Search found 31 matches

by unfunf22
Tue Oct 05, 2021 9:07 am
Forum: Modding help
Topic: how does "on_console_command" work?
Replies: 4
Views: 1423

Re: how does "on_console_command" work?

thanks that fixes my problem now the mod works as I had desired and of course thank you boskid for directing me in the right direction.
by unfunf22
Mon Oct 04, 2021 5:29 pm
Forum: Modding help
Topic: how does "on_console_command" work?
Replies: 4
Views: 1423

Re: how does "on_console_command" work?

can you give me an example how defines.events.on_research_finished would work because the last time i tinker with this kind of event my ups and fps where dropping like steel balls. i have tested this function but it gave me an error at the moment i finished engine research. something like attempted ...
by unfunf22
Mon Oct 04, 2021 10:25 am
Forum: Modding help
Topic: how does "on_console_command" work?
Replies: 4
Views: 1423

how does "on_console_command" work?

hi i´m looking for an example because my mod does not load correctly on scenario start up and i have no interest in using a cheat command like /c research all. my idea where like on_console_command check /turbine if technology x and x are researched then enable this technology if possible, but im op...
by unfunf22
Sat Feb 01, 2020 2:09 pm
Forum: Modding help
Topic: need help to fix wind turbine, 90% is done.
Replies: 12
Views: 3864

Re: need help to fix wind turbine, 90% is done.

thanks for the advice, i looked at a similar mod and found a suitable solution.
by unfunf22
Tue Jan 21, 2020 11:14 pm
Forum: Modding help
Topic: need help to fix wind turbine, 90% is done.
Replies: 12
Views: 3864

Re: need help to fix wind turbine again.

hi once again i need your help, unfortunately the mod doesn't work with the latest version. the wind turbine accepts steam but unfortunately it doesn't produce any. the previous code made this possible. now i don't know how to change the code to generate steam in the turbine again. this is the new c...
by unfunf22
Thu Aug 09, 2018 4:12 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3890
Views: 1252821

Re: Bugs & FAQ

mKay
by unfunf22
Tue Aug 07, 2018 8:41 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3890
Views: 1252821

Re: Bugs & FAQ

hi archangel can i make a lite version of your smelting mod, i would also like to use some of your graphics?
the mod has no depency its like vanilla.
by unfunf22
Fri Feb 23, 2018 3:22 am
Forum: Modding help
Topic: Custom Scenario Errors: Please Help!
Replies: 6
Views: 2638

Re: Custom Scenario Errors: Please Help!

this Data/Roaming/Factorio/temp/currently-playing/ can be found when you play the game and it not crashing to desktop but its not important because your scenario is faulty.
by unfunf22
Thu Feb 15, 2018 5:43 pm
Forum: Modding help
Topic: how turrets auto shoot at aliens?
Replies: 2
Views: 1243

Re: how turrets auto shoot at aliens?

then I guess I'll just have to wait until I can access it.
thx bobingabout for the info
by unfunf22
Tue Feb 13, 2018 10:41 pm
Forum: Modding help
Topic: how turrets auto shoot at aliens?
Replies: 2
Views: 1243

how turrets auto shoot at aliens?

hi i'm looking for the gun turret logic that causes the thing to shoot.
i can't find it anywhere, i want to add it to my mod so that it shoots even on opponents if they are in range.
i dont want use aai mods because i find it to complex to understand.
can any one explain me how it works?
by unfunf22
Mon Jan 15, 2018 11:05 am
Forum: Pending
Topic: [0.16.16] Crash: "Error Rail.cpp:356: Removal of trains over rail unsucessful."
Replies: 9
Views: 3342

