This is follow up on 128717
What did you do?
1. Build inserter in horizontal direction
2. Select and copy inserter with ctr+c
1.png
3. Rotate ghost in hand
4. Super forced build over inserter with ctrl+shift+click
1.5.png
What happened?
Only on_pre_build event emitted
2.png
What ...
Search found 20 matches
- Fri May 23, 2025 3:05 pm
- Forum: Assigned
- Topic: [Lou][2.0.52] Super forced build from clipboard not generate enough events
- Replies: 2
- Views: 399
- Mon May 12, 2025 11:37 am
- Forum: Resolved Problems and Bugs
- Topic: [Lou][2.0.47] Forced build not generate enough build/transform events
- Replies: 1
- Views: 1035
[Lou][2.0.47] Forced build not generate enough build/transform events
What did you do?
1. Build inserter in horizontal direction
2. Rotate hand ghost and force build(shift+click) over existing inserter
1.jpg
What happened?
Only on_pre_build event emitted
2. forced build events.jpg
What did you expect to happen instead?
I expect more events. At least on ...
1. Build inserter in horizontal direction
2. Rotate hand ghost and force build(shift+click) over existing inserter
1.jpg
What happened?
Only on_pre_build event emitted
2. forced build events.jpg
What did you expect to happen instead?
I expect more events. At least on ...
- Wed Mar 05, 2025 6:27 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [2.0.23] Cant swap player with player in remote view
- Replies: 5
- Views: 753
Re: [2.0.23] Cant swap player with player in remote view
It was very useful command. Usually griefer select all on the map and mark for deconstruct. I ban them but cant to undo deconstruct because they banned in remove view.
Code: Select all
swap-players
- Fri Dec 13, 2024 3:47 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [2.0.23] Cant swap player with player in remote view
- Replies: 5
- Views: 753
[Rseding91] [2.0.23] Cant swap player with player in remote view
Code: Select all
/swap-players
The command returns an error:
Code: Select all
Cannot swap players: Character does not have a controller.
- Fri Dec 13, 2024 3:39 pm
- Forum: Pending
- Topic: [2.0.23] Invisible character after swap players
- Replies: 0
- Views: 177
[2.0.23] Invisible character after swap players
After I run command
my POV vs player test POV:
player test not see my character anymore/swap-players test
my POV vs player test POV:
- Thu Nov 14, 2024 10:08 am
- Forum: Ideas and Suggestions
- Topic: Allows to select a planet with a ghost in hand
- Replies: 0
- Views: 212
Allows to select a planet with a ghost in hand
In this image, everything except the planet can be adjusted and clicked with the ghost in hand. It would be nice to allow the planet to be changed with the ghost in hand as well
- Mon Nov 04, 2024 1:21 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] Can't send quality starter pack (MR)
- Replies: 3
- Views: 19952
Re: [Rseding91] Can't send quality starter pack (MR)
It's crooked, but I managed to create it
1. No silo with automatic delivery enabled so it accidentally not build it with available normal quality starter pack
2. Create space platform with left menu without starter pack
3. Put quality starter pack in silo and deliver it as a cargo to newly created ...
1. No silo with automatic delivery enabled so it accidentally not build it with available normal quality starter pack
2. Create space platform with left menu without starter pack
3. Put quality starter pack in silo and deliver it as a cargo to newly created ...
- Sat Oct 26, 2024 11:09 am
- Forum: Duplicates
- Topic: [2.0.11] Can't create quality space platform
- Replies: 2
- Views: 645
[2.0.11] Can't create quality space platform
When creating new space platform cant change quality of space platform starter pack.
Hint "Right-click to clear" not work. Right click on starter pack icon do nothing.
I expect that there would be an option to choose the quality of the platform during creation.
Hint "Right-click to clear" not work. Right click on starter pack icon do nothing.
I expect that there would be an option to choose the quality of the platform during creation.
- Tue Oct 22, 2024 3:06 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [2.0.8] Crash changing space platform inventory limit and cargo bay being built
- Replies: 1
- Views: 985
[Rseding91] [2.0.8] Crash changing space platform inventory limit and cargo bay being built
When quickly change inventory limit of space platform game crashes
cargo bay in the process of deployment
cargo bay in the process of deployment
- Sat Mar 02, 2024 10:54 am
- Forum: Resolved Problems and Bugs
- Topic: [Genhis] [1.1.104] Visible entity status icons in simulations
- Replies: 1
- Views: 1472
[Genhis] [1.1.104] Visible entity status icons in simulations
I'm not sure if this is a real bug or not. In my opinion, icons have no place in simulations. I assume that the fact that they appeared is an unexpected consequence of fixing the bug (108086) because in version 1.1.101 the icons were not yet visible.
- Sat May 27, 2023 8:51 am
- Forum: Minor issues
- Topic: [1.1.82] Inconsistent visibility of deconstruction marks for spectator
- Replies: 1
- Views: 949
[1.1.82] Inconsistent visibility of deconstruction marks for spectator
In PvP scenario spectator now not able to see deconstructed entities with forces
How is it really: Spectator POV: For example, spectator does not see that the assembler is marked for deconstruction. I think spectator should see all deconstruction marks.
