Search found 61 matches

by 19wolf
Fri Jun 15, 2018 11:49 pm
Forum: News
Topic: Friday Facts #247 - Pricing and its exploits
Replies: 140
Views: 64160

Re: Friday Facts #247 - Pricing and its exploits

All the Factorio models are made in 3D right? So Factorio2 should be isometric view at the very least, but definitely some kind of 3D. Maybe like the way it is on Cities:Skylines or The Sims.
by 19wolf
Wed Feb 14, 2018 1:55 am
Forum: Implemented Suggestions
Topic: Add SRV Record support
Replies: 85
Views: 56524

Re: Add SRV Record support

Ah yup. I see it now.
by 19wolf
Wed Feb 14, 2018 1:10 am
Forum: Implemented Suggestions
Topic: Add SRV Record support
Replies: 85
Views: 56524

Re: Add SRV Record support

https://www.dropbox.com/s/4yeg75695abai ... 2.png?dl=0

Nope :(
(I even tested on another topic I'm not subscribed to)
by 19wolf
Tue Feb 13, 2018 3:28 am
Forum: Implemented Suggestions
Topic: Add SRV Record support
Replies: 85
Views: 56524

Re: Add SRV Record support

Couldn't figure out how to subscribe to this without posting so here is a pretty useless post, sorry.

But also, +1 for this idea. I'd love to have it.
by 19wolf
Tue Jan 23, 2018 3:41 am
Forum: Ideas and Suggestions
Topic: [0.16.17] Misleading splitter settings - filter
Replies: 4
Views: 2155

Re: [0.16.17] Misleading splitter settings - filter

I think it should be like this:

Code: Select all

Input priority:   [left] [[]]  [right]
filter:           left:   []   right: []
output priority:  [left] [[]] [right]
by 19wolf
Sat Oct 07, 2017 3:26 pm
Forum: Not a bug
Topic: #7979 Admin permissions are saved in savegames
Replies: 3
Views: 1790

Re: #7979 Admin permissions are saved in savegames

I'm trying to override the permissions of a public server map I saved locally for myself, and I can't figure out how to send commands to my headless server without already being an admin.
by 19wolf
Sat Jul 22, 2017 11:40 am
Forum: Railway Setups
Topic: 4-way intersections: Throughput and deadlocks [image heavy]
Replies: 706
Views: 893388

Re: 4-way intersectios: Throughput and deadlocks [image heavy]

0eNqlne9ukzkTxe8lnxvk8X9zK69WKygRG6mUqg2rFyHufVNIUtrO05yf82nFKhyOxx6PPT4zz4/Vx5tvm7v77e1u9f7Hanv99fZh9f5/P1YP28+3H24e/9/u+91m9X613W2+rK5Wtx++PP7p/sP2Zn34zc+r1fb20+b/q/f286+r1eZ2t91tN79hfv3h+9+337583Nzvf3AC+Lj9vN7cbK5399vr9d3Xm80e++7rw/5vfr19/Ff3aOv9r7/v/5PSz59Xr6DiCepht2fz+Z/d+pGUBxMOONHDSe6YXqP0d+...
by 19wolf
Sun Jun 25, 2017 12:40 am
Forum: Pending
Topic: [0.15.23] Desync Vanilla MP Unknown Cause
Replies: 2
Views: 1464

Re: [0.15.23] Desync Vanilla MP Unknown Cause

Got a few desync reports. The relevant ones are in the folder called "FactorioOne Server Railworld US Central" https://link.getsync.com/#f=archive&sz=0&t=2&s=UHLA5SFKO7YHSQ6EZ33FTZ5XSQPZRNTWHBRB7P4MDBM2DSIXDFNA&i=CI5QSBNO7FGO357CISKCO3PJG2TTZE4E7&v=2.4 ... I don't have ...
by 19wolf
Wed Jun 07, 2017 5:12 pm
Forum: Desyncs with mods
Topic: [0.15.16] Desync loop on trying to reconnect
Replies: 5
Views: 2619

Re: [0.15.16] Desync loop on trying to reconnect

Axial-tilt seems to have been the source of the issue, thank you!
by 19wolf
Fri Jun 02, 2017 8:49 pm
Forum: Resolved Problems and Bugs
Topic: [15.10] Desync loop upon joining game
Replies: 9
Views: 3785

Re: [15.10] Desync loop upon joining game

I'm having this issue, posted https://forums.factorio.com/viewtopic.php?f=7&t=48953 Restarting the server does fix it, but it is relatively reproducible (must log off for a few hours, then attempt to log back in). I've tried removing mods, and my current modlist { "mods": [ { "nam...
by 19wolf
Fri Jun 02, 2017 8:05 pm
Forum: Pending
Topic: [Oxyd] Server not saving properly
Replies: 13
Views: 4432

