Search found 19 matches

by Beeblebrox
Thu Jan 04, 2018 10:09 pm
Forum: Not a bug
Topic: [15.40] Some boilers and heat exchangers not outputing steam
Replies: 3
Views: 1519

Re: [15.40] Some boilers and heat exchangers not outputing steam

OK I understand. Thank you. Should I delete the post?
by Beeblebrox
Thu Jan 04, 2018 4:37 pm
Forum: Not a bug
Topic: [15.40] Some boilers and heat exchangers not outputing steam
Replies: 3
Views: 1519

[15.40] Some boilers and heat exchangers not outputing steam

BoilerBug.jpg Some fully fueled and watered boilers and heat exchangers output no steam, or output 1 unit of steam. In the case of boilers, this is accompanied by a large increase in rate of consumption of coal. In the above picture, none of the boilers in the first two columns from the left work, ...
by Beeblebrox
Thu Jul 06, 2017 5:29 pm
Forum: Energy Production
Topic: Vertically integrated nuclear
Replies: 0
Views: 2557

Vertically integrated nuclear

Biter Island Nuclear.JPG Here is a compact robot-free solution for the complete nuclear life-cycle from uranium processing, enrichment, fuel cell production, power generation and spent fuel reprocessing. I've stolen the breeder reactor set-up from someone, and the turbine, heat exchange ratio from ...
by Beeblebrox
Thu Jul 06, 2017 4:03 pm
Forum: Maps and Scenarios
Topic: Map exchange strings
Replies: 81
Views: 221569

Rail world biters vanilla settings and a story

Biter Island Start.JPG Medium-sized island with just enough resources to "tech-break" out of it. I have almost a 1000 hours in Factorio, but most of it has been spent polishing the cannon-ball on an end-game mega bases in peaceful mode; I watched a few Anti-Elitz speed runs and wanted to ...
by Beeblebrox
Fri May 26, 2017 12:45 am
Forum: Energy Production
Topic: The perfect OCD compliant nuclear power plant! --- Now v2.4!
Replies: 147
Views: 115805

Combinator-free design?

Seems to me you don't need the constant combinator, because you can just use the steam signal directly (as in: steam < 1,000,000). For that matter you don't need the decider combinator, since you can enable the inserter directly using the steam signal as well. I tested this with your blueprint (putt...
by Beeblebrox
Mon May 22, 2017 10:52 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: All-in-1 science for v 15 (1 per second all types)
Replies: 2
Views: 5643

All-in-1 science for v 15 (1 per second all types)

Probably missed a compact set-up on these forums or reddit, so here is my attempt. http://imgur.com/a/4ZcFF And a zoomed out version showing the associated circuit and silo (for the white bottles). http://imgur.com/uRDdVE5 This is all "train-bus" fed. I thought I might try the 1 RPM + enou...
by Beeblebrox
Tue Aug 23, 2016 11:40 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: Let's see your no laser defense ideas!
Replies: 25
Views: 20622

Re: Let's see your no laser defense ideas!

I do! (like it)

How do you have the decider and constant combinator set up (near the tool chest)? Perhaps you found a solution to my tool migration problem (from chest to roboport, as a pack of ten gets picked up by the bots and the leftovers are returned to the port instead of the chest).
by Beeblebrox
Tue Aug 16, 2016 9:27 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Let's see your no laser defense ideas!
Replies: 25
Views: 20622

Re: Let's see your no laser defense ideas!

The main reason to isolate them is to solve this problem of requester chests not getting filled by bots that are sitting in a port right next to the chest. I am assuming this is because a far-away bot was tasked with this job before the local bots were installed, or before a closer supply chest was ...
by Beeblebrox
Mon Aug 15, 2016 9:17 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Let's see your no laser defense ideas!
Replies: 25
Views: 20622

Re: Let's see your no laser defense ideas!

Sorry I thought you meant you had a single tile separating orange zones when you said You do need to have a single tile in between roboport zones to do this so, yes, there is one tile of a wall that will not get repaired. I haven't noticed a construction bot migration problem. Do you have a spiffy w...
by Beeblebrox
Mon Aug 15, 2016 8:36 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Let's see your no laser defense ideas!
Replies: 25
Views: 20622

Re: Let's see your no laser defense ideas!

