Search found 21 matches

by OldVamp
Sat Nov 02, 2024 5:44 pm
Forum: Maps and Scenarios
Topic: LiteralSandbox Scenario
Replies: 1
Views: 6214

Re: LiteralSandbox Scenario

update bump
by OldVamp
Sat Oct 26, 2024 9:28 pm
Forum: Ideas and Suggestions
Topic: Better mechanism for hand building over ghosts before robots
Replies: 66
Views: 16072

Re: Blueprint "paint" mode before robots

I was thinking about this today, "It would be nice to just hold q (pipette) and click drag over the blueprints."
by OldVamp
Sat Oct 26, 2024 4:21 pm
Forum: Ideas and Suggestions
Topic: [2.0.11] Blueprint Pamamater Checkbox "Can Make"
Replies: 0
Views: 44

[2.0.11] Blueprint Pamamater Checkbox "Can Make"

I would like to see a blueprint parameter checkbox added "Can Make" or "Can Build" to limit the Recipe selection of products at placement to what the machine can build.
by OldVamp
Tue Oct 22, 2024 2:36 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [2.0.8] Blueprint Hover Menu too wide
Replies: 1
Views: 869

[Rseding91] [2.0.8] Blueprint Hover Menu too wide

Hovering over a blueprint book in the hot bar shows more slots than the menu background is wide
these blueprint books are pre 2.0
20241022092928_1.jpg
20241022092928_1.jpg (784.77 KiB) Viewed 869 times
by OldVamp
Sat Oct 07, 2023 7:06 pm
Forum: Ideas and Suggestions
Topic: Change train station already added to schedule
Replies: 13
Views: 4928

Re: Change train station already added to schedule

Bump for further consideration
Copy/Paste train settings, just change the stations.
train schedule upgrade.png
train schedule upgrade.png (1.36 MiB) Viewed 2078 times
by OldVamp
Sat May 06, 2017 7:34 pm
Forum: Ideas and Suggestions
Topic: Train Wait Condition: Loco Inventory Full
Replies: 8
Views: 3642

Re: Train Wait Condition: Loco Inventory Full

5 seconds of inactivity covers this condition
by OldVamp
Sat May 06, 2017 7:24 pm
Forum: Ideas and Suggestions
Topic: [0.15.9] [QOL] Requests
Replies: 0
Views: 701

[0.15.9] [QOL] Requests

Default logistic network connected inserters (and maybe other things) to less than < Copy recipe from assembly machine to inserter copies item to logistic compare box. Clicking the active or completed research icon centers the scroll window on that research, or opening the research window does this....
by OldVamp
Sat Apr 29, 2017 8:37 pm
Forum: Ideas and Suggestions
Topic: [0.15.4][QOL] Remember Scrollbar Location in Blueprint Books
Replies: 0
Views: 760

[0.15.4][QOL] Remember Scrollbar Location in Blueprint Books

When reordering, editing, inserting, blueprints in a book it jumps to the top when finished.
by OldVamp
Tue Apr 25, 2017 6:52 pm
Forum: Not a bug
Topic: [0.15.1] chests prioritized over building ghosts
Replies: 4
Views: 1499

Re: [0.15.1] chests prioritized over building ghosts

I had plenty of resources. What I didn't have was enough furnaces, and I needed more furnaces to make more furnaces. The fixes were to: stop research to stop requests and wait for the chests to fill up or make them by had to bypass the chests or build a lower tier furnace to make higher tier ones (g...
by OldVamp
Tue Apr 25, 2017 6:37 pm
Forum: Not a bug
Topic: [0.15.1] chests prioritized over building ghosts
Replies: 4
Views: 1499

Re: [0.15.1] chests prioritized over building ghosts

It caused a major slow down in my expansion, I was trying to get more steel to build more electric furnaces, but couldn't because they were being eaten by the existing processes.
Might be something to look at in a balancing pass.
by OldVamp
Tue Apr 25, 2017 6:25 pm
Forum: Not a bug
Topic: [0.15.1] chests prioritized over building ghosts
Replies: 4
Views: 1499

