Search found 8 matches
- Sat Jul 09, 2016 11:13 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Circuit GUI 0.1.0
- Replies: 19
- Views: 30564
Re: [MOD 0.12.x] Circuit GUI 0.1.0
This functionality will probably be in the base game soon, methinks. Until then, I have to agree. I'd really like to see this mod get a full update, especially considering all the neat things you can do with the circuit network now.
- Sat Aug 22, 2015 2:56 am
- Forum: News
- Topic: Friday Facts #100 - So old
- Replies: 59
- Views: 48612
Re: FFF #100 - So old
Well, my kid and I had a good laugh over this one! We've been playing together and recently set up or first oil facility, which she had taken to referring to as, "Dad's Java Juice," because my morning cup of coffee has double the scoops of grounds that the manufacturer of the pot calls for...
- Mon Aug 03, 2015 11:25 pm
- Forum: General discussion
- Topic: What are your Factorio quirks?
- Replies: 35
- Views: 25388
Re: What are your Factorio quirks?
I use the horribly inefficient "Main Bus" for the entire early game, until I get logistics bots... then I just dump the end of the Bus into provider chests, which depletes the entire Bus.... It's terrible, but I do it every time and I can't seem to stop! One day I'm going to get fed up and...
- Sun Aug 02, 2015 10:00 am
- Forum: Mods
- Topic: [MOD 0.13.x] Cursed PI - v0.2.3
- Replies: 43
- Views: 53611
Re: [0.12.x] Cursed PI - v0.0.2
Yeah, I love this idea. Still getting crash from the burner inserters, but I don't think it's just them. The sound squeal is present in all inserters and sometimes regular speed inserters (PI) crash the game. Can't seem to come up with reproducible method... dunno. I'd hate to have to switch to the ...
- Sat Aug 01, 2015 8:06 am
- Forum: Mods
- Topic: [MOD 0.13.x] Cursed PI - v0.2.3
- Replies: 43
- Views: 53611
Re: [0.12.x] Cursed PI - v0.0.2
Burner Inserter (PI) causes Unhandled exception and crashes the game when it first tries to fuel it's self. Game version: 12.2 0.003 2015-08-01 00:58:58; Factorio 0.12.2 (Build 16229, win64) 0.003 Operating system: Windows 10 0.003 Read data path: C:/Program Files/Factorio/data 0.003 Write data path...
- Wed Sep 24, 2014 4:33 am
- Forum: News
- Topic: Friday Facts #52 - Ups and Downs
- Replies: 32
- Views: 27999
- Wed Jun 04, 2014 7:43 pm
- Forum: General discussion
- Topic: Version 0.10.0 (anticipation thread)
- Replies: 21
- Views: 9745
Re: Version 0.10.0 (anticipation thread)
Personally, I think the Replays are being under-anticipated! I'm not sure how they'll work, but I'm hoping that I can use them, during gameplay, to hunt down the occasional gap in my defenses (You know; "Where did those Biter's come from?? ") And to show off some of the cool things that ha...
- Mon May 26, 2014 5:52 am
- Forum: Videos
- Topic: My latest base in 0.9.6 - Very Organized
- Replies: 20
- Views: 17853
Re: My latest base in 0.9.6 - Very Organized
First post! Anyways, every smart inserter is automagically wired into the logistic network. Make a central stockpile of storage chests then just tell the smart inserters on the output of your factories to only extract products when the system has less than a specified number of items in storage.