Search found 19 matches

by Geertje123
Tue Dec 12, 2017 3:17 pm
Forum: Ideas and Requests For Mods
Topic: Infinite Research: Productivity of Solar Panels
Replies: 1
Views: 1062

Infinite Research: Productivity of Solar Panels

Reposting this here. Originally posted by a user on reddit: https://www.reddit.com/r/factorio/comments/7j3xn4/weekly_question_thread/dr4oxhs I have googled a lot to see what the demand is for infinite productivity research for solar panels and accumulators. I could not find a single thread. I would ...
by Geertje123
Sun Jun 04, 2017 9:46 am
Forum: Pending
Topic: [0.15.17] Browse public games - JSON parsing error
Replies: 3
Views: 1503

Re: [0.15.17] Browse public games - JSON parsing error

Is it still happening? Do you have the log from the time it happened? I have not encountered the issue anymore, and the game only saves the current game and precious game log as far as I know, so unfortunately I can not look that far back. Anyway, I consider this issue resolved. I will keep you guy...
by Geertje123
Thu Jun 01, 2017 6:30 pm
Forum: Pending
Topic: [0.15.17] Browse public games - JSON parsing error
Replies: 3
Views: 1503

[0.15.17] Browse public games - JSON parsing error

When clicking "Browse public games" it takes a while to load the data. I have fast internet, so it's not my home connection speed. After a short while the box where the servers should be listed is spammed with a JSON error. Download Failed: Couldn't parse the response as JSON. The attached...
by Geertje123
Tue Apr 25, 2017 7:54 am
Forum: Mod portal Discussion
Topic: The mod portal was a nice experiment... end it please?
Replies: 74
Views: 34951

Re: The mod portal was a nice experiment... end it please?

I don't see "duplicate" mods as a problem, for two reasons. First, they are not duplicates. They may serve the same purpose, but they are coded differently. Second, it should be okay for people to think; "I like this mod, but I think I can make it better in terms of speed and usabilit...
by Geertje123
Sat Apr 22, 2017 12:39 pm
Forum: News
Topic: Friday Facts #187 - Space science & 0.15 graphics
Replies: 362
Views: 143584

Re: Friday Facts #187 - Space science & 0.15 graphics

Is solar panel power and accumulator storage also included in the endless research?
by Geertje123
Sun Apr 16, 2017 12:25 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Endless Linear Module Setup (for a bus)
Replies: 4
Views: 4098

Re: Endless Linear Module Setup (for a bus)

noliVe wrote:pretty clean setup... would be cool if you can support the blueprint code?!
Alright, how do I get the code for it? I've seen it on other threads as well. Do I need a mod for it or is it some hidden feature in game?
by Geertje123
Sat Apr 15, 2017 12:56 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Endless Linear Module Setup (for a bus)
Replies: 4
Views: 4098

Endless Linear Module Setup (for a bus)

Hello, I have seen some Module setups that were round, and worked with robots a lot. This wasn't fit for me since I wanted to connect it to the bus. So I came up with this design. You only need robots for delivering the alien artifacts and for picking up the modules. Link to album: http://imgur.com/...
by Geertje123
Wed Dec 07, 2016 11:58 pm
Forum: Mod portal Discussion
Topic: The mod portal was a nice experiment... end it please?
Replies: 74
Views: 34951

Re: The mod portal was a nice experiment... end it please?

I actually like this mod portal. With just forum threads it was hard to look for mods. Older ones or the ones that didn't get much discussion often got burried on later pages. With the new portal you can sort on recently updated, alphabetical order, most downloaded and even search categories. Beside...
by Geertje123
Mon Dec 05, 2016 8:46 am
Forum: Mod portal Discussion
Topic: [Mods Website] Changing Content-Disposition Header
Replies: 2
Views: 1788

[Mods Website] Changing Content-Disposition Header

Hello, I can't seem to view the full sizes of images on the mods website. Clicking the attached thumbnails won't open a lightbox or a full version of the picture. It does nothing at all, even though the cursor goes to a pointer and a yellow edge is brought around the thumbnail which makes you expect...
by Geertje123
Tue May 24, 2016 12:06 pm
Forum: Show your Creations
Topic: Largest solar field I made so far - still not enough power
Replies: 15
Views: 8651

