Search found 316 matches
- Sun Oct 13, 2024 8:49 am
- Forum: News
- Topic: Friday Facts #431 - Gleba & Captivity
- Replies: 158
- Views: 32292
Re: Friday Facts #431 - Gleba & Captivity
Nice work team. Dry Hairy Tree here - very long time no see! When it comes to plants accumulating metals... it's totally doable. Hyperaccumulators are a subset of plants being explored for their potential to help clean toxic sites from mining, military and agriculture. Some of these can accumulate u...
- Tue Feb 11, 2020 7:13 pm
- Forum: News
- Topic: Friday Facts #321 - Countdown
- Replies: 71
- Views: 38454
Re: Friday Facts #321 - Countdown
Just to belatedly reply re: my faffing about with a prototype for so long. The concept was to mimic nature, which (at least previously) takes care of itself. This was not created for making money, but solving problems. Efficiency is a big deal. To an accountant it means more $$; to a game developer ...
- Wed Nov 20, 2019 2:33 am
- Forum: Show your Creations
- Topic: Some Dry Stuff
- Replies: 81
- Views: 47530
Re: Some Dry Stuff
Well, I got greedy for more oil and my outpost was overrun when it polluted an alien base. Still, I learned a bit about the pollution mechanics and energy consumption - so no worries. Been busy lately and when I start playing Factorio I feel guilty. This is a hangover from 'dealing with' depression ...
- Wed Nov 20, 2019 2:19 am
- Forum: News
- Topic: Friday Facts #321 - Countdown
- Replies: 71
- Views: 38454
Re: Friday Facts #321 - Countdown
As you folks know - you do an amazing job. The thing is, there is danger of you doing your job too well, and I believe you might have recognised this as you've finally released a release date. Perfectionism, while useful in some circumstances, can be deadly in business. But cheap shoddy goods - we'v...
- Tue Nov 05, 2019 9:28 pm
- Forum: Show your Creations
- Topic: Some Dry Stuff
- Replies: 81
- Views: 47530
Re: Some Dry Stuff
OK. 38 MW usage and pollution is holding - even receding a little. Clean Green 03.jpg Changes made. Converted coal smelting to electric. Upgraded all assemblers from grey to blue (from 4/m pollution per machine down to 3/m). Got mining efficiency two so 20% less mining required. I definitely need mo...
- Tue Nov 05, 2019 3:55 am
- Forum: Show your Creations
- Topic: Some Dry Stuff
- Replies: 81
- Views: 47530
Clean Green
Picked up the game after a bit of a break. Trying to see if I can get off the planet without engaging the enemy OR turtling forever. My settings here: Alien Expansion = Off; Starting Area = Max. The initial idea was to go solar power ASAP without dawdling too much and see how that alters things. I d...
- Fri Jun 21, 2019 8:49 pm
- Forum: News
- Topic: Friday Facts #300 - Special edition
- Replies: 49
- Views: 26822
Re: Friday Facts #300 - Special edition
That was really interesting. A lot of skills and individual thinkers/problem solvers - helps explain the attention to detail we get to enjoy. Bit of a sausage fest - do ladies apply for your jobs? :lol: Great to see Kovarex looking so trim and well. Some team members might benefit from some organise...
- Sun May 05, 2019 6:51 pm
- Forum: News
- Topic: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan
- Replies: 124
- Views: 62404
Re: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan
Another thing to consider with marketing is the widely disparate age groups you cater for. From kids to old(er) types like myself. I noted Nephrums is sporting some grey himself - even our experts 'have experience'... ;) How about a free prostrate check with every game sold... Actually, I'm just thi...
- Sun May 05, 2019 8:29 am
- Forum: News
- Topic: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan
- Replies: 124
- Views: 62404
Re: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan
Wrote a lot of advertorials back in the day when I edited a paper. I managed to halve the ad space doing this (and bringing in sponsors who aligned with the values of the publication). The public were appreciative. Anytime you can stop bludgeoning folk with blunt advertising tactics you will receive...
- Thu May 02, 2019 11:19 pm
- Forum: Show your Creations
- Topic: Some Dry Stuff
- Replies: 81
- Views: 47530
Re: Some Dry Stuff
Yeah. Manually refueling inserters doesn't work for me either. Will bots do it? The locals are no longer the dominant species on the map. 0.17 6.jpg Note in my wall arrangement I have a line of crenelations - there are gaps behind the short wall sections in the front of these, biters can get in but ...
