Code: Select all
/c game.get_surface(1).find_entities_filtered{area = {{-100000, -10000}, {100000, 10000}}, type= "car"}[1].teleport(game.player.character.position)
Code: Select all
/c game.get_surface(1).find_entities_filtered{area = {{-100000, -10000}, {100000, 10000}}, type= "car"}[1].teleport(game.player.character.position)