Re: Largest solar field I made so far - still not enough power

When I mine ore deposits I have to mine them 'away' as fast as possible. I've started a new world with mods, not vanilla anymore. These mods give a lot of upgraded solar structures, which is nice.
by Geertje123
Sun May 22, 2016 7:22 pm
Forum: Show your Creations
Topic: Largest solar field I made so far - still not enough power
Replies: 15
Views: 8651

Re: Largest solar field - still not enough power

https://res.cloudinary.com/jpress/image/fetch/https://www.wow247.co.uk/wp-content/uploads/2016/04/thats-a-knife.gif ~~ :D Sorry, couldn't resist. :) Maybe it helps to see the dimensions you need to think. Ah, and before someone asks: I don't know exactly, how much power this produces, cause the fac...
by Geertje123
Sun May 22, 2016 1:47 pm
Forum: Show your Creations
Topic: Largest solar field I made so far - still not enough power
Replies: 15
Views: 8651

Re: Largest solar field - still not enough power

I don't understand the purpose of so many roboports, but they are energy hogs as well. Using drones instead of conveyors uses a deceptively large amount of energy. I like them because they automatically balance the input over every requester chest. In conclusion, keep building solar. Eventually you...
by Geertje123
Sat May 21, 2016 12:47 pm
Forum: Show your Creations
Topic: Largest solar field I made so far - still not enough power
Replies: 15
Views: 8651

Re: Largest solar field - still not enough power

I have around 45k solars in my current map. The thing is you need to blueprint it, And when you get far away from the production of solars/accus, you have to start loading them into a train and bring them out closer so blueprints dont expire. :) Yeah I had this problem as well, so I manually set th...
by Geertje123
Sat May 21, 2016 12:46 pm
Forum: Bob's mods
Topic: Install error
Replies: 3
Views: 1555

Re: Install error

orzelek wrote:You don't need DyTech to run this.
Dependencies listed with ? are optional - no need to grab them for mod to work.
ohhhh okay, didn't know the one prefixed with a question mark were optional. Thanks :)
by Geertje123
Sat May 21, 2016 10:20 am
Forum: Show your Creations
Topic: Largest solar field I made so far - still not enough power
Replies: 15
Views: 8651

Re: Largest solar field - still not enough power

If you want a mod that gives you better solar panels: https://forums.factorio.com/viewtopic.php?f=120&t=23899 It gives you recipes for better solar panels and accumulators. To make mark 2 solar panels you need 5 normal solar panels +some more stuff for a solar panel that gives 4 times as much. ...
by Geertje123
Sat May 21, 2016 10:15 am
Forum: Bob's mods
Topic: Install error
Replies: 3
Views: 1555

Install error

Hello, I wanted to use Bob's power mod, however, it appeared I needed certain metals and other mods for it to work properly, so I installed those as well, but due to all the dependencies I just installed the whole mod pack. Now this is where the problem starts. When I started up my game and checked ...
by Geertje123
Sat May 21, 2016 8:52 am
Forum: Show your Creations
Topic: Largest solar field I made so far - still not enough power
Replies: 15
Views: 8651

Largest solar field I made so far - still not enough power

Hello all, I've built a very large solar field, and it's still under construction as it needs to expand each day to keep up with the increased energy usage. How do I fix this? I was thinking of mods that would multiply the power output by something like 2. ps. I do not prefer to use steam engines. C...
by Geertje123
Sun May 08, 2016 6:11 pm
Forum: Gameplay Help
Topic: Ghost Building Lifetime
Replies: 2
Views: 1256

Re: Ghost Building Lifetime

daniel34 wrote:The correct command for 0.12 is

Code: Select all

/c game.local_player.force.ghost_time_to_live = 3600 * 60
3600 is the number of seconds (3600 = 1 hour), 60 is the amount of ticks/second and is constant.
Thanks mate!
by Geertje123
Sun May 08, 2016 5:54 pm
Forum: Gameplay Help
Topic: Ghost Building Lifetime
Replies: 2
Views: 1256

Ghost Building Lifetime

Hello all, I wanted to know if it is possible to set the lifetime of ghost buildings. With a setting or in-game command. I've found a command, but it seems to be outdated as it gives me the error that LuaForce does not contain a key called ghosttimetolive. /c game.player.force.ghosttimetolive = 3600...

Go to advanced search