Re: V16.16 Random Crash Log 15Jan2018

no audio drivers on system or is it disabled? 0.113 DirectSoundCreate8 failed 0.113 No audio driver can be used. (error code: 1) 0.113 Warning Display.cpp:50: Installing audio failed retrying... 0.613 DirectSoundCreate8 failed 0.613 No audio driver can be used. (error code: 1) 0.613 Warning Display....
by unfunf22
Mon Jan 15, 2018 10:51 am
Forum: Pending
Topic: [0.16.16] Crash: "Error Rail.cpp:356: Removal of trains over rail unsucessful."
Replies: 9
Views: 3342

Re: V16.16 Random Crash Log 15Jan2018

you know the key M is for map, have you try an other key?
by unfunf22
Sun Jan 14, 2018 3:21 pm
Forum: Modding help
Topic: need a simple button on the top left corner/edge
Replies: 12
Views: 3363

Re: need a simple button on the top left corner/edge

Has something changed that I can't use it like this anymore?

Code: Select all

data.raw["gui-style"].default["test-button"]
by unfunf22
Tue Jan 09, 2018 11:18 pm
Forum: Resolved Problems and Bugs
Topic: [0.16.15] Crash at trying to make compatible 0.15mod to 0.16
Replies: 2
Views: 2601

Re: [0.16.15] Crash at trying to make compatible 0.15mod to 0.16

for saving ups you can use my mod its not complet but it does 50% what UPS-up make

https://mods.factorio.com/mods/unfunf22/ups-up-lite
by unfunf22
Tue Jan 09, 2018 11:12 pm
Forum: Modding help
Topic: need a simple button on the top left corner/edge
Replies: 12
Views: 3363

Re: need a simple button on the top left corner/edge

darkfrei wrote:This mod https://mods.factorio.com/mods/darkfrei/DisableEntities scans whole map for flying robots. It's fast.
when i disable the entitys through your mod, can i use the roboport and/or is it completly gone?
by unfunf22
Mon Jan 08, 2018 5:01 pm
Forum: Modding help
Topic: need a simple button on the top left corner/edge
Replies: 12
Views: 3363

Re: need a simple button on the top left corner/edge

could this code work?

Code: Select all

for key, surface in pairs(game.surfaces) do
			game.surfaces[1].find_entities_filtered{force= "enemy"} do
				game.forces["enemy"].kill_all_units()
			end
		end
by unfunf22
Sun Jan 07, 2018 10:29 pm
Forum: Mods
Topic: [WIP](0.16) ups-up-lite
Replies: 0
Views: 1074

[WIP](0.16) ups-up-lite

does the same as UPS-up i´ve ported it to version 0.16 my mod https://mods.factorio.com/mods/unfunf22/ups-up-lite original mod https://mods.factorio.com/mods/AntiElite/UPS-up only the data.raw elements wont work i get every time i test it with it an error message that says data.raw got nil i dont kn...
by unfunf22
Sun Jan 07, 2018 5:48 pm
Forum: Modding help
Topic: need a simple button on the top left corner/edge
Replies: 12
Views: 3363

Re: need a simple button on the top left corner/edge

so now im not complete ready but i have a small problem, i need a code for enemy destroy but the code kills all what i see but not what im not see.
like get chunk for chunk.x * 32, chunk.y * 32 find entity enemy do destroy()
by unfunf22
Sun Jan 07, 2018 5:05 pm
Forum: Modding help
Topic: need a simple button on the top left corner/edge
Replies: 12
Views: 3363

need a simple button on the top left corner/edge

I just need a button in the upper left corner and when I click on it execute commands. I don't need a picture in the button, it's enough if a name is there and the command is executed. unfortunately, this command doesn't work in the "data.lua" every time I start the game I get an error mes...
by unfunf22
Sat Jan 06, 2018 2:17 am
Forum: Modding help
Topic: need help to fix wind turbine, 90% is done.
Replies: 12
Views: 3864

Re: need help to fix wind turbine, 90% is done.

i think you misunderstood me a little bit. it's not about the fact that my turbines need hot steam, but that my turbines sometimes don't want to work anymore when i load the savegame and i have to tear them down and set them up again so that they go again. i think a simple reload entity script could...

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