Search found 18 matches
- Fri Jul 03, 2020 10:03 pm
- Forum: News
- Topic: Friday Facts #354 - Launch party and HR power switch
- Replies: 33
- Views: 20851
Re: Friday Facts #354 - Launch party and HR power switch
Though I understand that science, empirical evidence, and facts have become increasingly politicized, and my words will likely be contested hotly (read: flamed), I feel compelled to say this regardless. [Moderated by Koub : Off topic] I contest this moderation decision. 1) topic was discussed in FF...
- Fri Jul 03, 2020 5:52 pm
- Forum: News
- Topic: Friday Facts #354 - Launch party and HR power switch
- Replies: 33
- Views: 20851
Re: Friday Facts #354 - Launch party and HR power switch
[Moderated by Koub : Off topic]DoubleThought wrote: βFri Jul 03, 2020 1:18 pm Though I understand that science, empirical evidence, and facts have become increasingly politicized, and my words will likely be contested hotly (read: flamed), I feel compelled to say this regardless.
- Fri Jun 05, 2020 5:44 pm
- Forum: News
- Topic: Friday Facts #350 - Electric mining drill redesign
- Replies: 104
- Views: 58345
Re: Friday Facts #350 - Electric mining drill redesign
Can we please have mining drills share electricity through their frames, up to one tile away? What about a T2 with this ability, possibly 5x5 in size for a 7x7 mining area, or has spires on the corners to connect the wires?
- Fri Jan 18, 2019 3:46 pm
- Forum: News
- Topic: Friday Facts #278 - The new quickbar
- Replies: 176
- Views: 74335
Re: Friday Facts #278 - The new quickbar
For the ghost cursor could we please get an option to auto place items in your inventory that are within reaching distance onto ghosts.
This would help the players that might get confused by the ghosts as a placeholder for future placements.
This would help the players that might get confused by the ghosts as a placeholder for future placements.
- Mon Feb 19, 2018 10:51 pm
- Forum: Releases
- Topic: Version 0.16.25
- Replies: 72
- Views: 42128
Re: Version 0.16.25
This forum needs a karma button because this update would be through the roof!!!
- Fri Dec 15, 2017 11:19 pm
- Forum: News
- Topic: Friday Facts #221 - 0.16 is out
- Replies: 155
- Views: 65446
Re: Friday Facts #221 - 0.16 is out
tl;dr +1 vote for inserter compression I feel that inserters should be able to drop onto belts to allow for best possible compression because new players wouldn't understand why the inserters aren't filling up the belts and could possibly get frustrated before understanding the combined operation of...
- Fri Nov 17, 2017 1:21 pm
- Forum: News
- Topic: Friday Facts #217 - Just another Friday Facts
- Replies: 84
- Views: 38641
Re: Friday Facts #217 - Just another Friday Facts
Making sure the starting area is not covered by trees. I've said it before and I'll say it again: If a scenario included crash landing and a debris field, the explosions and resulting fires would make a nice clear area in which to start building, while adding some initial excitement. ;-) Hmm, let m...
- Fri Nov 17, 2017 1:19 pm
- Forum: News
- Topic: Friday Facts #217 - Just another Friday Facts
- Replies: 84
- Views: 38641
Re: Friday Facts #217 - Just another Friday Facts
What if you allowed all resources to spawn wherever the generator designates and create tiles of resources that are a mixed resource?
- Fri Oct 13, 2017 8:39 pm
- Forum: News
- Topic: Friday Facts #212 - The GUI update (Part 1)
- Replies: 151
- Views: 70922
Re: Friday Facts #212 - The GUI update (Part 1)
Since you are reworking the train coloring window I would like to request that you add the ability to color the train based on an item's color (i.e. select a red science pot and the train's color is set to red, green science pot changes to green... etc) I have wanted my trains to be the color of it'...
