Search found 10 matches
- Sat Mar 02, 2019 11:58 pm
- Forum: Technical Help
- Topic: 0.16 Audio Bug? [SOLVED]ish kinda, I found a work-around
- Replies: 0
- Views: 817
0.16 Audio Bug? [SOLVED]ish kinda, I found a work-around
Whenever I try to connect power to my assembling machine it gives me this error, Audio Clip Sample __base__/sound/idle1.ogg not loaded, anyone else experience this? This is a fatal error which crashes my game. EDIT: idk, i fiddled around with the idle1 file copying it and pasting it, and I just gave...
- Fri Aug 11, 2017 4:51 pm
- Forum: Duplicates
- Topic: Space between heat exchangers.
- Replies: 2
- Views: 1419
Re: Space between heat exchangers.
Oh didn't see that, thanks.ssambdar wrote:It's declared as "not a bug": viewtopic.php?f=23&t=47937
- Fri Aug 11, 2017 2:22 am
- Forum: Not a bug
- Topic: [for 0.16][0.15.32] Seeds 4 and 5 give same map
- Replies: 2
- Views: 2529
Re: [for 0.16][0.15.32] Seeds 4 and 5 give same map
Some of the trees are different.
- Fri Aug 11, 2017 2:21 am
- Forum: Duplicates
- Topic: Space between heat exchangers.
- Replies: 2
- Views: 1419
Space between heat exchangers.
I can sneak through the heat exchangers, even though they are moving steam between themselves.
- Tue Jun 06, 2017 8:42 pm
- Forum: Ideas and Suggestions
- Topic: Underground Power Lines
- Replies: 4
- Views: 2092
Re: Underground Power Lines
I think what would be better for this game would be simple power transfer to anything immediately adjacent to something powered, either up to a certain number of tiles (like Sim City) or infinite. It doesn't make sense to have to wire everything independently. Exactly, while posting this I thought ...
- Tue Jun 06, 2017 8:08 pm
- Forum: Ideas and Suggestions
- Topic: Underground Power Lines
- Replies: 4
- Views: 2092
Underground Power Lines
So, say you have a very dense area of power usage (In my example, the boiler setup). I lose production with the need of power poles in the area, I understand that that is small and a substation could do it, but power poles get also get in the way of conveyer belt systems as well. Also it would get r...
- Sun Sep 11, 2016 2:09 am
- Forum: Bob's mods
- Topic: [0.14.x] Bob's Mods: General Discussion
- Replies: 430
- Views: 178274
Re: [0.14.x] Bob's Mods: General Discussion
All of my bob's mods are red it says they aren't compatible with the current version. Steam says that I am up to date so is it bob's mods or me? I got rid of Revamp and it's the same problem It means that you have to update your mods or you are running a .13 version of factorio on a .14 version of ...
- Sat Sep 10, 2016 9:08 pm
- Forum: Bob's mods
- Topic: [0.14.x] Bob's Mods: General Discussion
- Replies: 430
- Views: 178274
Re: [0.14.x] Bob's Mods: General Discussion
All of my bob's mods are red it says they aren't compatible with the current version. Steam says that I am up to date so is it bob's mods or me?
I got rid of Revamp and it's the same problem
I got rid of Revamp and it's the same problem
- Sat Jun 04, 2016 3:02 pm
- Forum: General discussion
- Topic: Inserters
- Replies: 7
- Views: 2972
Re: Inserters
Thanks
- Sat Jun 04, 2016 2:56 pm
- Forum: General discussion
- Topic: Inserters
- Replies: 7
- Views: 2972
Inserters
I always thought that it would be cool to have a pivoted inserter which could take something from a chest or belt in front of it then put it in something to the right or left of it for tight spaces. I found the need for such an item for many times to make tight collection spots.