Search found 115 matches
- Fri Jul 07, 2017 5:55 am
- Forum: Angels Mods
- Topic: [0.17.x] ShinyAngelGFX
- Replies: 91
- Views: 49045
Re: [0.15.x] ShinyAngelGFX
It's not a huge deal, just something that struck me as odd. Makes sense though if they are doing some sort of color shift outside of your control though.
- Fri Jul 07, 2017 4:49 am
- Forum: Angels Mods
- Topic: [0.17.x] ShinyAngelGFX
- Replies: 91
- Views: 49045
Re: [0.15.x] ShinyAngelGFX
It looks like the ghost for the mk3 induction furnace is wrong. It's colored like a mk4 induction furnace. Not sure if this affects others or not.
- Wed Jul 05, 2017 6:43 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3791
- Views: 1423761
Re: Development and Discussion
Any chance to get Mk3/Mk4 washing stations?
- Tue Jul 04, 2017 3:39 pm
- Forum: Bob's mods
- Topic: Bob's Mod Graphics Update Discussion
- Replies: 132
- Views: 81842
Re: Bob's Mod Graphics Update Discussion
Confirmed the changes look amazing. Thanks so much for your time on this. Tedious changes like this would drive me nuts to do.
- Tue Jul 04, 2017 6:28 am
- Forum: Bob's mods
- Topic: Bob's Mod Graphics Update Discussion
- Replies: 132
- Views: 81842
Re: Bob's Mod Graphics Update Discussion
Sorry for another, yay for days off and time to really play. Looks like the connection to vanilla storage tanks is also weird. tank connection.PNG This might also be fixed with your cap changes, but wanted to show another way that specific view of a pipe is behaving badly. Thanks for taking your tim...
- Tue Jul 04, 2017 3:03 am
- Forum: Bob's mods
- Topic: Bob's Mod Graphics Update Discussion
- Replies: 132
- Views: 81842
Re: Bob's Mod Graphics Update Discussion
I also think fix 3 is the best of the available options. I don't know if this is a problem with the pipes or with factorissimo, but there is also another bug that happens with Factorissimo 2's bulk transfer pipes when the connection is pipe on top, then bulk transfer pipe on bottom: factorissimo tra...
- Tue Jul 04, 2017 1:02 am
- Forum: Bob's mods
- Topic: Bob's Mod Graphics Update Discussion
- Replies: 132
- Views: 81842
Re: Bob's Mod Graphics Update Discussion
Latest pipe update has an odd thing when you are attaching an underground pipe from top to bottom:
- Mon Jul 03, 2017 10:35 pm
- Forum: Bob's mods
- Topic: Nuclear ideas (Thorium and others)
- Replies: 69
- Views: 35731
Re: Nuclear ideas (Thorium and others)
In theory you can use Deuterium as some sort of fuel, a fusion fuel that makes Helium, or just burn it in oxygen to make heavy water, as if it were hydrogen(But with this one, what would be the point, when you already have hydrogen) And heavy water is apparently used as a neutron absorption fluid i...
- Sat Jul 01, 2017 2:55 pm
- Forum: Bob's mods
- Topic: Bob's Mod Graphics Update Discussion
- Replies: 132
- Views: 81842
Re: Bob's Mod Graphics Update Discussion
Oh man, i love it. The copper pipes having the weird spots where the color overlay doesn't quite work has always annoyed the crap out of me. These look amazing.
- Tue Jun 27, 2017 1:42 am
- Forum: Bob's mods
- Topic: [0.15.x] Bob's Mods: General Discussion
- Replies: 1047
- Views: 360231
Re: [0.15.x] Bob's Mods: General Discussion
Hello there, new to Factorio modding, experienced with modding other games. Where do I go for some fort of "table of contents" with an actual useful description of what each individual mod does and how it affects gameplay? So far all I'm keenly understanding is that it introduces new type...
- Mon Jun 19, 2017 3:36 am
- Forum: Ideas and Requests For Mods
- Topic: Net Production Statistics Mod - Request
- Replies: 1
- Views: 966
Net Production Statistics Mod - Request
Is as the name states. Right now we have production statistics and consumption statistics. It'd be stellar if we could have a 3rd option that shows the net usage. (basically Production-Consumption) Graphs are nice, but just having a simple net would be sufficient.