Re: Server not saving properly

https://www.dropbox.com/sh/5a39q2mx3axb ... WkHFa?dl=0

Hopefully it's done uploading when you see this
by 19wolf
Wed May 31, 2017 12:17 am
Forum: Pending
Topic: [Oxyd] Server not saving properly
Replies: 13
Views: 4432

Re: Server not saving properly

May 30 19:17:56 Paidia systemd[1]: Stopping Factorio Server... May 30 19:17:57 Paidia factorio[4866]: 25819.787 Received SIGTERM, shutting down May 30 19:17:57 Paidia factorio[4866]: 25820.002 Info MainLoop.cpp:251: Saving map as /opt/factorio/saves/server.zip May 30 19:27:56 Paidia systemd[1]: fac...
by 19wolf
Tue May 30, 2017 11:36 pm
Forum: Pending
Topic: [Oxyd] Server not saving properly
Replies: 13
Views: 4432

Re: Server not saving properly

More logs factorio-current.log 0.000 2017-05-30 19:27:57; Factorio 0.15.16 (build 30063, linux64, headless) 2.687 Operating system: Linux (Ubuntu 16.04) 2.687 Program arguments: "/opt/factorio/bin/x64/factorio" "--server-settings" "/opt/factorio/data/server-settings.json&quo...
by 19wolf
Tue May 30, 2017 7:26 pm
Forum: Desyncs with mods
Topic: [0.15.16] Desync loop on trying to reconnect
Replies: 5
Views: 2619

[0.15.16] Desync loop on trying to reconnect

The problem is solved by restarting the server, but if I leave the server and try to connect (a few hours later), I am unable to connect but instead fall directly into a desync loop. Desync reports here https://www.dropbox.com/sh/sl4gofhb2nusv54/AAA6u32rFLbvPFqwRS0BYcPOa?dl=0 -- The latest one pairs...
by 19wolf
Mon May 29, 2017 3:23 pm
Forum: Ideas and Suggestions
Topic: Manually tell trains to go to disabled stations
Replies: 3
Views: 1504

Re: Manually tell trains to go to disabled stations

Basically what the title says. I'd like to manually be able to tell a train to go to a disabled station. For example: I have my outpost station closed if there's less than a full load of ore in the chests. But it's impossible to get there to check if the outpost is still working or if it has dried ...
by 19wolf
Sat May 27, 2017 3:45 pm
Forum: Pending
Topic: [Oxyd] Server not saving properly
Replies: 13
Views: 4432

Re: Server not saving properly

Still having the problem. My .15.15 logs: factorio-current.log 0.000 2017-05-27 04:01:10; Factorio 0.15.15 (build 30025, linux64, headless) 0.964 Operating system: Linux (Ubuntu 16.04) 0.965 Program arguments: "/opt/factorio/bin/x64/factorio" "--server-settings" "/opt/factor...
by 19wolf
Fri May 26, 2017 9:34 pm
Forum: Pending
Topic: [Oxyd] Server not saving properly
Replies: 13
Views: 4432

Re: Server not saving properly

I've had this issue before when the saves directory does not have the correct chmod and chown permissions for the user that the factrio binary is running as, I would double check this. p.s If you're running it as root, you're very naughty. I'm running in a completely stand-alone vm container that d...
by 19wolf
Fri May 26, 2017 3:21 am
Forum: Ideas and Suggestions
Topic: Manually tell trains to go to disabled stations
Replies: 3
Views: 1504

Manually tell trains to go to disabled stations

Basically what the title says. I'd like to manually be able to tell a train to go to a disabled station. For example: I have my outpost station closed if there's less than a full load of ore in the chests. But it's impossible to get there to check if the outpost is still working or if it has dried o...
by 19wolf
Sat May 13, 2017 3:35 am
Forum: Gameplay Help
Topic: Inserters start new stacks in trains
Replies: 11
Views: 3988

Re: Inserters start new stacks in trains

Shouldn't a stack fill up completely before a new one is started though? I'm getting like a stack of 78 rails and then a different inserter starts a new stack, and the stack of 78 never gets finished (based on my circuit logic telling it not to put more than 100 rails in)
by 19wolf
Fri May 12, 2017 11:32 pm
Forum: Gameplay Help
Topic: Inserters start new stacks in trains
Replies: 11
Views: 3988

Inserters start new stacks in trains

I'm trying to make a train loader for outpost supplies, but I'm noticing if inserter X starts a stack of item A and inserter Y starts a stack of item B, then inserter Z will start it's own stack of item A. This is causing problems where the cargo wagon has a stack of 98 rails and a separate stack of...

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