Search found 69 matches

by hyspeed
Thu Jan 18, 2024 3:18 pm
Forum: Technical Help
Topic: [1.1.102] "Version mismatch detected!"
Replies: 1
Views: 572

[1.1.102] "Version mismatch detected!"

Hi, I am getting this error after updating to 1.1.102: ``` Version mismatch detected! You are running version 1.1.102 (build 62103). Server is running version 1.1.102 (build 62097). ``` I am hosting a headless server on Windows 10 (my old PC) and downloaded the experimental from the website (https:/...
by hyspeed
Mon Jul 10, 2023 1:41 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.87] Crash re-connecting to server "MultiplayerManager trying to create scenario but it exists already."
Replies: 1
Views: 614

[1.1.87] Crash re-connecting to server "MultiplayerManager trying to create scenario but it exists already."

1. After firing artillery at many nests using Artillery Bombardment Remote mod, the server couldn't keep up and my client showed the "Server Not Responding" modal with the progress bar. After a few attempts to pause / unpause, my client was disconnected. I chose Reconnect on the dialog. 2....
by hyspeed
Mon Sep 26, 2022 9:01 pm
Forum: Modding help
Topic: Allowing only biters to walk on water
Replies: 0
Views: 741

Allowing only biters to walk on water

Hi, I want to update my mod (https://mods.factorio.com/mod/CitiesOfEarth3) to allow biters & spitters to walk on water (not deep water). I've reviewed a couple of mods that do similar (https://mods.factorio.com/mod/walkable-water) & (https://mods.factorio.com/mod/Noxys_Swimming). I extracted...
by hyspeed
Sat Mar 26, 2022 12:09 am
Forum: Modding help
Topic: Adding "energy_usage" to "market"
Replies: 1
Views: 1147

Adding "energy_usage" to "market"

Hi, I'm wanting to use the market entity as a source for a teleporter entity but have it require energy to activate. I've created a data:extend and added some energy attributes to it, but the created entity doesn't require power. Is there an additional attribute I need to add for it to recognize it ...
by hyspeed
Tue Nov 30, 2021 10:56 pm
Forum: Mod portal Discussion
Topic: I can't log into mod portal
Replies: 26
Views: 7757

Re: I can't log into mod portal

Hi,

Firefox shows that I have 5 cookies for 'factorio.com', but it doesn't let me interact with them. I can't tell anything more than that. :(
I don't use FF, so if there is an extension that lets me manipulate cookies, I'll get it.
by hyspeed
Mon Nov 29, 2021 9:50 pm
Forum: Mod portal Discussion
Topic: I can't log into mod portal
Replies: 26
Views: 7757

Re: I can't log into mod portal

I was able to login using Firefox.

But that doesn't change that login is broken on the mod portal for some browsers.
by hyspeed
Sun Nov 28, 2021 11:34 pm
Forum: Mod portal Discussion
Topic: I can't log into mod portal
Replies: 26
Views: 7757

Re: I can't log into mod portal

I am unable to log into the mod portal today. I made an update to one of my mods last weekend (Nov 20, 2021) and need to make a bug fix. As with others, I got an error, cleared cookies, and now just get returned to the login page. Also (perhaps unrelated) the search function is not working. I have t...
by hyspeed
Thu May 20, 2021 10:49 pm
Forum: Modding help
Topic: Mod to boost Blue Science
Replies: 3
Views: 1582

Re: Mod to boost Blue Science

Thank you.

When I got into it, I realized the change I wanted to make was to the crafting time (aka energy_required).

I also learned that the quotes(") from this website don't go well with copy / paste. I got an ugly error about unexpected char(266). :)
by hyspeed
Thu May 20, 2021 1:51 am
Forum: Modding help
Topic: Mod to boost Blue Science
Replies: 3
Views: 1582

Mod to boost Blue Science

Hi, I'd like to create a simple mod that changes the output of Blue Science to twice what it currently provides. I've written a of couple mods, so I understand that part. What I don't know is how to change a recipe. Could someone post the basic structure of what I need to do to modify this? (I think...
by hyspeed
Wed May 19, 2021 10:26 pm
Forum: Multiplayer
Topic: Earth Economy Multiplayer Map HELP
Replies: 8
Views: 4994