Actually no - check out Tubbles' post. Everything in the green zone gets repaired so you can actually separate roboports by a complete orange zone and still have touching green zones.
by Beeblebrox
Mon Aug 15, 2016 5:11 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Let's see your no laser defense ideas!
Replies: 25
Views: 20622

Re: Let's see your no laser defense ideas!

Yep it sure does. I'm embarrassed that I didn't know this, after a few hundred hours of game time, but I suppose that's part of the reason I like it so much. Thank you! Moving the ports a tile or two farther apart fixes all the problems - no more lazy bots, no bot migration. Use the Y and T outputs ...
by Beeblebrox
Mon Aug 15, 2016 3:04 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Let's see your no laser defense ideas!
Replies: 25
Views: 20622

Re: Let's see your no laser defense ideas!

Also I have a chest which inserts construction bots into that isolated logistics network in case they get destroyed as well (which they like to do as they are repairing a wall as 20 biters are trying to break through.) Wait ... how? Do you keep each roboport out of range of its neighbor? I am in a ...
by Beeblebrox
Sat Aug 13, 2016 5:16 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Created a Robot Factory
Replies: 2
Views: 4481

Re: Created a Robot Factory

Gorgeous! Thank you for sharing it. Would you be so kind as to post the blueprint?
by Beeblebrox
Sat Aug 13, 2016 10:28 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: Let's see your no laser defense ideas!
Replies: 25
Views: 20622

Let's see your no laser defense ideas!

Here is mine. Seems to be over-kill and it's a bit resource intensive. Still, it's quite fun to see waves of biters crash and burn on these walls. Blueprint string: H4sIAAAAAAAA/8Va7W6jOBR9lSq/YYQdQkAVT7JaVTTxUGuJYQ2Z2W6Ud19DyBQSG+6xdrU/qirpse+959wvUI/1S1UfiurlLb8I1clOija/XFRxEvmm7Wol wp9FVW2Cpm7NH2...
by Beeblebrox
Fri Jul 29, 2016 8:01 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: 90 second rocket base
Replies: 4
Views: 7188

Re: 90 second rocket base

Perfect I'll square it up! I am so delighted to get this feedback from a community that has been such a great source of inspiration and support. I planned out the assembler ratios (not the smelters) with this tool http://rubyruy.github.io/factorio-calc/ but I forgot the additional rocket parts that ...
by Beeblebrox
Wed Jul 27, 2016 9:32 am
Forum: Energy Production
Topic: Steam for emergency only with status lights
Replies: 12
Views: 12475

Re: Steam for emergency only with status lights

Instead of trying to mirror your network drain on a trigger accumulator with lights, why not just connect your accumulator to the real network? Then you can isolate your steam power poles from your network poles with the new power switch, and set its turn on condition to A < 10. (in 0.13, the accumu...
by Beeblebrox
Mon Jul 25, 2016 11:53 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: 90 second rocket base
Replies: 4
Views: 7188

90 second rocket base

90s Rocket Base_annotated.jpg Here is my take on the beautiful and efficient designs of DaveMcW, Spock, DerivePi and others. My "innovation" if you can even call it that, is to use the new wait conditions to create an expandable load balancer with a closed-loop train circuit and a migrati...
by Beeblebrox
Mon May 30, 2016 3:49 pm
Forum: Gameplay Help
Topic: Could use help with this train station
Replies: 2
Views: 1706

Re: Could use help with this train station

Yes! Perfect. I made the modifications you suggested. Works ok afaik. Just went a little crazy with chain signals there on the left. Spattered them everywhere until stuff stopped blinking. Thank you!
by Beeblebrox
Tue May 24, 2016 10:15 pm
Forum: Gameplay Help
Topic: Could use help with this train station
Replies: 2
Views: 1706

Could use help with this train station

Is this the right idea or is it best to just start fresh? I've read many of the tutorials and posts on the subject but I'm still confused obviously ... I'm guessing two unloading stations on the same line was a bad idea. Thanks for any suggestions you can provide (particularly with signal placement ...

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