Search found 169 matches

by Sunnova
Sat May 04, 2019 12:26 am
Forum: Mods
Topic: [MOD 1.0.0] SunResources
Replies: 70
Views: 27567

Re: [MOD 0.17.x] SunResources

Not sure, both showing up for me, first two items in the SunResources tab, looks like small iron icons, one with an x. Are you using the version I released today? Try to disable the mod, load and save the game, then enable the mod again and load your save. Let me know if that fixes it. If not, I'll ...
by Sunnova
Fri May 03, 2019 7:40 pm
Forum: Mods
Topic: [MOD 1.0.0] SunResources
Replies: 70
Views: 27567

(removed)
by Sunnova
Thu May 02, 2019 2:53 am
Forum: Mods
Topic: [MOD 1.0.0] SunResources
Replies: 70
Views: 27567

Re: [MOD 0.17.x] SunResources

You're welcome. ok, got it working, let me test it for a few days and tune the amount of trees being placed before I put the new version up, roundish type tree patch being placed, you don't get to select the size though. Hope that will be ok. Thanks for the quick reply. Yes, I was thinking of placin...
by Sunnova
Thu May 02, 2019 2:44 am
Forum: Mods
Topic: [MOD 1.0.0] SunResources
Replies: 70
Views: 27567

Re: [MOD 0.17.x] SunResources

Not even sure how to go about something like that. Nor do I think it's really needed, since you can place a patch anywhere you want. Also, next version will have roundish ore patches, along with the current rectangle patches. So I wondering if you could make the ore patches Blue-printable? I didn't ...
by Sunnova
Wed May 01, 2019 3:36 pm
Forum: Mods
Topic: [MOD 1.0.0] SunResources
Replies: 70
Views: 27567

Re: [MOD 0.17.x] SunResources

There are already mods for erasing trees, planting and growing trees, if you are talking about placing a patch of trees down, let me think on it. Hey there, thanks for making this, it's a real helper for my test setup. A request (kind of): Is it possible to add trees as an option as well? Thx in adv...
by Sunnova
Sun Mar 10, 2019 2:58 pm
Forum: Resolved Problems and Bugs
Topic: [Twinsen][0.17.3] player.get_active_quick_bar_page is strange
Replies: 10
Views: 4961

Re: [0.17.3] player.get_active_quick_bar_page is strange

Strange indeed, I've not had any problems at all.

Risce wrote:
Sun Mar 10, 2019 2:39 pm
I tried that and it was inconsistent.
by Sunnova
Sun Mar 10, 2019 2:32 pm
Forum: Resolved Problems and Bugs
Topic: [Twinsen][0.17.3] player.get_active_quick_bar_page is strange
Replies: 10
Views: 4961

Re: [0.17.3] player.get_active_quick_bar_page is strange

I got the display update working by doing

player.game_view_settings.show_quickbar = false

making my changes, then doing

player.game_view_settings.show_quickbar = true

Working just fine doing the above, using it my quick bar swap mod
by Sunnova
Sat Mar 09, 2019 12:34 pm
Forum: Mods
Topic: [MOD 1.0.0] SunResources
Replies: 70
Views: 27567

Re: [MOD 0.17.x] SunResources

I need to know the error you are getting, I have nothing to work with so far.
Also, I'm not about to install all those mods to find out what is causing the problem.
Airat9000 wrote:
Fri Mar 08, 2019 6:38 pm
Hello author not work my version on 17.8
please check!
by Sunnova
Fri Mar 08, 2019 8:14 pm
Forum: Mods
Topic: [MOD 1.0.0] SunResources
Replies: 70
Views: 27567

Re: [MOD 0.17.x] SunResources

Airat9000 wrote:
Fri Mar 08, 2019 6:38 pm
Hello author not work my version on 17.8
please check!
Which version of the mod are you using? Also, what mods are you using? Please post the error you are getting, thank you. I've tested all items in the mod and am having no problems.
by Sunnova
Thu Mar 07, 2019 3:44 pm
Forum: Mods
Topic: [MOD 1.0.0] SunResources
Replies: 70
Views: 27567

Re: [MOD 0.17.x] SunResources

You have to use the erase tool, then the restore tool at another location. Would you post your log for me to check out please? Also, what version are you using? I am able to place resources. However, when I try to change one resource to another with the "check copper" tool, for instance, I...
by Sunnova
Wed Mar 06, 2019 3:18 pm
Forum: Mods
Topic: [MOD 1.0.0] SunBarSwap
Replies: 0
Views: 660