Re: Earth Economy Multiplayer Map HELP

Hi, You might find my two mods a helpful starting point: https://mods.factorio.com/mod/FactorioEarth https://mods.factorio.com/mod/CitiesOfEarth I do not control spawning of resources for the entire planet in these mods, but adding that could be done through a module and startup option. As an aside,...
by hyspeed
Sun Apr 05, 2020 8:44 pm
Forum: Not a bug
Topic: [0.18.17] Constant Combinator Icons Do Not Rotate
Replies: 2
Views: 1163

[0.18.17] Constant Combinator Icons Do Not Rotate

Hi, 1. When I place a blueprint, the icons within the constant combinator do not rotate with the blueprint. - See attached image for an example. 2. The internal icons maintain their position. 3. I want the icons to rotate with the constant combinator. Additional Info: I use constant combinators when...
by hyspeed
Sat Apr 04, 2020 12:45 am
Forum: News
Topic: Friday Facts #341 - Audio, Artillery, Attenuation
Replies: 30
Views: 17376

Re: Friday Facts #341 - Audio, Artillery, Attenuation

When you do work on the UI sounds, can you add a control specific to muting the notification when someone types a message?

In multiplayer, a couple people typing can get really annoying. The only solution being to mute more sounds than I want.

thanks
by hyspeed
Sat Mar 21, 2020 3:23 pm
Forum: Mods
Topic: [MOD 1.1] Squeak Through 1.8.2
Replies: 119
Views: 129552

Re: [MOD 0.18] Squeak Through 1.8.0

Do you know if it is possible to have this type of functionality in a scenario (e.g. not a mod)?

I know there are limitations to scenarios that they can't extend / modify the data object.

thanks
by hyspeed
Sat Aug 17, 2019 3:12 am
Forum: Maps and Scenarios
Topic: Factorio Abandoned Colony/Cities (WIP and really large map)
Replies: 75
Views: 68018

Re: Factorio Abandoned Colony/Cities (WIP and really large map)

I have explored this scenario using a train as much as I can.

This is a fantastic creation!

Much appreciation to you, the Creator.

jon
by hyspeed
Sun Feb 17, 2019 5:42 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Roboport Grid Layout v04
Replies: 12
Views: 25546

Re: Roboport Grid Layout v04

Hey maybe it's a bit too late, but "Book: Outposts, Depots, Power, Rails v04" URL leads to 404. Would be nice to fix that. Thanks! :) I plan to release a version 6 once 0.17 drops and I re-do science. I've made lots of improvements and am wanting to share! jon Oh I see, makes lots of sens...
by hyspeed
Sat Feb 16, 2019 10:51 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Roboport Grid Layout v04
Replies: 12
Views: 25546

Re: Roboport Grid Layout v04

FuryFairy wrote: ↑Sat Feb 16, 2019 1:20 pm Hey maybe it's a bit too late, but "Book: Outposts, Depots, Power, Rails v04" URL leads to 404. Would be nice to fix that. Thanks!
:)

I plan to release a version 6 once 0.17 drops and I re-do science. I've made lots of improvements and am wanting to share!

jon
by hyspeed
Sat Oct 06, 2018 10:56 pm
Forum: Modding help
Topic: Deleted Resource Help
Replies: 6
Views: 2349

Re: Deleted Resource Help

Just out of curiosity, which idiot (mod) is running around deleting base prototypes like that instead of removing the autoplace? Omnimatter. And it removes the autoplace too: data.raw.resource["crude-oil"] = nil data.raw["autoplace-control"]["crude-oil"] = nil data.raw...
by hyspeed
Sat Oct 06, 2018 4:01 am
Forum: Modding help
Topic: Deleted Resource Help
Replies: 6
Views: 2349

Re: Deleted Resource Help

Thank you.

(I would love to be smart enough to figure that out by reading the API docs.) :)

jon
by hyspeed
Sat Oct 06, 2018 2:42 am
Forum: Modding help
Topic: Deleted Resource Help
Replies: 6
Views: 2349

Deleted Resource Help

Hi, I have a mod (Factorio World) that spawns basic resources when a player is teleported to a location: surface.create_entity({name="crude-oil", amount=START_OIL_AMOUNT, position={oil_patch_x, oil_patch_y}}) (This is done in a script called from control.lua.) However, I have learned that ...

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