Only the first two labs are supplied with belts. The rest of them get science via inserter.
I don't have all science hooked up yet but I'm working on it
Search found 25 matches
- Tue May 02, 2017 11:02 am
- Forum: Show your Creations
- Topic: Blueprint to new Lab 0.15
- Replies: 5
- Views: 8318
- Mon Dec 19, 2016 4:01 pm
- Forum: Ideas and Suggestions
- Topic: Modular turret specialization
- Replies: 1
- Views: 1511
Modular turret specialization
I put this idea in the FF for combat revisit 2 but I thought it would be a nice enough idea to put it here. I like the idea of a bigger tower defense aspect coming up for Factorio but I'm afraid the limited types of turrets might make this aspect very bland and not very interesting. My idea to remed...
- Mon Dec 19, 2016 3:35 pm
- Forum: News
- Topic: Friday Facts #169 - Combat revisit 2
- Replies: 157
- Views: 71179
Re: Friday Facts #169 - Combat revisit 2
What if the turret was made out of two parts you had to put down? A base and a turret that slots onto it? It would make the turret creep more clunky but still doable and that way a whole line of turret specializations opens up. Bullets, lasers, rockets, grenades, destroyer/distractor drones.. Almost...
- Sun Dec 11, 2016 4:02 am
- Forum: News
- Topic: Friday Facts #168 - Nightvision Nightmare
- Replies: 188
- Views: 82287
Re: Friday Facts #168 - Nightvision Nightmare
I do like the heat vision idea but I think its main use would just be to detect biters. Maybe something like a pheromones detection thing might be more practical. It might make the biters easy to see, make them glow a bit, give them a red outline or something. That way you wouldn't have to deal wit...
- Sat Dec 10, 2016 10:17 pm
- Forum: News
- Topic: Friday Facts #168 - Nightvision Nightmare
- Replies: 188
- Views: 82287
Re: Friday Facts #168 - Nightvision Nightmare
Maybe this has been put out and shot down a thousand times before but what about instead of even having night vision, we can just upgrade the flashlight we already have? Maybe make it so it goes all the way around the player and maybe have a mk.2 for it that makes it a bit bigger. I do like the heat...
- Fri Feb 19, 2016 10:46 am
- Forum: Spread the Word
- Topic: No Steam page before release?
- Replies: 3
- Views: 9893
Re: No Steam page before release?
Awesome! So will there be a Steam page before release?Klonan wrote:We're working on it as we speak
- Thu Feb 11, 2016 7:22 pm
- Forum: Spread the Word
- Topic: No Steam page before release?
- Replies: 3
- Views: 9893
No Steam page before release?
I posed this question in the Steam status FFF but it got glossed over in the discussion in favor of a question about cloud saves so I will repost it here. Is there going to be a Steam page before release? Wouldn't it be more sensible to have one at least for the upcoming games list? There are games ...
- Thu Feb 11, 2016 2:35 am
- Forum: News
- Topic: Friday Facts #124 - Steam Status I
- Replies: 121
- Views: 113261
Re: Friday Facts #124 - Steam Status I
So is there going to be a Steam page before release? Wouldn't it be more sensible to have one at least for the upcoming games list? There are games on there that don't even have a release date announced or if they do, it's months away but Factorio does not. Let's assume that, a few days before relea...
- Tue Jan 05, 2016 10:57 am
- Forum: Show your Creations
- Topic: Pretty rocket silo
- Replies: 5
- Views: 19783
Re: Pretty rocket silo
Well :) there is no rule that you need to do this, you can use the blueprint mod to make a printable string out of it, which you can post here. Just if you want to: https://forums.factorio.com/forum/viewtopic.php?f=92&t=13651 Awesome! Here is the string. It didn't put the floortiles in the blue...
- Tue Jan 05, 2016 2:28 am
- Forum: Show your Creations
- Topic: Pretty rocket silo
- Replies: 5
- Views: 19783
Re: Pretty rocket silo
Haha well.. on the save file I guess?ssilk wrote:Where's the blueprint?
