Search found 164 matches

by starxplor
Wed Jun 04, 2014 4:53 am
Forum: General discussion
Topic: Optimizing Oil industry
Replies: 15
Views: 7285

Re: Optimizing Oil industry

In this image, you can see where the heavy oil goes, to a cracking plant and a lube plant. As it is, the heavy oil goes into lube plant first, and only spills down into the cracking plant if the lube plant is full of heavy oil, either from too much heavy oil production, or from a full tank of lube b...
by starxplor
Tue Jun 03, 2014 10:46 pm
Forum: General discussion
Topic: Optimizing Oil industry
Replies: 15
Views: 7285

Re: Optimizing Oil industry

I will post a screen shot later tonight when I get home. I am not using tanks in this particular example, nor am I using pumps. I believe it is a similar phenomenon to the belt location placement of inserters. I am sure pumps would be more intuitive since they visually point to what liquids are doing.
by starxplor
Tue Jun 03, 2014 9:50 pm
Forum: General discussion
Topic: Optimizing Oil industry
Replies: 15
Views: 7285

Re: Optimizing Oil industry

Using piping priorities you can design it to automatically do this overflow processing. I currently have a setup where the heavy oil flows to both a lube processor and a cracking plant. The heavy oil prefers the lube path so only when i fill my tank of lube or over-produce heavy does it actually flo...
by starxplor
Tue Jun 03, 2014 9:46 pm
Forum: Gameplay Help
Topic: Game runs slow
Replies: 10
Views: 4768

Re: Game runs slow

middle_manager wrote:Try increasing the priority of the game on task manager
nice
by starxplor
Tue Jun 03, 2014 9:45 pm
Forum: Videos
Topic: [YouTube] FishSandwich's Factorio playthroughs
Replies: 292
Views: 88960

Re: FishSandwich's Factorio playthroughs

With that map, I would put a minimum two deep walls first at the top, between the two lakes, including the copper inside your area. Next, run a line of wall down from the left lake, including both the iron patches, but when you get near the bottom 'sea', swing right to avoid agro-ing the bitters the...
by starxplor
Tue Jun 03, 2014 9:35 pm
Forum: Show your Creations
Topic: Almost everything on one line
Replies: 14
Views: 12843

Re: Almost everything on one line

GewaltSam wrote:Hmmm... To be honest, I fail to see the advantage of this design.
Exercise running from top to bottom and back.
by starxplor
Tue Jun 03, 2014 9:25 pm
Forum: General discussion
Topic: Pirating as a 'demo'. Your opinions?
Replies: 140
Views: 41672

Re: Pirating as a 'demo'. Your opinions?

Technically, by the definition of the name, logging in to get updates is DRM, it is managing the rights/restrictions of access to a digital system(downloads). The question that seems to be argued here, is if this is legit restrictions, and tangentially, are any restrictions legit. Very few people in...
by starxplor
Tue Jun 03, 2014 8:51 am
Forum: Videos
Topic: [YouTube] FishSandwich's Factorio playthroughs
Replies: 292
Views: 88960

Re: FishSandwich's Factorio playthroughs

I am currently watching your 9.x playthrough, and would definitely be interested in a hard mode like you describe. As for strategy, I tend to almost entirely skip gun turrets. I automate both science packs and bee line to oil, adv oil, and laser turrets. Depending on the settings, I might make one o...
by starxplor
Tue Jun 03, 2014 8:47 am
Forum: General discussion
Topic: Optimizing Oil industry
Replies: 15
Views: 7285

Re: Optimizing Oil industry

Petro needs 2 to make one solid fuel, light oil needs 1. There is no reason to make solid fuel from petro unless you run out of light oil somehow, but then you have bigger problems and probably need more pumps.
by starxplor
Mon Jun 02, 2014 9:53 pm
Forum: Show your Creations
Topic: Second game.
Replies: 14
Views: 10271

Re: Second game.

