Search found 228 matches
- Fri Jun 20, 2014 4:17 am
- Forum: Ideas and Suggestions
- Topic: Of Boilers & Pipes
- Replies: 10
- Views: 2802
Re: Of Boilers & Pipes
I can't say I agree with replacing pumps with boilers. It would make sense if water was only used in steam engines, but remember that you need it in several chemical recipes too. Well, if the devs decide against expanding the coal stage, then we should at least have the possibility of modding it in...
- Thu Jun 19, 2014 1:44 pm
- Forum: Show your Creations
- Topic: I found the Motherload.
- Replies: 8
- Views: 7901
Re: I found the Motherload.
Or the map generation hash? AAAKAAAAGAABAQYAAAAEAAAAY29hbAEFBAoAAABjb3BwZXItb3JlAQUECQAAAGNydWRlLW9pbAUFBAoAAABlbmVteS1iYXNlAQUACAAAAGlyb24tb3JlAQUEBQAAAHN0b25lAQUEDZFC692RAAAjFAAAAAAAAAAAAAAFAZbIpXJ= I had started this map for testing , and this was the first one I generated. http://i.imgur.com/WY...
- Thu Jun 19, 2014 1:33 pm
- Forum: Ideas and Suggestions
- Topic: Of Boilers & Pipes
- Replies: 10
- Views: 2802
Re: Of Boilers & Pipes
I don't want the Offshore Pump to use electricity ssilk, I want it to run on coal/wood/solid fuel/etc. So I just suggested letting the boiler do that, since physics wise, it would work.ssilk wrote: - snip -
- Thu Jun 19, 2014 6:09 am
- Forum: Ideas and Suggestions
- Topic: Of Boilers & Pipes
- Replies: 10
- Views: 2802
Of Boilers & Pipes
I'm not going to suggest any new kinds of boilers or pipes since both have been done to death. Currently to get water we have to make an Offshore Pump and place it at the edge of a body of water. http://i.imgur.com/TvsQQh6.png Now I ask you. What the heck does the pump run off of? Static electricity...
- Thu Jun 19, 2014 5:08 am
- Forum: Show your Creations
- Topic: I found the Motherload.
- Replies: 8
- Views: 7901
- Thu Jun 19, 2014 4:29 am
- Forum: Mods
- Topic: [0.9.8] Electric Furnaces
- Replies: 15
- Views: 15283
Re: [0.9.8] Electric Furnaces
Hey GotLag, take a look at this would you?
Furnaces
Might give you some ideas. Awesome mod by the way.
Furnaces
Might give you some ideas. Awesome mod by the way.
- Wed Jun 18, 2014 5:17 pm
- Forum: Energy Production
- Topic: Green power is for the weak!
- Replies: 19
- Views: 14736
Re: Green power is for the weak!
Its from an old save. Which has long since been deleted. Sorry.Der_Doodle wrote:Omg... you sure your "lake" isnt getting drained with those amount of pumps?
And pretty pretty please can you show us a screenshot of your map with the pollution would love to see that
- Wed Jun 18, 2014 9:21 am
- Forum: Energy Production
- Topic: Green power is for the weak!
- Replies: 19
- Views: 14736
Re: Green power is for the weak!
That's 160 steam engines, so 80 megawatts of power, right? Also, do you really need that much water? :lol: WHAT PART OF OVER-BUILDER DON'T YOU UNDERSTAND?! :twisted: I was basically trying to force feed the system. Didn't have pumps to push the water along when I first built it. Lolz. And yes, I do...
- Wed Jun 18, 2014 9:12 am
- Forum: Energy Production
- Topic: Green power is for the weak!
- Replies: 19
- Views: 14736
Re: Green power is for the weak!
Behemoth would like to say hello. Say hello Behemoth.
Hello
- Wed Jun 18, 2014 9:04 am
- Forum: Ideas and Suggestions
- Topic: Pick Up, Placement Range indicator
- Replies: 9
- Views: 4172
Re: Pick Up, Placement Range indicator
[BLEEP] YEAH! +Infinity!Artman40 wrote:Let's improve it: When not in range when placing the building, you would put down a ghost building which is placed when you come in range (as long as you have the building).
(Sorry but this just sounds awesome.)