- Tue Jan 05, 2016 2:12 am
- Forum: Show your Creations
- Topic: Pretty rocket silo
- Replies: 5
- Views: 19783
Pretty rocket silo
The focal point of the factory is the rocket silo so it deserves to get center stage in your factory. Did you make a pretty home for it in yours?
Here's mine. It's smack in the middle of the entire factory. Show me yours!
Here's mine. It's smack in the middle of the entire factory. Show me yours!
- Thu Dec 24, 2015 2:45 pm
- Forum: Fan Art
- Topic: Who indulges their artistic side?
- Replies: 4
- Views: 19263
Re: Who indulges their artistic side?
This is in no way done legit. I used the map editor to make a pretty village-like setup with different buildings doing different things and made it pretty with both paths and trees.
- Sat Mar 07, 2015 11:38 am
- Forum: Maps and Scenarios
- Topic: [0.9.8] Reconquista! Reclaim the base!
- Replies: 9
- Views: 24788
Re: [0.9.8] Reconquista! Reclaim the base!
Hey thanks for pointing that out! The link should be fine again.geese16 wrote:hi, the link don t work
- Mon Jun 16, 2014 10:58 am
- Forum: Maps and Scenarios
- Topic: [0.9.8] Reconquista! Reclaim the base!
- Replies: 9
- Views: 24788
Re: [0.9.8] Reconquista! Reclaim the base!
Dude are you there ? https://www.youtube.com/watch?v=k5FUETSeWMw I'have create some CC (english) for ppl who doesn't speak French :D ! Hope you ll enjoy. Wow! Very cool! Thank you very much! :D I agree that the armor may be too powerful for the beginning. I will change some things here and there wh...
- Wed May 21, 2014 5:45 pm
- Forum: Development Proposals
- Topic: Peace with Aliens
- Replies: 205
- Views: 232839
Re: Peace with Aliens
Like others already stated, i don't see the Biters as intelligent enough for trade. But since its on the table, i have a suggestion, even when its a bit off from the initial proposal. The biters always felt a bit out of place for me... like they dont really belong on the planet. This idea was furth...
- Wed May 21, 2014 10:50 am
- Forum: Development Proposals
- Topic: Peace with Aliens
- Replies: 205
- Views: 232839
Re: Peace with Aliens
Great stuff! However, the biters don't seem like the kind of aliens one would trade with. I've read somewhere that there is a plan to have more species of aliens so maybe there could be different species with different starting attitudes towards the player. Biters for example would be rather hostile...
- Wed May 21, 2014 9:36 am
- Forum: Ideas and Suggestions
- Topic: Terrain Elevation
- Replies: 15
- Views: 8897
Re: Terrain Elevation
Actually simple terrain elevation in the style of Dune 2 / 2000 or Starcraft is possible and something we consider. There would be two levels in such a way. Would also provide easier defendable spots (than just water surrounded) for possible PvP or challenge scenarios. Good stuff! I would love that...
- Tue May 20, 2014 11:40 pm
- Forum: Ideas and Suggestions
- Topic: Car Cardinal Direction Bias
- Replies: 7
- Views: 3539
Re: Car Cardinal Direction Bias
What if the controls would be changed so that the WASD keys would actually be up, left, down and right instead of forward, left, brake/backwards and right. The car would then turn itself to the direction you want it to go. It would be far easier to have it go straight or diagonal. The current system...
- Tue May 20, 2014 10:36 pm
- Forum: News
- Topic: Paysafecard and Presentation
- Replies: 30
- Views: 28623
Re: Paysafecard and Presentation
If you're logged in on the preorder page you pay the difference.
- Tue May 20, 2014 10:24 pm
- Forum: Ideas and Suggestions
- Topic: Terrain Elevation
- Replies: 15
- Views: 8897
Re: Terrain Elevation
That post is more than a year old, a lot changed since then. Hidden ores are most likely to be hidden untill researched/discovered,built upon then they will be visible too. Think about it more like empty land -> land with high ore reading -> Mineshaft building that outputs ore. Makes sense. Yes bel...