Search found 4 matches

by Lisi
Fri May 27, 2016 8:32 am
Forum: Bob's mods
Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
Replies: 608
Views: 398079

Re: [0.12.x][v0.12.7] Bob's Ore Mod.

That does sound pretty odd... most of the ores should have patches that are quire large. Though default settings, Galena and Quartz in the starting area do have these tiny patches like you mentinoed. I can make a screenshot, if u want to look at it. Also, dont u know which size and sequence of the ...
by Lisi
Thu May 26, 2016 8:10 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
Replies: 608
Views: 398079

Re: [0.12.x][v0.12.7] Bob's Ore Mod.

Default settings, it is quite sparse in the starting area. and on existing games, there is a command for regenerating ores, the command is on the first page. I know. I told that when i regenerated ores with this command, ores turned out to be using default settings. I assume that RSO might help, as...
by Lisi
Thu May 26, 2016 9:56 am
Forum: Bob's mods
Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
Replies: 608
Views: 398079

Re: [0.12.x][v0.12.7] Bob's Ore Mod.

Or maybe the reason why it happening is me not having the same settings as other mods? I just spotted a little bit of galena ore here and there in my secured place, so maybe it because of full default settings for these ores? I will try again with regenerating it
by Lisi
Thu May 26, 2016 9:51 am
Forum: Bob's mods
Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
Replies: 608
Views: 398079

Re: [0.12.x][v0.12.7] Bob's Ore Mod.

I have a problem with ore generation in a existing world - mod think that my starting area = tons of tiles*tons of tiles, so when i generated or regenerated ores, they spawn waay of the starting point. It could not be problem, if only i had not my enemies settings turned on by maximum, as well as me...

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