Search found 4 matches

by Warlord1981NL
Thu Jun 02, 2016 8:52 am
Forum: Gameplay Help
Topic: Biter bases
Replies: 9
Views: 10308

Re: Biter bases

You can also do this: /c game.get_surface(1).create_entity{name="biter-spawner", position={game.local_player.position.x, game.local_player.position.y-5},force=game.forces.enemy} It spawns in a Biter Spawner 5 squares above you :) That way you can control the position it is created in more ...
by Warlord1981NL
Tue May 31, 2016 12:49 am
Forum: Ideas and Requests For Mods
Topic: Request: Ore Generator mod
Replies: 2
Views: 1984

Re: Request: Ore Generator mod

Oh that seems cool, your ore generation, I knew I couldn't have been the only one who likes tinkering more than harvesting! I will definitely check it out tomorrow! Thank you for your reply!
by Warlord1981NL
Sat May 28, 2016 1:04 am
Forum: Ideas and Requests For Mods
Topic: Request: Ore Generator mod
Replies: 2
Views: 1984

Request: Ore Generator mod

Hello! Today I had an idea for a mod that I was wanting to write myself initially but to be quite honest, I simply don't have the time to learn how to mod hence I would like to request this mod. I did take a look at the LUA language but it seems like one hell of a job to do. I did however already wr...
by Warlord1981NL
Sun May 15, 2016 10:20 pm
Forum: Implemented Suggestions
Topic: Negative filter
Replies: 2
Views: 1749

Negative filter

Hi all, I would like to suggest the option to switch between normal (as it is currently) and negative filters for smart inserters. Right now you can filter for example iron ore and the smart inserter will grab all the iron ore. A negative filter would then be where you set iron ore and the smart ins...

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