Search found 61 matches
- Wed May 10, 2017 1:51 pm
- Forum: Pending
- Topic: [Oxyd] Server not saving properly
- Replies: 13
- Views: 4406
[Oxyd] Server not saving properly
For a while now, whenever I stop my Factorio server (running via systemd on Ubuntu 16.04), I end up with a corrupt save file labelled "_autosave2.tmp.zip" (or whatever number was the latest autosave). When I go to start up my server again, I loads the latest file in the save directory, whi...
- Wed Apr 26, 2017 11:36 pm
- Forum: Duplicates
- Topic: [0.15.2] Game Crash clicking on Blueprint Library
- Replies: 4
- Views: 1219
Re: [0.15.2] Game Crash clicking on Blueprint Library
Also had this problem. I think I was holding a blueprint or a blueprint book while inside a blueprint book (I think it might have been the book I was in) and clicked on the trashcan.
- Mon Oct 03, 2016 5:06 pm
- Forum: Ideas and Requests For Mods
- Topic: Connect rail-chain-signals to circuit network
- Replies: 0
- Views: 502
Connect rail-chain-signals to circuit network
Basically, I'd like a mod that make rail-chain-signals readable/connectable to the circuit network
- Mon Jul 11, 2016 4:49 pm
- Forum: Releases
- Topic: Version 0.13.8
- Replies: 39
- Views: 32290
Re: Version 0.13.8
Man, I didn't even get to play .13.7
- Thu Jul 07, 2016 2:15 pm
- Forum: Resolved Problems and Bugs
- Topic: [13.1] Crash when in MP and network disconnects
- Replies: 2
- Views: 857
Re: [13.1] Crash when in MP and network disconnects
I can make more logs if that would be helpful? It's still happening on .13.6
- Thu Jul 07, 2016 2:07 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.14] [kovarex] Power Switch blueprint doesn't remember power line positions
- Replies: 31
- Views: 17292
Re: Power Switch blueprint doesn't remember power line positions
I never expected it to be so difficult... good luck solving it!
- Wed Jul 06, 2016 10:01 am
- Forum: Ideas and Suggestions
- Topic: Burrowing Biters
- Replies: 1
- Views: 979
Burrowing Biters
I think it would be cool if higher level biters could burrow under walls to get into a base. This would have to be balanced by having brick or concrete within your base walls to prevent burrowing, and enough turrets to kill them before they can reach your walls.
- Tue Jul 05, 2016 7:06 pm
- Forum: Releases
- Topic: Version 0.13.5
- Replies: 41
- Views: 27354
Re: Version 0.13.5
[*]When connecting circuit wires, the wire will re-anchor to the last entity clicked. (https://forums.factorio.com/28096) Why? I liked this a lot. At least for poles --> entities Why, though? You could just connect one pole to one of the entities, then the entities to each other. It looks nicer
- Tue Jul 05, 2016 6:04 pm
- Forum: Releases
- Topic: Version 0.13.5
- Replies: 41
- Views: 27354
Re: Version 0.13.5
Why? I liked this a lot. At least for poles --> entitiesFactorioBot wrote: [*]When connecting circuit wires, the wire will re-anchor to the last entity clicked. (28096)
- Thu Jun 30, 2016 4:36 pm
- Forum: Resolved Problems and Bugs
- Topic: [13.1] Crash when in MP and network disconnects
- Replies: 2
- Views: 857
[13.1] Crash when in MP and network disconnects
I have logs! The game seems to crash while playing on my local network headless server and my wifi connection drops for a few seconds.
http://pastebin.com/kmzEXzt4
http://pastebin.com/yaRKHmui
http://pastebin.com/Cr2z2bfc
http://pastebin.com/rDPtWYf6
http://pastebin.com/kmzEXzt4
http://pastebin.com/yaRKHmui
http://pastebin.com/Cr2z2bfc
http://pastebin.com/rDPtWYf6
- Wed Jun 29, 2016 2:59 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13.0] Power Switch Hack [reopened]
- Replies: 15
- Views: 10105
Re: [0.13.0] Power Switch Hack [reopened]
I have the same problem
- Wed Jun 29, 2016 2:02 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.14] [kovarex] Power Switch blueprint doesn't remember power line positions
- Replies: 31
- Views: 17292
Re: Power Switch blueprint doesn't remember power line positions
I had a little debate on the irc as to wether it was a bug or feature requestKlonan wrote:this is not a 'bug' bug ...
- Wed Jun 29, 2016 3:49 am
- Forum: Resolved Problems and Bugs
- Topic: [0.14] [kovarex] Power Switch blueprint doesn't remember power line positions
- Replies: 31
- Views: 17292
[0.14] [kovarex] Power Switch blueprint doesn't remember power line positions
So I have a power pole near enough another power pole that they would normally connect. But instead I put a power switch between them and removed the direct line. When blueprinting, these wire changes are not remembered.
- Wed Jun 29, 2016 3:41 am
- Forum: Pending
- Topic: [13.0] [Pending] Crash while being tabbed out
- Replies: 1
- Views: 807
[13.0] [Pending] Crash while being tabbed out
I was alt-tabbed out of the game, when I came back it had crashed 0.000 2016-06-28 23:00:06; Factorio 0.13.0 (Build 22782, mac, steam) 0.000 Operating system: Mac OS X 10.11.6 0.000 Program arguments: "/Users/ericwolf/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app"...
- Wed Jun 29, 2016 12:54 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] Repair Pack stack underflow when deconst. its container
- Replies: 8
- Views: 4219
Re: [Rseding91] Repair Pack stack underflow when deconst. its container
This is reproducible in my situation as well, but also when deconstructing storage chests with repair packs.
- Wed Jun 29, 2016 12:43 am
- Forum: Resolved Problems and Bugs
- Topic: Crash on removing train, changing signal connected to switch
- Replies: 3
- Views: 993
Re: Crash on removing train, changing signal connected to switch
Could not reproduce
- Wed Jun 29, 2016 12:28 am
- Forum: Ideas and Suggestions
- Topic: Different power icon for buildings disabled by a switch
- Replies: 31
- Views: 7412
[0.13] Power switch: Different icon when switched off
Entities powered off by the power switch should have a different icon from those just missing a connection to power. Also they shouldn't blink.
- Wed Jun 29, 2016 12:25 am
- Forum: Resolved Problems and Bugs
- Topic: Crash on removing train, changing signal connected to switch
- Replies: 3
- Views: 993
Crash on removing train, changing signal connected to switch
0.000 2016-06-28 18:15:50; Factorio 0.13.0 (Build 22782, mac, steam) 0.000 Operating system: Mac OS X 10.11.6 0.000 Program arguments: "/Users/ericwolf/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app" 0.000 Read data path: /Users/ericwolf/Library/Application Suppo...
- Tue Jun 28, 2016 9:09 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] Repair Pack stack underflow when deconst. its container
- Replies: 8
- Views: 4219
Re: [Pending] Infinite Repair Packs
I loaded a .12 save in .13
My main train station needed work so I decided to tear it all down and rebuild it... but that included most of my storage chests. I have no idea what happened.
My main train station needed work so I decided to tear it all down and rebuild it... but that included most of my storage chests. I have no idea what happened.
- Mon Jun 27, 2016 7:02 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] Repair Pack stack underflow when deconst. its container
- Replies: 8
- Views: 4219