How is it really: Spectator POV: For example, spectator does not see that the assembler is marked for deconstruction. I think spectator should see all deconstruction marks.
- Mon Apr 17, 2023 4:20 pm
- Forum: Minor issues
- Topic: [1.1.72] Combat shotgun can be fired in 2 directions simultaneously
- Replies: 4
- Views: 2016
Re: [1.1.72] Combat shotgun can be fired in 2 directions simultaneously
The strange thing is that this is done differently for a regular shotgun and a combat shotgun. For a regular shotgun, the direction of the pallets is calculated differently and the reported behavior cannot be repeated. After all, for the player, the difference between a regular shotgun and a combat ...
- Mon Dec 12, 2022 5:25 am
- Forum: Resolved Problems and Bugs
- Topic: [1.1.74] Crash custom scenario on create surface
- Replies: 1
- Views: 2120
[1.1.74] Crash custom scenario on create surface
I want to generate a new surface only after the chunks of the Nauvis surface are removed so that the generator is not busy and generates them right away.
But I came across this bug in which the game constantly crashes. I managed to make the minimum necessary scenario that allows you to repeat the ...
But I came across this bug in which the game constantly crashes. I managed to make the minimum necessary scenario that allows you to repeat the ...
- Mon Nov 14, 2022 3:27 pm
- Forum: Minor issues
- Topic: [1.1.72] Combat shotgun can be fired in 2 directions simultaneously
- Replies: 4
- Views: 2016
[1.1.72] Combat shotgun can be fired in 2 directions simultaneously
Сombat shotgun can shoot in 2 directions simultaneously if cursor in the exact place of origin of the pellets.
It is also possible shoot backwards if the cursor is between the character and the point of origin of the pellets.
I can't reproduce this behavior with normal shotgun, only works ...
It is also possible shoot backwards if the cursor is between the character and the point of origin of the pellets.
I can't reproduce this behavior with normal shotgun, only works ...
- Sat Dec 25, 2021 8:41 am
- Forum: Resolved Problems and Bugs
- Topic: [Genhis] [1.1.50] Ghost electric poles connecting to ghost electric poles of other forces
- Replies: 1
- Views: 2950
[Genhis] [1.1.50] Ghost electric poles connecting to ghost electric poles of other forces
Place ghost electric pole as force 1
Place 2 ghost electric poles as force 2. Force 2 is enemy to force 1
1 ghost pole connected to the air
Poles not connected after build
Place 2 ghost electric poles as force 2. Force 2 is enemy to force 1
1 ghost pole connected to the air
Poles not connected after build
- Tue Dec 14, 2021 11:22 am
- Forum: Resolved Problems and Bugs
- Topic: [Genhis] [1.1.49] Enemy ghost poles interfere with mine in PvP
- Replies: 1
- Views: 3912
[Genhis] [1.1.49] Enemy ghost poles interfere with mine in PvP
I'm trying to connect my laser defenses to power source. The enemy player saw this and placed the ghost of a big electric pole on my way. My big pole cannot connect, for no apparent reason for me. While I am confused, my defense gets annihilated.
- Fri Dec 10, 2021 11:10 am
- Forum: Resolved Problems and Bugs
- Topic: [Genhis] [1.1.49] Ghosts stops enemy inserters in PvP
- Replies: 1
- Views: 3820
[Genhis] [1.1.49] Ghosts stops enemy inserters in PvP
The enemy player likes to use inserters to move items. When I place the ghost of any entity on the ground at the place where the inserter puts the items, the inserter stops. My enemy is confused, they don't see the ghost and don't know why their goodies don't move.
- Wed Dec 08, 2021 7:13 pm
- Forum: Resolved Problems and Bugs
- Topic: [Genhis] [1.1.46] Can't deconstruct tree in PvP
- Replies: 5
- Views: 5951
[Genhis] [1.1.46] Can't deconstruct tree in PvP
After player from enemy team marked tree for deconstruction I can't mark it for deconstruction for my team too, my bots cant put anything in that place.


- Sat Dec 16, 2017 9:22 am
- Forum: Technical Help
- Topic: Download failed
- Replies: 0
- Views: 826
Download failed
When I try download game from server it fails after few MB downloaded. I found that download link redirect to urls like http://eu2.factorio.com/releases/* I changed this url to https and only than downloaded successfully. I tried this few times, http always fails, https always work.
- Fri May 06, 2016 9:38 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.22] [Dominik] Train block its own path with chain signals
- Replies: 37
- Views: 53205
Re: [0.12.22] Trains block there own path with chain signals
He said himself it can't happen on its own. This is only possible if your train is manually stopped or runs out of fuel in the middle of your intersection, AND is told to basically do a U-Turn (in this instance go South). Because of the trains length its occupying 2 blocks, which is blocking itself ...