- Wed Jun 18, 2014 6:32 am
- Forum: Off topic
- Topic: You know you play Factorio too much when...
- Replies: 164
- Views: 308086
Re: You know you play Factorio too much when...
You know you're playing too much Factorio when you use your car to bulldoze rocks.
- Tue Jun 17, 2014 5:27 am
- Forum: MoMods
- Topic: MoMods: CoreMod Downloads
- Replies: 235
- Views: 175267
Re: [MOD 0.10.X] MoMods
Note that just changing the creeper death sound from .wav to .ogg is not enough, as the sounds are in a different directory in 0.10. Simply change the "__base__/sound/creeper-death-1.ogg" to "__base__/sound/ creatures /creeper-death-1.ogg" and do the same with the rest of the so...
- Tue Jun 17, 2014 4:17 am
- Forum: MoMods
- Topic: MoMods: CoreMod Downloads
- Replies: 235
- Views: 175267
Re: [MOD 0.9.X] MoMods
Thanks! That fixed one issue. However:Talguy wrote: - snip -
Now this happens.
- Mon Jun 16, 2014 5:09 pm
- Forum: Show your Creations
- Topic: The End
- Replies: 8
- Views: 8051
Re: The End
Now now Koub. We must be tolerant of the less inclined. Not everyone can be Industrial Madmen like us.Koub wrote:What ? Everybody doesn't play with maximum density, maximum number of biters, maximum hive numbers ?
- Mon Jun 16, 2014 4:05 pm
- Forum: Ideas and Suggestions
- Topic: Consumption/Production / Electric Network Info / Power Meter
- Replies: 61
- Views: 23925
Re: Consumption/Production / Electric Network Info / Power M
Well, Electric demand satisfaction should be in the internal menu as well, as the top item. Then also add the electric demand satisfaction to the power window, And I do think it should be user friendly, but all suggestions I've seen besides just adding the satisfaction rating, IMO, won't make it an...
- Mon Jun 16, 2014 3:54 pm
- Forum: Ideas and Suggestions
- Topic: Idea Discussion: Advanced Mode (Not sure what to call this.)
- Replies: 0
- Views: 1911
Idea Discussion: Advanced Mode (Not sure what to call this.)
I'm wary of posting this thought now, but with how well the other discussion went, I figured talking about its viability would be productive. The main thought here is that Factorio as it is now is rather simple once you get down to it. Any veteran Factorio player can set up advanced production chain...
- Mon Jun 16, 2014 8:36 am
- Forum: Implemented Suggestions
- Topic: Click item to pick up ☸
- Replies: 6
- Views: 11497
Re: Click item to pick up
He might mean a dropped item like one on a conveyor belt.ssilk wrote:Eventually better: Right click to "mine" it?
- Mon Jun 16, 2014 8:34 am
- Forum: Gameplay Help
- Topic: Need help with New Hope Mission 3
- Replies: 16
- Views: 20239
Re: Need help with New Hope Mission 3
Possibly the quickest and/or easiest way to beat the level that I have found? Run for it. Don't try to kill any of the biters. Just drive through the main nest and past the wreck without stopping. When you get close enough, Shift-Click the wreck. You'll pull the items right out of it even from withi...
- Mon Jun 16, 2014 8:00 am
- Forum: Ideas and Suggestions
- Topic: Consumption/Production / Electric Network Info / Power Meter
- Replies: 61
- Views: 23925
Re: Intuitive Power Meter.
I may be missing something here, but isn't what CreeperDaReeper described the same as the production meter we have now? Both his suggestion and the production meter we have now measure the current consumption and its relation to maximum production, but neither measures how much energy you lack when...
- Mon Jun 16, 2014 3:49 am
- Forum: Mods
- Topic: [0.9.x] All Wuppy's Mods [May 17] Repair Pack MK2 Release
- Replies: 21
- Views: 14585
Re: [0.9.x] All Wuppy's Mods [May 17] Repair Pack MK2 Releas
However I went ahead and fixed the bug(s), since Wuppy seems to be busy, that caused these mods to overwrite a tech instead of just adding one and also fixed the bug in RC that caused the tech to try to unlock the Repair Pack mk2 instead of the car, which incidentally lead to an error if you didn't...