Search found 10 matches

by Xampa
Thu Nov 14, 2024 5:40 am
Forum: Combinator Creations
Topic: Fuel consumption control for thrusters in Space Age
Replies: 36
Views: 30673

Re: Fuel consumption control for thrusters in Space Age

What's the logic behind using "wings" instead of the total number of engines? You have the constant combinator set to the flow rate of a single pump, but nowhere is this value used when I look at the blueprint. - The 'Wings' come from the way the piping is done to link all the thrusters, ...
by Xampa
Fri Nov 08, 2024 4:26 am
Forum: Ideas and Suggestions
Topic: Roboport Ghosts should show coverage area
Replies: 9
Views: 372

Re: Roboport Ghosts should show coverage area

+

The issue of eyeballing roboport coverage has become very common with SA and remove view
by Xampa
Thu Oct 31, 2024 12:53 am
Forum: Combinator Creations
Topic: Fuel consumption control for thrusters in Space Age
Replies: 36
Views: 30673

Re: Fuel consumption control for thrusters in Space Age

I was experimenting with engine count vs platform-mass to reduce consumption [...] Assuming you're optimizing your fuel consumption to reach a desired speed, you're missing the most important factor: platform width . Yep, there is 'space drag'. Here is a graph by @Silv3rDragon, from the Official Di...
by Xampa
Tue Oct 29, 2024 1:46 am
Forum: Ideas and Suggestions
Topic: Send int values to train stations
Replies: 2
Views: 135

Re: Send int values to train stations

- If you use clock combinators you can split your logic to have each train line of your depot check one after another in a cycle to avoid having several trains triggered by the same single request. - I'm pretty sure you could use the Train Station's train limit set to 1 to prevent it - I believe you...
by Xampa
Tue Oct 29, 2024 1:34 am
Forum: Ideas and Suggestions
Topic: Smart conveyor autorotate
Replies: 1
Views: 84

Re: Smart conveyor autorotate

Hold left click + drag you mouse to place your belt in a straight line. Now keep doing that, and in addition hold R and do a 90Β° angle with your cursor movement. You're welcome.

Was already a feature in 1.1 btw, took me a hundred hour to learn about it in a Yt video.
by Xampa
Sat Oct 26, 2024 12:01 pm
Forum: Ideas and Suggestions
Topic: Relax multiplayer achievement requirements
Replies: 2
Views: 292

Re: Relax multiplayer achievement requirements

Counter argument: The playtime requirement also prevents simply loading a mega base save found online and getting all the production achievements for no effort. While I agree with your sentiment I think a % of the total playtime is still the fair-est option. I'm inclined toward lowering that % from ...
by Xampa
Sat Oct 26, 2024 11:50 am
Forum: Ideas and Suggestions
Topic: Single click enable filters on inserters
Replies: 5
Views: 405

Re: Single click enable filters on inserters

I very much like the suggestion. I'd also like to add my own: Set inserters facing toward the void of space to filter enabled when first built. Or at least make it so for the inserters placed between the platform's core storage and the void. I've chosen to reload my last auto save a few times while ...
by Xampa
Sat Feb 23, 2013 4:52 pm
Forum: Implemented Suggestions
Topic: [Done] Download the game in torrent
Replies: 3
Views: 7601

Re: Download the game in torrent

On my PC the downloads work and the file that I totaly download work fine.
But I cant download and seed with my SeedBox, Ill find why and fix it ^^

EDIT: There is a problem with the PirateBay tracker "HTTP Error 404"
by Xampa
Sat Feb 23, 2013 3:48 pm
Forum: Implemented Suggestions
Topic: [Done] Download the game in torrent
Replies: 3
Views: 7601

[Done] Download the game in torrent

Im actually download the demo at 17ko/s its too looong !
Can you add a torrent link on the site to download the game with the mention "Faster"? This will increase download speed and reduce your server charge. I have a SeedBox and I promise to help ;)

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