Search found 5 matches

by StompDonkey
Wed Jun 08, 2016 3:26 am
Forum: Mods
Topic: [MOD 0.18] Orbital Ion Cannon 1.8.2
Replies: 502
Views: 344410

Re: [MOD 0.12.33] Orbital Ion Cannon 1.2.1

Supercheese wrote:You can add longer range in the config all you like, and you shouldn't encounter too many problems if you have only a couple auto-targeters. But performance problems can arise if you have more than a dozen of them all scanning 500+ tile radii around themselves...
how?
by StompDonkey
Tue Jun 07, 2016 2:11 am
Forum: Mods
Topic: [Mod Compilation 0.12.11+]Unofficially updated mods 22.10.15
Replies: 29
Views: 36712

Re: [Mod Compilation 0.12.11+]Unofficially updated mods 22.10.15

hey dude i cant get this supreme warfare to work, any ideas? its giving me a message saying nil value.
by StompDonkey
Mon Jun 06, 2016 11:28 pm
Forum: Mods
Topic: [MOD 0.12.1] Supreme Warfare - 1.0.5
Replies: 139
Views: 170603

Re: [MOD 0.12.1] Supreme Warfare - 1.0.5

i cant get this to work, im getting the notice __ SupremeWarfare__/control.lua:46: attempt to index global 'game' (a nil value) error every time i try and load up a game. i reeeally want artilery and i cant find a mod that has it and that works. *edit* ok i just read this entire post and this issue ...
by StompDonkey
Sat Jun 04, 2016 7:32 am
Forum: Mods
Topic: [MOD 0.12.35] Logistics Railway 1.0.8
Replies: 87
Views: 67822

Re: [MOD 0.12.33] Logistics Railway 1.0.8

so i cant get this to work...
by StompDonkey
Wed Jun 01, 2016 7:52 pm
Forum: Mods
Topic: [MOD 0.12.x] AdvancedEquipment_0.5.7
Replies: 138
Views: 129138

Re: [MOD 0.12.x] AdvancedEquipment_0.5.7

i really like this idea but i have noticed that in order to research, produce and upgrade as you go either requires zero alien artifacts, too many alien artifacts or simply does not require the expected prerequisite whatsoever. for example the laser mini gun does not require the mini gun mk 2, the p...

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