Search found 9 matches
- Tue Sep 06, 2016 4:50 pm
- Forum: Outdated/Not implemented
- Topic: Factorio discount codes for steam license owners?
- Replies: 5
- Views: 7284
Re: Factorio discount codes for steam license owners?
Im pretty sure the producers has very little influence on discounts (and perhaps even price in general) once they signed an agreement with steam...
- Thu Jul 28, 2016 12:32 pm
- Forum: Ideas and Suggestions
- Topic: When you run into a tree when building, stop, don't sidestep
- Replies: 9
- Views: 3997
Re: When you run into a tree when building, stop, don't sidestep
could such a feature be a problem when figthing critters? would you be able to run/escape trough a forrest without stopping every time you run into a tree??
- Mon Jun 20, 2016 4:56 pm
- Forum: Ideas and Suggestions
- Topic: Remove or Miniaturize Circuit Networks
- Replies: 99
- Views: 40558
Re: Remove or Miniaturize Circuit Networks
Hey Im gonna post these thoughts here, since this is the closets i could find to this topic using the search function. Pls move this(or ask me to move it) if its out of place. Ive played a few hundred hours of factorio so far, and I find that the circuit network has an annoying setup. - I love the i...
- Tue Jun 07, 2016 8:11 pm
- Forum: Ideas and Suggestions
- Topic: [Suggestion] Uses for wood (if mass wood farming happens)
- Replies: 9
- Views: 3887
Re: [Suggestion] Uses for wood (if mass wood farming happens)
Ill ad some ideas on use of wood and forrests. 1. I think forrest (green trees) should help remove/slow down polution. (by a small margin, but enough to make big forrests have a noticeable effect ) 2. What should wood be used for as a material: 1. Early/cheap defensive structures like fences??.. wel...
- Tue Jun 07, 2016 6:28 pm
- Forum: Ideas and Suggestions
- Topic: Forklifts to move around chests
- Replies: 21
- Views: 10823
Re: Forklifts to move around chests
the idea is not bad. But there are other solutions to the problem of moving stuffed chests. Personally i always carry some roboports and a few active provider chests. - Say i have 20 steel chests stuffed with iron that i want to move a mile or so. I connect it to the logistic network with roboports ...
- Sun Jun 05, 2016 2:39 pm
- Forum: Ideas and Suggestions
- Topic: Train station skipping conditions
- Replies: 143
- Views: 70570
Re: Train station skipping conditions
[quote]One problem is, that more and more control of the train behavior will be inside of the train. But it should be outside. Why? Cause a train is just one train. But we need to think to many trains. Routes. /quote] Hmm how will a train behave if the train station gets turned off while the train i...
- Sun Jun 05, 2016 8:55 am
- Forum: General discussion
- Topic: End game theory and gameplay ideas
- Replies: 38
- Views: 24190
Re: End game theory and gameplay ideas
This is just a thought.. Were stuck on a planet with an endless amount of ressources and we manage to build square miles after square mile of factories... And now we have the option of flying home to our good old 3 room appartment and an average space engeneer salary..???.. Well - were rich on this ...
- Sat Jun 04, 2016 4:59 pm
- Forum: Ideas and Suggestions
- Topic: The Overall Game: what should be in the next updates?
- Replies: 9
- Views: 3335
Re: The Overall Game: what should be in the next updates?
hey First of all Id like to state that i find this game to be a game of complexity and management. And i like that, at least the complexity part :) So in my oppinion this game should focus on enhancing and evolving these features. Overall I think the logical storyline follow-up could be something li...
- Sat Jun 04, 2016 11:21 am
- Forum: Ideas and Suggestions
- Topic: train wagons - gun wagon and roboport wagon
- Replies: 3
- Views: 2324
train wagons - gun wagon and roboport wagon
- I honestly dont know if this has been suggested before - And i also dont know if it makes sense to implement these things. That depends on what kind of endgame the developers are going for. My suggestion is generally about having a mobile repair / construction station, sort of a service wagon that...