Search found 9 matches
- Mon May 08, 2017 1:40 pm
- Forum: Technical Help
- Topic: Multiplayer is not working
- Replies: 0
- Views: 682
Multiplayer is not working
So I reinstalled Factorio today after not having it for a while. So I then updated to 0.15.9. i was going to play with a friend but when tried to join me he would get dropped while connecting, and when I tried to join him I would get dropped while connecting. What I did to try and fix the problem Ma...
- Fri Jul 22, 2016 9:54 pm
- Forum: Pending
- Topic: [0.13.9][Pending] Updating mods leaves the old ones behind
- Replies: 1
- Views: 823
[0.13.9][Pending] Updating mods leaves the old ones behind
So I haven't played for a while but had mods installed via the mod installer in the client, and decided to update my game and update my mods. It restarts, says there is a duplicate. I opened the mods file and found the old version and the new version of each mod that updated. My mods file: http://pr...
- Fri Jun 10, 2016 9:38 pm
- Forum: Mod Packs / Libs / Special Interest
- Topic: [0.12.33+] Ultimate Mega Modpack
- Replies: 6
- Views: 12452
Re: [0.12.33+] Ultimate Mega Modpack
Found a little bug, I can't smelt Steel since Steel needs steel furnaces for some reason. Little note, I swapped Ore Expansion with RSO, but that shouldn't affect anything
- Tue Jun 07, 2016 8:39 pm
- Forum: Mods
- Topic: [MOD 0.13.x] No Hand Crafting (0.13.0)
- Replies: 54
- Views: 73443
Re: [MOD 0.12.x] No Hand Crafting (0.12.2)
Thank you for this mod. I modified it to allow handcrafting since my goal isn't the no-handcrafting challenge, but instead the no electricity challenge (or at least no electric networks). So I'm doing a burner base with only burner inserters, burner miners, burner lamps (Klonan's torch) and burner ...
- Tue Jun 07, 2016 1:21 pm
- Forum: Mod and installation managers
- Topic: Factorio Mod Manager 0.2.1
- Replies: 61
- Views: 97365
Re: Factorio Mod Manager 0.2.1
Got a little suggestion for you. Can you make it so each modpack has its saves also copied over into the file? I play with several mod packs at once and its annoying to keep switching the saves out. why would you move the files ? you can start the game with no mods, and it won't break your saved ga...
- Sat Jun 04, 2016 3:00 pm
- Forum: Mod and installation managers
- Topic: Factorio Mod Manager 0.2.1
- Replies: 61
- Views: 97365
Re: Factorio Mod Manager 0.2.1
Got a little suggestion for you. Can you make it so each modpack has its saves also copied over into the file? I play with several mod packs at once and its annoying to keep switching the saves out.
- Fri May 06, 2016 12:44 pm
- Forum: Modding help
- Topic: First time modding
- Replies: 4
- Views: 1856
Re: First time modding
So I started it up after adding everything, and the technology tree and the items are all being Unknown Entity. Why si that? I don't use WaiTex so I don't know about that error, but for vanilla I found the following errors: The vanilla steel furnace uses crafting_categories and crafting_speed instea...
- Fri May 06, 2016 11:33 am
- Forum: Modding help
- Topic: First time modding
- Replies: 4
- Views: 1856
Re: First time modding
I don't use WaiTex so I don't know about that error, but for vanilla I found the following errors: The vanilla steel furnace uses crafting_categories and crafting_speed instead of smelting_categories and smelting_speed . Look it up in your Factorio folder: data\base\prototypes\entity\entities.lua I...
- Fri May 06, 2016 9:31 am
- Forum: Modding help
- Topic: First time modding
- Replies: 4
- Views: 1856
First time modding
So I was looking around and noticed no one has a better steel furnaces mod, so I wanted to make my own. So i started by following two tutorials and checking on other furnace related mods, and ended with what is attached below. So I finish the first steel furnace upgrade, and want to test if it works...