
Replies: 15
Views: 22118

Re: Steam Auto Update is not updating..

Something's definetely wrong with mine. I'm stuck in version 0.12.35 and I see the latest is 0.14 now. I really don't know what's going on
by Joe78man
Mon Jul 04, 2016 1:28 am
Forum: Technical Help
Topic: Steam Auto Update is not updating..
Replies: 15
Views: 22118

Re: Steam Auto Update is not updating..

Mine seems to be not updating now. I have no other version than Steam and it's 0.12.35, when it's supposed to be 0.13.4.
Any clue?

thanks guys

Go to advanced search