Search found 14 matches
- Wed Apr 26, 2017 9:00 am
- Forum: Technical Help
- Topic: Steam engine smoke low fps 0.15
- Replies: 3
- Views: 2235
Steam engine smoke low fps 0.15
I3-2120 12gb ram gtx 650 ti Previous builds with boilers/engines experienced virtually no fps loss Entire base constant 60 fps 28 steam engines (doing the no solar panel achieve) fps with engines in view = 24 smoke turned off in options engine area fps is back to 60 again. Gpu useage on entire base ...
- Tue Apr 25, 2017 2:18 pm
- Forum: 1 / 0 magic
- Topic: [Twinsen] [0.15.1] Having Slight Micro Shuttering.
- Replies: 35
- Views: 13200
Re: [0.15.1] Having Slight Micro Shuttering.
same micro stuttering quite often on this build, with a 25 fps drop with 10 steam engines present on screen, 60 fps with view anywhere else.
- Thu Jul 14, 2016 1:20 pm
- Forum: Technical Help
- Topic: Re-enable achievements after console command?
- Replies: 6
- Views: 5285
Re: Re-enable achievements after console command?
i used console commands to remove some rocks in sandbox mode as there is no other way to do so. Rocks are now mineable in 0.13, this also works in sandbox mode. Just keep the right mouse button pressed on them (as you would mine any other entity). dammit guess i didnt see that in the changelog. wil...
- Thu Jul 14, 2016 7:08 am
- Forum: Technical Help
- Topic: Re-enable achievements after console command?
- Replies: 6
- Views: 5285
Re: Re-enable achievements after console command?
was just about to ask this.
i used console commands to remove some rocks in sandbox mode as there is no other way to do so. now no achievements.
i used console commands to remove some rocks in sandbox mode as there is no other way to do so. now no achievements.
- Thu Jul 07, 2016 3:02 pm
- Forum: Mods
- Topic: Introduction, Downloads & Release history
- Replies: 73
- Views: 107407
Re: Introduction, Downloads & Release history
mod conflict?
other mods iv got in are
Specilized refinarys
all of the 5dim modules
bucket wheel excavator
evo gui
flare stack
flow control
railtanker
the fat controller
warehouseing
resorce spawner overhall
the outputlog for factorio isnt being helpfull
other mods iv got in are
Specilized refinarys
all of the 5dim modules
bucket wheel excavator
evo gui
flare stack
flow control
railtanker
the fat controller
warehouseing
resorce spawner overhall
the outputlog for factorio isnt being helpfull
- Thu Jul 07, 2016 3:54 am
- Forum: Mods
- Topic: Introduction, Downloads & Release history
- Replies: 73
- Views: 107407
Re: Introduction, Downloads & Release history
0.13.1 Damn Rseding and his _ Changed defines.trainsate to defines.train_state Event watching now work as before. test-mode_0.13.1.zip Clicking on game settings throws an error crashing the game back to the menu everything else works fine Error while running the event handler: __test-mode__/gui.lua...
- Tue Jul 05, 2016 6:54 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Specialized oil refineries (not 3 at once)
- Replies: 49
- Views: 36755
Re: [MOD 0.12.x] Specialized oil refineries (not 3 at once)
hmm still not working what error are you getting? this is the control.lua I now have. -- reset recipes so changes in the config are working in previously saved games script.on_event(defines.events.on_player_created, function(event) resetRecipes(event) end) function resetRecipes(_event) srPlayer = g...
- Tue Jul 05, 2016 4:35 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Specialized oil refineries (not 3 at once)
- Replies: 49
- Views: 36755
Re: [MOD 0.12.x] Specialized oil refineries (not 3 at once)
hmm still not working
- Tue Jul 05, 2016 11:43 am
- Forum: Mods
- Topic: [MOD 0.12.x] Specialized oil refineries (not 3 at once)
- Replies: 49
- Views: 36755
Re: [MOD 0.12.x] Specialized oil refineries (not 3 at once)
tied that didnt work.
there is no string called
local srPlayer = game.players(_event.player_index)
in control.lua
there is no string called
local srPlayer = game.players(_event.player_index)
in control.lua
- Tue Jul 05, 2016 11:27 am
- Forum: 5dim's mod
- Topic: Bugs and problems
- Replies: 279
- Views: 160965
Re: Bugs and problems
i just updated the mod with the version that was put on factorio mods 45 mins ago, version 0.13.1 tried to load previous save recieved this error No covariant prototype to load 5d-mk5-transport-belt-to-ground, that was saved as type transport-belt-to-ground, but is now underground-belt Solution to t...
- Mon Jul 04, 2016 11:25 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Specialized oil refineries (not 3 at once)
- Replies: 49
- Views: 36755
Re: [MOD 0.12.x] Specialized oil refineries (not 3 at once)
Any chance this will be updated to 0.13?
- Sat May 14, 2016 5:44 pm
- Forum: General discussion
- Topic: Thank you (Make the dev-team happy today!)
- Replies: 589
- Views: 328383
Re: Thank you (Make the dev-team happy today!)
godda say ty for this excellent and addictive game.
bought it on steam 3 weeks ago, already on 96 hours playtime.
keep up the good work, can't wait to see what else you guys have planned.
i only wish i had herd about factorio sooner.
bought it on steam 3 weeks ago, already on 96 hours playtime.
keep up the good work, can't wait to see what else you guys have planned.
i only wish i had herd about factorio sooner.
- Thu May 12, 2016 2:14 am
- Forum: Multiplayer
- Topic: [Public|EU] OFFLINE Dedicated Server with Crash Detection
- Replies: 311
- Views: 124917
Re: [Public][EU] Dedicated Server with Crash Detection
hi im unable to connect with the server. on ip:play.factorio.nu as listed in the first post. the posts are open for factorio.
i get a could not establish communication with the server error message.
i get a could not establish communication with the server error message.
- Thu May 12, 2016 1:28 am
- Forum: Multiplayer
- Topic: [PUBLIC][US][VANILLA][0.12.35] Dedicated Server [neo-craft]
- Replies: 14
- Views: 5635
Re: [PUBLIC][US][VANILLA][0.12.33] Dedicated Server [neo-craft]
Just tried to join,
constant desync's
constant desync's