Search found 14 matches

by exstreamrider
Mon Jul 11, 2016 11:42 pm
Forum: Gameplay Help
Topic: Running commands in factorio
Replies: 3
Views: 1322

Re: Running commands in factorio

It's now just "player" instead of "local_player" and the entity has always been called "crude-oil" instead of "Oil". Also you might want to increase the spacing between the patches a bit, like position={game.player.position.x+3*x, game.player.position.y+3*y}....
by exstreamrider
Sun Jul 10, 2016 3:59 am
Forum: Ideas and Suggestions
Topic: The Overall Game: what should be in the next updates?
Replies: 9
Views: 2990

Re: The Overall Game: what should be in the next updates?

any ideas on this just quote this an ill try to respond or change this to get a better idea! http://askinyourface.com/wp-content/uploads/2014/03/44041-oh-my-god-despicable-me-gif-fj5t-300x210.gif To make it clear: I don't want to have here a poll about what should be made; a todo-list for the devs....
by exstreamrider
Sun Jul 10, 2016 3:49 am
Forum: Gameplay Help
Topic: Running commands in factorio
Replies: 3
Views: 1322

Re: Running commands in factorio

to be more specific i wish to spawn in some oil in my world due to the lack of it anywhere EDIT- i found this code but an error occurs in the code when using it since the update /c local surface = game.local_player.surface; for y=-5, 5 do for x=-5, 5 do surface.create_entity({name="Oil", a...
by exstreamrider
Sun Jul 10, 2016 3:28 am
Forum: Gameplay Help
Topic: Running commands in factorio
Replies: 3
Views: 1322

Running commands in factorio

in factorio there has always been something that caused me to have issues. Commands.... i really want to play around with them but they aren't horribly accessible such as converting a save to a map where you can add stuff to the map so perhaps a bit of help with that i really would gladly appreciate...
by exstreamrider
Mon Jun 27, 2016 5:11 pm
Forum: News
Topic: Friday Facts #144 - The gfx report
Replies: 99
Views: 50798

Re: Friday Facts #144 - The gfx report

I really like the ideas you pose perhaps maybe you could work on gui and Terrain maybe even work on allowing for more snowy terrain or terrain specific items.
by exstreamrider
Wed May 25, 2016 9:47 pm
Forum: Ideas and Suggestions
Topic: The Overall Game: what should be in the next updates?
Replies: 9
Views: 2990

Re: The Overall Game: what should be in the next updates?

So in general i would like these posts to be directed towards stuff and yes i know there are more... direct ideas but i feel a general stewpot is great so hears my first idea to bring up for all viewers so.. yeah.. should there be an upgrade to the mining of oil and use of substances with oil? my pe...
by exstreamrider
Wed May 25, 2016 9:00 pm
Forum: Ideas and Suggestions
Topic: The Overall Game: what should be in the next updates?
Replies: 9
Views: 2990

Re: The Overall Game: what should be in the next updates?

Klonan wrote:We generally keep ideas in seperate threads, so that discussion can be more focussed on specific features, rather than a single thread with a lot of different suggestions,

Also i have moved this thread to the Ideas and Suggestions sub-forum
Understood thanks for the help :D
by exstreamrider
Wed May 25, 2016 8:52 pm
Forum: Ideas and Suggestions
Topic: The Overall Game: what should be in the next updates?
Replies: 9
Views: 2990

The Overall Game: what should be in the next updates?

Hello Exstreamrider here I have a huge question for all of you ive always kinda wondered what the people want from the game and wondered what the community thinks the future of Factorio. So now that the heading is all over really this really is what i like to call an idea stew. tell me what you thi...
by exstreamrider
Wed May 25, 2016 8:38 pm
Forum: Gameplay Help
Topic: Any way to cancel all crafting in your inventory?
Replies: 11
Views: 5301

Re: Any way to cancel crafting in your inventory?

as of currently there is no feature like this but i do agree it the uses of canceling all would be great as many a times i have over crafted many items and as such i believe you are right to want to have this be implemented. best i can say for now is Shift click as fast as possible.
by exstreamrider
Wed May 25, 2016 8:23 pm
Forum: Ideas and Suggestions
Topic: A few small construction robot improvements
Replies: 4
Views: 9080

Re: A few small construction robot improvements

ssilk wrote:I added this to viewtopic.php?f=80&t=4682 Planing (Signs, Cloning, Ghosts, Blueprinting and further...

It's difficult to discuss the subjects, it would be better to put them all into separate threads.
thanks i believe this needs all the attention possible.
by exstreamrider
Wed May 25, 2016 8:22 pm
Forum: Mods
Topic: [MOD 0.14] Filtered Deconstruction Planner 0.4.10
Replies: 73
Views: 49228

Re: [MOD 0.12.22] Filtered Deconstruction Planner 0.4.1

@Roktaal: Yeah, I'm aware of it, but I'm currently loaded with university work and a new job, so I'm not sure, when I'll be able to fix it. @exstreamrider: I'm not really sure, what you are asking, sorry. An item, that you can place and in a given radius around it will mark items for deconstruction...
by exstreamrider
Wed May 25, 2016 8:10 pm
Forum: News
Topic: Friday Facts #139 - Wrapping up multiplayer
Replies: 74
Views: 39025

Re: Friday Facts #139 - Wrapping up multiplayer

Hey I've been wondering about steam integration for awhile now, great to know that its an up and coming thing. Although... I would personally like it if maybe in 1.4 (I know that is a bit away) there could be a steam community workshop(like portal) in the sense that blueprints could be uploaded and ...
by exstreamrider
Sun May 15, 2016 8:27 pm
Forum: Mods
Topic: [MOD 0.14] Filtered Deconstruction Planner 0.4.10
Replies: 73
Views: 49228

Re: [MOD 0.12.22] Filtered Deconstruction Planner 0.4.1

just double checking something is it a possibility to have it where the system can have an advanced setting that would allow the area of effect to be specified(based from a center point perhaps like a target.) and maybe get an auto deploy block that can deploy the filter based on any settings in the...
by exstreamrider
Sun May 15, 2016 8:04 pm
Forum: Ideas and Suggestions
Topic: A few small construction robot improvements
Replies: 4
Views: 9080

Re: A few small construction robot improvements

I believe personally that this is a needed feature as is that of blue print auto placing. Now you probably wonder what i mean by auto placing. i believe a system in which all items in an area (AKA trees and water and bases.) can be removed and then have a blueprint placed there automatically using ...

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