- Wed May 01, 2019 9:10 pm
- Forum: Show your Creations
- Topic: Some Dry Stuff
- Replies: 81
- Views: 47530
Re: Some Dry Stuff
So I was 'just going to' add high tech science...
More mining, more power, more oil stuff, more lasers, more smelting, more landfill, rail, move wall a bit to accommodate ores...
Still haven't built the high tech stuff. But I'm nearly prepared
More mining, more power, more oil stuff, more lasers, more smelting, more landfill, rail, move wall a bit to accommodate ores...
Still haven't built the high tech stuff. But I'm nearly prepared
- Wed May 01, 2019 8:22 pm
- Forum: Show your Creations
- Topic: Some Dry Stuff
- Replies: 81
- Views: 47530
Re: Some Dry Stuff
That was annoying not remembering why I've written off burner inserters... It's to do with belt upgrades. Once you go red - if the belt is not full the inserters can't pick up off it. So I don't use burner inserters because I wind up in blackout when I have them. It's been a while since I fell for t...
- Wed May 01, 2019 7:47 pm
- Forum: Show your Creations
- Topic: Some Dry Stuff
- Replies: 81
- Views: 47530
Re: Some Dry Stuff
Yes, you'd think that'd work. But experience tells me otherwise. Some people place electric and burner inserters. Perhaps I'm placing them backwards? :D I can't tell in game what's naff about them except taking about 7 times the power (in coal form) to run. Burner inserters have proven to be a letdo...
- Wed May 01, 2019 2:12 am
- Forum: Show your Creations
- Topic: Some Dry Stuff
- Replies: 81
- Views: 47530
Re: Some Dry Stuff
I don't know if it was the intention, but the biters absorbing pollution is a negative feedback on the system. As the pollution is absorbed the spread is slowed down so only the aliens ringing the base are attacking - as the pollution is being significantly slowed by their bases. Observe... 0.17 4.j...
- Wed May 01, 2019 12:19 am
- Forum: Show your Creations
- Topic: Some Dry Stuff
- Replies: 81
- Views: 47530
Re: Some Dry Stuff
Laser turrets now, but power can be problematic. When the lasers fire up the inserters placing coal in the power (right when you need it most) slow right down. If a prolonged assault (or more likely, a series of assaults one after the other) occurs - it can shut the power down. Death follows. The so...
- Wed May 01, 2019 12:07 am
- Forum: Show your Creations
- Topic: Some Dry Stuff
- Replies: 81
- Views: 47530
Re: Some Dry Stuff
Death world is a slog. Starting with starting equipment is a double edged sword. The faster you build the faster and harder you get attacked. Slowly you go, getting the turrets, ammo, walls, resources. Using infinite ores mod is a godsend - no panic about running out or having to expand too fast. Fi...
- Wed May 01, 2019 12:02 am
- Forum: Show your Creations
- Topic: Some Dry Stuff
- Replies: 81
- Views: 47530
Re: Some Dry Stuff
Not a lot of time for playing lately, but am having a go in 0.17. My preliminary factory is taking forever. Death match settings. The enemy are persistent, and many. They are also stupid. 0.17 1.jpg It takes this spitter five spits to destroy one box in the rocks health bar. It took this idiot betwe...
- Sat Apr 20, 2019 7:16 pm
- Forum: General discussion
- Topic: Economies of scale are breaking my brain
- Replies: 14
- Views: 4913
Re: Economies of scale are breaking my brain
Hi I built a bunch of 'permanent' factories using the infinite ores mod. The real beauty of this mod is you can install it mid-game. What this means is that I can clear out my starting area and surrounds of patches of ore in the way, and then I install the mod for making permanent outposts to feed t...
- Fri Apr 05, 2019 5:28 pm
- Forum: News
- Topic: Friday Facts #288 - New remnants, More bugs
- Replies: 60
- Views: 30818
Re: Friday Facts #288 - New remnants, More bugs
Sigh, the proportion of our player base which uses these languages (less than 0.1%) less than 0.1% of about 2M = about 1‰ of 2 000 000 = about 2 000 In any case, it's indeed about the ratio than the total number... Everyone is correct - except the person who should be doing their homework not playi...
- Fri Mar 29, 2019 4:56 pm
- Forum: News
- Topic: Friday Facts #288 - New remnants, More bugs
- Replies: 60
- Views: 30818
Re: Friday Facts #288 - New remnants, More bugs
1% of 1M = 10K players.
Not a figure for an accountant, 10 000 people who like your game.
Not a figure for an accountant, 10 000 people who like your game.