A few questions, hoping to learn from other viewpoints: 1) sometimes you use splitters, sometimes 1 or sometimes 2 inserters to supply a secondary line, such as in mass production center. Is there a reason why each was used? space does not seem to be an issue there. 2) you seem to have skipped some ...
by starxplor
Sat May 31, 2014 7:42 am
Forum: General discussion
Topic: Stone Rock
Replies: 1
Views: 1418

Stone Rock

Is there any way to get stone 'ore' from these rocks or do they just need to be blown up/shot up to be gotten out of the way?
by starxplor
Sat May 31, 2014 7:36 am
Forum: Duplicates
Topic: Epic Forever Alone map generation
Replies: 1
Views: 2903

Re: Epic Forever Alone map generation

That is an epic iron patch, too bad all you can do is stare at it... heh
by starxplor
Sat May 31, 2014 6:00 am
Forum: Balancing
Topic: Trains vs conveyors?
Replies: 108
Views: 81023

Re: Trains vs conveyors?

The complexity that trains allow is huge compared to belts for the same space/resources. Having trains bring coal, iron ore, copper ore, stone, and oil barrels from remote outposts to the main processing hub is amazing fast and extremely extensible. Need more iron? Swing by an iron patch on your way...
by starxplor
Fri May 30, 2014 8:16 am
Forum: Show your Creations
Topic: OAK's Full Underground Factory
Replies: 9
Views: 11763

Re: OAK's Full Underground Factory

I use something like that, but to avoid long inserters i put coal and ore on the same belt. This makes each [electric] furnace "block" a 3x5, no long inserters, and no requirement to double up. This is also cheaper on resources(belts vs underground) which is important earlier on, doesnt re...
by starxplor
Fri May 30, 2014 6:23 am
Forum: Show your Creations
Topic: Oil Processing designs?
Replies: 16
Views: 15925

Re: Oil Processing designs?

Speaking of bias, I have noticed that fluids seem to prefer some paths rather than others. In the times I have seen it, these are some of the differences: Prefering to exit west compared to north. Prefering to exit into a pipe to ground vs standard pipe. Prefering to exit into a pipe vs a machine in...
by starxplor
Wed May 28, 2014 5:31 am
Forum: News
Topic: Friday Facts #34
Replies: 59
Views: 38076

Re: Friday Facts #34

I have heard that you still need to be able to log in to Steam to play those games in offline mode... Is this not the case or is it just a technical work-a-round that some don't know about or how to use to enable this? Note, I havent used steam in a long time, I refuse to agree to MBA clauses if I h...
by starxplor
Wed May 28, 2014 5:26 am
Forum: News
Topic: Friday Facts #35 The lighthouse keeper
Replies: 43
Views: 32437

Re: Friday Facts #35 The lighthouse keeper

It used to be that computing was always better than memory op's, however this is changing as storage(specifically cache running similar to CPU clock) increases speed while human perception and interface remains relatively constant. I wonder if/when CPUs will start allowing processes to load such loo...
by starxplor
Wed May 28, 2014 5:14 am
Forum: General discussion
Topic: I can't play this game anymore
Replies: 9
Views: 5717

Re: I can't play this game anymore

Adding* logistic bots helps at first, but eventually they get to be as much a pain, and more a bottle neck. At that point, rebuilding the entire array of processing with super fact belts and using advanced logistics methods can still improve throughput.

*Edited for spelling
by starxplor
Wed May 28, 2014 5:10 am
Forum: General discussion
Topic: How to fake a near-side inserter
Replies: 12
Views: 10963

Re: How to fake a near-side inserter

I actually like the blocking of inserters in a row of smelters. This way my smelters only run, so only use power/fuel when they are needed. This not only saves power but lets me quickly visually see how mu factory componant use is compared to creation. If all of my furnaces are lit up, I am using al...
by starxplor
Tue May 27, 2014 8:00 am
Forum: Show your Creations
Topic: Oil Processing designs?
Replies: 16
Views: 15925

Re: Oil Processing designs?

I am still trying to find the optimal rate of cracking, solid fuel and lubricant. I haven't used many super fast belts yets, so lube just piles up in a tank, but I find that one plant cracking heavy from one refinery causes the light to fill up storage with only one plant cracking it to gas. Anyone ...

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