- Sun Jun 18, 2017 7:30 pm
- Forum: Bob's mods
- Topic: [.14] Where can I find Cobaltite?
- Replies: 7
- Views: 6952
Re: [.14] Where can I find Cobaltite?
Advanced copper processing is only made in Chemical Furnaces or Multi-Purpose Furnaces.
- Thu Jun 15, 2017 4:10 am
- Forum: Mods
- Topic: [Mod 0.15] Omnimatter
- Replies: 31
- Views: 15326
Re: [Mod 0.15] Omnimatter
Posted this on the mod portal, but didn't see a response. Found a bug in Omnilibrary+Omniscience: I have a rather extensive mod-list, which if necessary I can gather, but it's basically Bobs+Angels+LTN. If I enable omnimatter_science I get an error in omnilib/prototypes/functions.lua:174:attempt to ...
- Sun Jun 11, 2017 10:46 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.1] Bob's Greenhouse mod
- Replies: 101
- Views: 79411
Re: [0.12.x][v0.12.1] Bob's Greenhouse mod
How about there are 2 recipes. Level 1 without Fertalizer gives no seeds and X wood. Level 2 with fertalizer gives seeds and X2 wood. (or whatever the balance ends up being). Then you can have the simple less efficient mechanic and a more complicated mechanic for later. (it isn't like that's an unpr...
- Sun Jun 11, 2017 4:40 am
- Forum: Bob's mods
- Topic: Nuclear ideas (Thorium and others)
- Replies: 69
- Views: 35731
Re: Thorium ideas
Too low TWR unusable. Try project orion :) That may be true for the first stage, but nuclear rockets would be AMAZING for second stages. With a nuclear second stage, you wouldn't need a third stage. There is that pesky minor bit that in the event of catastrophic failure you get to spread radioactiv...
- Sat Jun 10, 2017 4:37 am
- Forum: General discussion
- Topic: how long does 'experimental' take?
- Replies: 13
- Views: 4770
Re: how long does 'experimental' take?
Experimental never takes long enough. Most of the bugs are freaking hilarious. I've found the game to be extremely stable. I may just not notice them though True, that said, I just finished a 70 hour fresh game on .15. Sure I ran into a few annoyances, but the worst stuff was fixed within a day. :)
- Sat Jun 10, 2017 4:35 am
- Forum: General discussion
- Topic: Parallel Computing and Factorio
- Replies: 14
- Views: 8014
Re: Parallel Computing and Factorio
There are many issues with your solution to the problem, but really it comes down to just one that means your plan can never work the way factorio is designed. Because factorio uses a deterministic design it means that each player runs the entire simulation on their system. If you've ever played onl...
- Fri Jun 09, 2017 5:35 am
- Forum: Bob's mods
- Topic: Nuclear ideas (Thorium and others)
- Replies: 69
- Views: 35731
Re: Thorium ideas
Oh oh. How about as an alternative rocket fuel for launches? NUCLEAR ROCKET FUEL! there are actual nuclear rocket engines proposed, and RTG's (Radiothermal generator) are a thing for satellites/rovers. Not so much. RTG's have such abysmal efficiency it'd be basically impossible to launch a rocket w...
- Fri Jun 09, 2017 3:14 am
- Forum: Bob's mods
- Topic: Nuclear ideas (Thorium and others)
- Replies: 69
- Views: 35731
Re: Thorium ideas
Oh oh. How about as an alternative rocket fuel for launches? NUCLEAR ROCKET FUEL! there are actual nuclear rocket engines proposed, and RTG's (Radiothermal generator) are a thing for satellites/rovers. Not so much. RTG's have such abysmal efficiency it'd be basically impossible to launch a rocket w...
- Thu May 25, 2017 5:03 am
- Forum: Bob's mods
- Topic: [0.15.x] Bob's Mods: General Discussion
- Replies: 1047
- Views: 360231
Re: [0.15.x] Bob's Mods: General Discussion
(not a chemist, using a wiki, treat accordingly) With sodium hydroxide, it appears it is most commonly used in its aqueous state. It also appears that it can be used in that state to scrub oil of sulfur dioxide. I know there is a sulfur processing option in bob's oil, but what if that version requir...