[MOD 1.0.0] SunBarSwap

SunBarSwap Allows you to swap quick bars 1-4 with 5-8 and back again. Using SHIFT-S or a shortcut that you can turn on, you will have to turn something else off to use the shortcut. Details: Factorio Version: 1.0.0 Released: Mar 4th, 2019 Updated: Aug 14th, 2020 License: MIT License Tags: Helper Mo...
by Sunnova
Wed Mar 06, 2019 3:01 pm
Forum: Mods
Topic: [MOD 1.0.0] SunResources
Replies: 70
Views: 27567

Re: [MOD 0.17.x] SunResources

Thank you, it's off by default, go to Settings, Mod Settings, Startup, look for SunResources, check the box for 'If selected Resource Placer will be created for placing ore or fluid'
nidwid wrote:
Wed Mar 06, 2019 12:07 pm
Hello,

i love this mod but i cannot place any ore, coal etc.

can you help me?

see screenshot.
by Sunnova
Wed Feb 27, 2019 5:19 pm
Forum: Mods
Topic: [MOD 0.16] Miniloader
Replies: 395
Views: 161162

Re: [MOD 0.16] Miniloader

Thank you! Working fine so far :)
Therax wrote: Should be fixed in 1.7.1. Looks like Factorio 0.17 is pickier about correct sprite sizes.
by Sunnova
Wed Feb 27, 2019 12:56 am
Forum: Mods
Topic: [MOD 0.16] Miniloader
Replies: 395
Views: 161162

Re: [MOD 0.16] Miniloader

getting an error in miniloader_1.7.0 5.208 Mods to disable:Failed to load mods: The given sprite rectangle (left_top=0x43, right_bottom=53x86) is outside the actual sprite size (left_top=0x0, right_bottom=212x85). Sprite name: __miniloader__/graphics/entity/filter-template.png.: __miniloader__/graph...
by Sunnova
Wed Jan 30, 2019 1:10 am
Forum: Mods
Topic: [MOD 1.0.0] SunResources
Replies: 70
Views: 27567

Re: [MOD 0.17.x] SunResources

v0.0.20
updated for factorio 0.17

v0.0.19
Restoring a resource will skip water tiles. No more resource over water.
Fixed typo causing Resource Place items to crash the game.
by Sunnova
Sun Jan 27, 2019 11:40 pm
Forum: Mods
Topic: [MOD 1.0.0] SunResources
Replies: 70
Views: 27567

Re: [MOD 0.16.x] SunResources

v0.0.18
Removed movers from the mod.
Added Resource Erase and Restore, restored resource can be new location, watch out for restoring over water.
Only last resource erased can be restored.
by Sunnova
Sun Jan 27, 2019 2:27 am
Forum: Mods
Topic: [MOD 1.0.0] SunResources
Replies: 70
Views: 27567

Re: [MOD 0.16.x] SunResources

v0.0.17
Added movers for moving a resource patch.
Movers are created for each direction and resource type.
See Mod Startup Settings
enable creation of movers, default is disabled.
offset distance to move resource patch, default is 120.
by Sunnova
Tue Jan 08, 2019 7:50 pm
Forum: Mods
Topic: [MOD 1.0.0] SunResources
Replies: 70
Views: 27567

Re: [MOD 0.16.x] SunResources

v0.0.16 Added settings for changing fluid or ore amount when using a checker, if not selected amounts will be kept at original values. Added setting to remove ore during fluid check. Added setting to remove fluid during ore check. Added setting for turning on resource placer creation, off if not che...
by Sunnova
Tue Jan 23, 2018 6:17 pm
Forum: Mods
Topic: [MOD 0.18] Orbital Ion Cannon 1.8.2
Replies: 502
Views: 325314

Re: [MOD 0.16] Orbital Ion Cannon 1.6.2

I tried to switch back to this version from the no space in the name version, the save would not load, just crashed. So I removed the mod, loaded, saved the game, loaded this version again, researched OIC again, and it's working fine now. No problem loading the saves. Just in case others have the sa...
by Sunnova
Thu Jan 18, 2018 4:13 pm
Forum: Mods
Topic: [MOD 0.18] Orbital Ion Cannon 1.8.2
Replies: 502
Views: 325314

Re: [MOD 0.16] Orbital Ion Cannon 1.6.1

Working great so far, map marker change looks good. :)

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