Search found 4 matches
- Tue Jun 07, 2016 11:08 pm
- Forum: Frequently Suggested / Link Collections
- Topic: Gamepad/controller support (also keybinding)
- Replies: 20
- Views: 65360
Re: Gamepad/controller support (also keybinding)
For list of links see down ( https://forums.factorio.com/viewtopic.php?f=6&t=307&hilit=controller#p77823 ) -- ßilk I would really appreciate native gamepad/controller support for this game. Especially if the controller layout remains the same if/when this becomes an XBLA/PSN title. I actual...
- Sun Jun 05, 2016 2:40 pm
- Forum: Implemented Suggestions
- Topic: MMB to select existing items
- Replies: 1
- Views: 1529
MMB to select existing items
I would love it if MMB behaved as it does in minecraft creative mode, ie if you hover over an item that is placed in the world to select it then click MMB, if you have 1+ of that item in your inventory then it becomes the active item and held in your hand.
- Wed Jun 01, 2016 6:27 pm
- Forum: News
- Topic: Friday Facts #137 - The release scarecrow
- Replies: 197
- Views: 80252
Re: Friday Facts #137 - The release scarecrow
I don't really understand or see the need for why the introduction of this new inserter should conincide with a nerf to all the others. It looks like a very niche (though neccesary) use inspired it's creation (fast unloading from a container onto a belt in a more condensed fashion and vice versa) y...
- Wed Jun 01, 2016 3:37 pm
- Forum: News
- Topic: Friday Facts #137 - The release scarecrow
- Replies: 197
- Views: 80252
Re: Friday Facts #137 - The release scarecrow
Railtrack additions look great it would be nice as suggested, if the signals also showed an outline of carrages on the track so that you can space them out appropriately for your size of trains. I don't really understand or see the need for why the introduction of this new inserter should conincide ...