Search found 10 matches

by Vandsaz
Sat Mar 02, 2019 11:58 pm
Forum: Technical Help
Topic: 0.16 Audio Bug? [SOLVED]ish kinda, I found a work-around
Replies: 0
Views: 817

0.16 Audio Bug? [SOLVED]ish kinda, I found a work-around

Whenever I try to connect power to my assembling machine it gives me this error, Audio Clip Sample __base__/sound/idle1.ogg not loaded, anyone else experience this? This is a fatal error which crashes my game. EDIT: idk, i fiddled around with the idle1 file copying it and pasting it, and I just gave...
by Vandsaz
Fri Aug 11, 2017 4:51 pm
Forum: Duplicates
Topic: Space between heat exchangers.
Replies: 2
Views: 1419

Re: Space between heat exchangers.

ssambdar wrote:It's declared as "not a bug": viewtopic.php?f=23&t=47937
Oh didn't see that, thanks.
by Vandsaz
Fri Aug 11, 2017 2:22 am
Forum: Not a bug
Topic: [for 0.16][0.15.32] Seeds 4 and 5 give same map
Replies: 2
Views: 2529

Re: [for 0.16][0.15.32] Seeds 4 and 5 give same map

Some of the trees are different.
by Vandsaz
Fri Aug 11, 2017 2:21 am
Forum: Duplicates
Topic: Space between heat exchangers.
Replies: 2
Views: 1419

Space between heat exchangers.

I can sneak through the heat exchangers, even though they are moving steam between themselves.
by Vandsaz
Tue Jun 06, 2017 8:42 pm
Forum: Ideas and Suggestions
Topic: Underground Power Lines
Replies: 4
Views: 2092

Re: Underground Power Lines

I think what would be better for this game would be simple power transfer to anything immediately adjacent to something powered, either up to a certain number of tiles (like Sim City) or infinite. It doesn't make sense to have to wire everything independently. Exactly, while posting this I thought ...
by Vandsaz
Tue Jun 06, 2017 8:08 pm
Forum: Ideas and Suggestions
Topic: Underground Power Lines
Replies: 4
Views: 2092

Underground Power Lines

So, say you have a very dense area of power usage (In my example, the boiler setup). I lose production with the need of power poles in the area, I understand that that is small and a substation could do it, but power poles get also get in the way of conveyer belt systems as well. Also it would get r...
by Vandsaz
Sun Sep 11, 2016 2:09 am
Forum: Bob's mods
Topic: [0.14.x] Bob's Mods: General Discussion
Replies: 430
Views: 178274

Re: [0.14.x] Bob's Mods: General Discussion

All of my bob's mods are red it says they aren't compatible with the current version. Steam says that I am up to date so is it bob's mods or me? I got rid of Revamp and it's the same problem It means that you have to update your mods or you are running a .13 version of factorio on a .14 version of ...
by Vandsaz
Sat Sep 10, 2016 9:08 pm
Forum: Bob's mods
Topic: [0.14.x] Bob's Mods: General Discussion
Replies: 430
Views: 178274

Re: [0.14.x] Bob's Mods: General Discussion

All of my bob's mods are red it says they aren't compatible with the current version. Steam says that I am up to date so is it bob's mods or me?
I got rid of Revamp and it's the same problem
by Vandsaz
Sat Jun 04, 2016 3:02 pm
Forum: General discussion
Topic: Inserters
Replies: 7
Views: 2972

Re: Inserters

Thanks
by Vandsaz
Sat Jun 04, 2016 2:56 pm
Forum: General discussion
Topic: Inserters
Replies: 7
Views: 2972

Inserters

I always thought that it would be cool to have a pivoted inserter which could take something from a chest or belt in front of it then put it in something to the right or left of it for tight spaces. I found the need for such an item for many times to make tight collection spots.

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