Search found 169 matches
- Sat May 04, 2019 12:26 am
- Forum: Mods
- Topic: [MOD 1.0.0] SunResources
- Replies: 70
- Views: 27567
Re: [MOD 0.17.x] SunResources
Not sure, both showing up for me, first two items in the SunResources tab, looks like small iron icons, one with an x. Are you using the version I released today? Try to disable the mod, load and save the game, then enable the mod again and load your save. Let me know if that fixes it. If not, I'll ...
- Fri May 03, 2019 7:40 pm
- Forum: Mods
- Topic: [MOD 1.0.0] SunResources
- Replies: 70
- Views: 27567
- Thu May 02, 2019 2:53 am
- Forum: Mods
- Topic: [MOD 1.0.0] SunResources
- Replies: 70
- Views: 27567
Re: [MOD 0.17.x] SunResources
You're welcome. ok, got it working, let me test it for a few days and tune the amount of trees being placed before I put the new version up, roundish type tree patch being placed, you don't get to select the size though. Hope that will be ok. Thanks for the quick reply. Yes, I was thinking of placin...
- Thu May 02, 2019 2:44 am
- Forum: Mods
- Topic: [MOD 1.0.0] SunResources
- Replies: 70
- Views: 27567
Re: [MOD 0.17.x] SunResources
Not even sure how to go about something like that. Nor do I think it's really needed, since you can place a patch anywhere you want. Also, next version will have roundish ore patches, along with the current rectangle patches. So I wondering if you could make the ore patches Blue-printable? I didn't ...
- Wed May 01, 2019 3:36 pm
- Forum: Mods
- Topic: [MOD 1.0.0] SunResources
- Replies: 70
- Views: 27567
Re: [MOD 0.17.x] SunResources
There are already mods for erasing trees, planting and growing trees, if you are talking about placing a patch of trees down, let me think on it. Hey there, thanks for making this, it's a real helper for my test setup. A request (kind of): Is it possible to add trees as an option as well? Thx in adv...
- Sun Mar 10, 2019 2:58 pm
- Forum: Resolved Problems and Bugs
- Topic: [Twinsen][0.17.3] player.get_active_quick_bar_page is strange
- Replies: 10
- Views: 4961
- Sun Mar 10, 2019 2:32 pm
- Forum: Resolved Problems and Bugs
- Topic: [Twinsen][0.17.3] player.get_active_quick_bar_page is strange
- Replies: 10
- Views: 4961
Re: [0.17.3] player.get_active_quick_bar_page is strange
I got the display update working by doing
player.game_view_settings.show_quickbar = false
making my changes, then doing
player.game_view_settings.show_quickbar = true
Working just fine doing the above, using it my quick bar swap mod
player.game_view_settings.show_quickbar = false
making my changes, then doing
player.game_view_settings.show_quickbar = true
Working just fine doing the above, using it my quick bar swap mod
- Sat Mar 09, 2019 12:34 pm
- Forum: Mods
- Topic: [MOD 1.0.0] SunResources
- Replies: 70
- Views: 27567
- Fri Mar 08, 2019 8:14 pm
- Forum: Mods
- Topic: [MOD 1.0.0] SunResources
- Replies: 70
- Views: 27567
- Thu Mar 07, 2019 3:44 pm
- Forum: Mods
- Topic: [MOD 1.0.0] SunResources
- Replies: 70
- Views: 27567
Re: [MOD 0.17.x] SunResources
You have to use the erase tool, then the restore tool at another location. Would you post your log for me to check out please? Also, what version are you using? I am able to place resources. However, when I try to change one resource to another with the "check copper" tool, for instance, I...
- Wed Mar 06, 2019 3:18 pm
- Forum: Mods
- Topic: [MOD 1.0.0] SunBarSwap
- Replies: 0
- Views: 660
[MOD 1.0.0] SunBarSwap
SunBarSwap Allows you to swap quick bars 1-4 with 5-8 and back again. Using SHIFT-S or a shortcut that you can turn on, you will have to turn something else off to use the shortcut. Details: Factorio Version: 1.0.0 Released: Mar 4th, 2019 Updated: Aug 14th, 2020 License: MIT License Tags: Helper Mo...
