Search found 5 matches
- Sun Feb 01, 2026 11:20 pm
- Forum: Technical Help
- Topic: Tearing on Linux When Moving (EDIT: When FPS is lower than refresh rate)
- Replies: 18
- Views: 10623
Re: Tearing on Linux When Moving (EDIT: When FPS is lower than refresh rate)
I've had this issue on CachyOS using XFCE with a GTX1660 super. To fix it I had to enable "Fix Full Composition Pipeline" in the NVIDIA X server settings and that worked.
- Fri Sep 29, 2023 2:22 pm
- Forum: Mods
- Topic: Industrial Revolution 3
- Replies: 15
- Views: 15231
Re: Industrial Revolution 3
This mod is great! The small assembly machines are a huge improvement. I'm really enjoying designing the new production layouts.
- Wed Nov 13, 2019 3:10 pm
- Forum: Mods
- Topic: [MOD 0.17] Industrial Revolution
- Replies: 988
- Views: 590863
Re: [MOD 0.17] Industrial Revolution
I tried IR back when it first came out. After playing a couple non-IR games, I'd like to continue with my original IR save. I've disabled the conflicting mods (bobs, squeak-thru, etc.) and re-enabled IR. However, when I load my game back in, I get a lot of failures that generally point to a ...
- Thu Oct 31, 2019 4:27 pm
- Forum: Mods
- Topic: [MOD 0.17] Industrial Revolution
- Replies: 988
- Views: 590863
Re: [MOD 0.17] Industrial Revolution
Hi!
I think I'm ready to truly try this, up to rockets, beacons and all, but the last question is to RSO or not?
It looks like newer versions of RSO give more vanilla like maps (or is it the other way around?), only with far less resources. Even cranking size and richness to 200% gives less ...
- Wed Oct 02, 2019 2:17 pm
- Forum: Mods
- Topic: [MOD 0.17] Industrial Revolution
- Replies: 988
- Views: 590863
Re: [MOD 0.17+] Industrial Revolution (0.99.x)
Hi Deadlock, not sure if this was intentional or not, but a noticed a minor inconsistency with the turret damage technologies. 4 uses red green and blue science, while 5 and 6 use only red and green.