- Tue Apr 25, 2017 1:08 am
- Forum: Resolved Problems and Bugs
- Topic: [0.15.1] Error Util.cpp:58: Sprite "favourite.png" cld't ld
- Replies: 1
- Views: 2365
[0.15.1] Error Util.cpp:58: Sprite "favourite.png" cld't ld
I was browsing online maps with the filer Has Mods: Yes, others set to any. Had to step away from the PC and when I came back an error popped up favourite.png couldn't be loaded. Error log: 0.003 2017-04-24 13:47:35; Factorio 0.15.1 (build 29050, win64, steam) 0.003 Operating system: Windows 10 (bui...
- Mon Nov 28, 2016 3:02 am
- Forum: Modding help
- Topic: Attempting to create SkyNet furnace
- Replies: 0
- Views: 956
Attempting to create SkyNet furnace
Hello all, This is my first ever mod and I am trying to create a mod that adds furnaces that have built in requester and supplier chests. I have 4 furnaces (an all in one smart furnace is planned) working. I am having trouble getting the chests to work. I don't think the requests are being put into ...
- Fri Oct 07, 2016 9:58 pm
- Forum: News
- Topic: Friday Facts #159 - Research revolution
- Replies: 248
- Views: 115862
Re: Friday Facts #159 - Research revolution
With the addition of so many science changes could we please see the addition of a research queue, if not just a setting in the research window to automatically start the cheapest research. This would allow an easier time to manage research when your server has a ton of people switching research aro...
- Sat Aug 27, 2016 3:00 am
- Forum: Resolved Problems and Bugs
- Topic: [0.13.x] Ping "Can't Reach"
- Replies: 9
- Views: 8693
Re: [0.13.x] Ping "Can't Reach"
I am running 0.14.1 and it went from sporadically being able to ping servers in 0.13 to can't ping any of them in 0.14.
- Fri Aug 26, 2016 8:00 pm
- Forum: News
- Topic: Friday facts #153 - 0.13 Stable, 0.14 Experimental
- Replies: 98
- Views: 50536
Suggestion: Control train speed because portable roboport
:idea: Suggestion: With the addition of roboports being able to work in trains, could we get a track piece that limits the speed of the train or able to set a speed limit on a piece of regular track that would change in appearance if it changes a train's speed? This would allow us to have a loop for...
- Sat Jul 23, 2016 5:41 am
- Forum: News
- Topic: Friday Facts #148 - Optimizations for 0.14
- Replies: 49
- Views: 31823
Re: Friday Facts #148 - Optimizations for 0.14
Regarding the belt/pipe segment improvement. Have you guys thought about making those segments as long as they can be until the split or make a connection? So that means that pipes are treated as one segment until they attach to a machine or until they split to 2 or more pipes? For belts that would...
- Fri Jul 15, 2016 7:45 pm
- Forum: Ideas and Suggestions
- Topic: [0.13] Add a ping column to the multiplayer games browser
- Replies: 15
- Views: 7356
Re: [0.13] Add a ping column to the multiplayer games browser
I would love a sortable ping column in the multiplayer section because browsing for games with low ping (for me) has been a frustrating endeavor because most servers result in "can't reach" and I have to wait for about a minute for the result. http://www.speedtest.net/my-result/5479882963 ...
- Fri May 20, 2016 10:10 pm
- Forum: News
- Topic: Friday Facts #139 - Wrapping up multiplayer
- Replies: 74
- Views: 42041
Re: Friday Facts #139 - Wrapping up multiplayer
Wait you are planning to have the game dial home to your server when it starts??? UNACCEPTABLE! I hate it when programs try to connect without my permission. If I'm playing single player, lan or even direct IP, it should not be connecting to your servers... not unless I specifically tell it too bec...
- Sat May 07, 2016 10:58 am
- Forum: Mods
- Topic: [MOD 0.12.x, 0.13.x] Crafted Artifacts
- Replies: 56
- Views: 65932
Download Issues
I am having trouble downloading your mod from the site you use to host it. Could you please add the current version as an attachment to the original post, that way I can try downloading it that way.
Thanks
Thanks