[0.15.1] chests prioritized over building ghosts

I placed a bank of new electric furnaces via blueprint and they are not getting built. They are being made, but they are all going to the requester chests running science production packs. The new furnaces were eventually placed after the chests filled up. These should likely be distributed between ...
by OldVamp
Wed Jan 25, 2017 2:33 am
Forum: Tools
Topic: Image to tile script converter
Replies: 0
Views: 1766

Image to tile script converter

I have posted the tool and source code I made to make the logo on the sandbox scenario
viewtopic.php?f=36&t=40181
here
https://github.com/OldVamp/Factorio-Ima ... r/releases
by OldVamp
Sat Jan 21, 2017 9:02 am
Forum: Maps and Scenarios
Topic: LiteralSandbox Scenario
Replies: 1
Views: 6214

LiteralSandbox Scenario

I have made a Literal Sandbox Scenario for testing builds and tutorials. It features super rich resources factorio logo always day cheat mode all research all recipes Enemy spawn settings are still respected, except for starting area size, which is always 'really-big' preview.png The files: 2.0.13 L...
by OldVamp
Thu Jan 05, 2017 6:30 am
Forum: Modding help
Topic: Insert blueprints into blueprint-book
Replies: 4
Views: 2036

Re: Insert blueprints into blueprint-book

That did the trick. Thank you very much. player.insert{name="blueprint-book", count=1} local inventories = {player.get_inventory(defines.inventory.player_quickbar), player.get_inventory(defines.inventory.player_main)} for _, inv in pairs(inventories) do for i=1,#inv do local itemStack = in...
by OldVamp
Thu Jan 05, 2017 5:01 am
Forum: Modding help
Topic: Insert blueprints into blueprint-book
Replies: 4
Views: 2036

Re: Insert blueprints into blueprint-book

Nexela wrote:You need to get the equipment grid for the item
That doesn't seem to work
Factorio 0.14.21 wrote:attempt to index field 'grid' (a nil value)
by OldVamp
Thu Jan 05, 2017 4:18 am
Forum: Modding help
Topic: Insert blueprints into blueprint-book
Replies: 4
Views: 2036

Insert blueprints into blueprint-book

I am setting up a custom quick start scenario and would like to start players off with a full (blank) blueprint book. I cant seem to put together the right combination of words and functions to complete the task during the on_player_created event. This is what I have: player.insert{name="bluepr...
by OldVamp
Sat Jul 16, 2016 9:58 pm
Forum: Ideas and Suggestions
Topic: Merge requester chest settings on blueprint placement
Replies: 4
Views: 2690

Re: Merge requester chest settings on blueprint placement

maybe if it was a separate blueprint, say an "upgrade plan" you could slap over an old build to swap out to higher grade machines and modules, and mark other stuff for removal in the way. That could merge request and such. Like when upgrading from a 2 wide furnace with a placeholder belt t...
by OldVamp
Sat Jul 16, 2016 6:38 pm
Forum: Ideas and Suggestions
Topic: Improvment to Roboports Charging
Replies: 15
Views: 5199

Re: Inprovment to Roboports Charging

It seems like roboports should have more charging pads
they hold 350 bots, if it followed the same ratio as a personal roboport (1/5) it would have 70 charging pads
could they have at least 8-16?
by OldVamp
Sun Jul 03, 2016 12:48 am
Forum: Resolved Problems and Bugs
Topic: [All versions] [kovarex] Removing walls above resources
Replies: 50
Views: 37694

Re: Removing walls above resources

Code: Select all

if (deconstruct button/ mine button held)
    if (direction(s) key also held)
        if (resource type == ore)
            do nothing
        else
            deconstruct
        end if
    else
        deconstruct / mine
    end if
end if
by OldVamp
Tue Jun 28, 2016 1:16 am
Forum: Duplicates
Topic: [0.13.00] satellites not inserted into rockets
Replies: 1
Views: 834

[0.13.00] satellites not inserted into rockets

inserters don't seem to insert satellites into rockets anymore.
from assembling machine 3 to rocket silo
i tried various inserters.

tried from saves on 12.35 that worked previously

win 10
steam
13.00

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