- Wed Mar 06, 2019 3:01 pm
- Forum: Mods
- Topic: [MOD 1.0.0] SunResources
- Replies: 70
- Views: 27567
Re: [MOD 0.17.x] SunResources
Thank you, it's off by default, go to Settings, Mod Settings, Startup, look for SunResources, check the box for 'If selected Resource Placer will be created for placing ore or fluid'
- Wed Feb 27, 2019 5:19 pm
- Forum: Mods
- Topic: [MOD 0.16] Miniloader
- Replies: 395
- Views: 161162
Re: [MOD 0.16] Miniloader
Thank you! Working fine so far
Therax wrote: Should be fixed in 1.7.1. Looks like Factorio 0.17 is pickier about correct sprite sizes.
- Wed Feb 27, 2019 12:56 am
- Forum: Mods
- Topic: [MOD 0.16] Miniloader
- Replies: 395
- Views: 161162
Re: [MOD 0.16] Miniloader
getting an error in miniloader_1.7.0 5.208 Mods to disable:Failed to load mods: The given sprite rectangle (left_top=0x43, right_bottom=53x86) is outside the actual sprite size (left_top=0x0, right_bottom=212x85). Sprite name: __miniloader__/graphics/entity/filter-template.png.: __miniloader__/graph...
- Wed Jan 30, 2019 1:10 am
- Forum: Mods
- Topic: [MOD 1.0.0] SunResources
- Replies: 70
- Views: 27567
Re: [MOD 0.17.x] SunResources
v0.0.20
updated for factorio 0.17
v0.0.19
Restoring a resource will skip water tiles. No more resource over water.
Fixed typo causing Resource Place items to crash the game.
updated for factorio 0.17
v0.0.19
Restoring a resource will skip water tiles. No more resource over water.
Fixed typo causing Resource Place items to crash the game.
- Sun Jan 27, 2019 11:40 pm
- Forum: Mods
- Topic: [MOD 1.0.0] SunResources
- Replies: 70
- Views: 27567
Re: [MOD 0.16.x] SunResources
v0.0.18
Removed movers from the mod.
Added Resource Erase and Restore, restored resource can be new location, watch out for restoring over water.
Only last resource erased can be restored.
Removed movers from the mod.
Added Resource Erase and Restore, restored resource can be new location, watch out for restoring over water.
Only last resource erased can be restored.
- Sun Jan 27, 2019 2:27 am
- Forum: Mods
- Topic: [MOD 1.0.0] SunResources
- Replies: 70
- Views: 27567
Re: [MOD 0.16.x] SunResources
v0.0.17
Added movers for moving a resource patch.
Movers are created for each direction and resource type.
See Mod Startup Settings
enable creation of movers, default is disabled.
offset distance to move resource patch, default is 120.
Added movers for moving a resource patch.
Movers are created for each direction and resource type.
See Mod Startup Settings
enable creation of movers, default is disabled.
offset distance to move resource patch, default is 120.
- Tue Jan 08, 2019 7:50 pm
- Forum: Mods
- Topic: [MOD 1.0.0] SunResources
- Replies: 70
- Views: 27567
Re: [MOD 0.16.x] SunResources
v0.0.16 Added settings for changing fluid or ore amount when using a checker, if not selected amounts will be kept at original values. Added setting to remove ore during fluid check. Added setting to remove fluid during ore check. Added setting for turning on resource placer creation, off if not che...
- Tue Jan 23, 2018 6:17 pm
- Forum: Mods
- Topic: [MOD 0.18] Orbital Ion Cannon 1.8.2
- Replies: 502
- Views: 325314
Re: [MOD 0.16] Orbital Ion Cannon 1.6.2
I tried to switch back to this version from the no space in the name version, the save would not load, just crashed. So I removed the mod, loaded, saved the game, loaded this version again, researched OIC again, and it's working fine now. No problem loading the saves. Just in case others have the sa...
- Thu Jan 18, 2018 4:13 pm
- Forum: Mods
- Topic: [MOD 0.18] Orbital Ion Cannon 1.8.2
- Replies: 502
- Views: 325314
Re: [MOD 0.16] Orbital Ion Cannon 1.6.1
Working great so far, map marker change looks good.