Search found 228 matches

by CreeperDaReeper
Fri Jun 20, 2014 4:17 am
Forum: Ideas and Suggestions
Topic: Of Boilers & Pipes
Replies: 10
Views: 2802

Re: Of Boilers & Pipes

I can't say I agree with replacing pumps with boilers. It would make sense if water was only used in steam engines, but remember that you need it in several chemical recipes too. Well, if the devs decide against expanding the coal stage, then we should at least have the possibility of modding it in...
by CreeperDaReeper
Thu Jun 19, 2014 1:44 pm
Forum: Show your Creations
Topic: I found the Motherload.
Replies: 8
Views: 7901

Re: I found the Motherload.

Or the map generation hash? AAAKAAAAGAABAQYAAAAEAAAAY29hbAEFBAoAAABjb3BwZXItb3JlAQUECQAAAGNydWRlLW9pbAUFBAoAAABlbmVteS1iYXNlAQUACAAAAGlyb24tb3JlAQUEBQAAAHN0b25lAQUEDZFC692RAAAjFAAAAAAAAAAAAAAFAZbIpXJ= I had started this map for testing , and this was the first one I generated. http://i.imgur.com/WY...
by CreeperDaReeper
Thu Jun 19, 2014 1:33 pm
Forum: Ideas and Suggestions
Topic: Of Boilers & Pipes
Replies: 10
Views: 2802

Re: Of Boilers & Pipes

ssilk wrote: - snip -
I don't want the Offshore Pump to use electricity ssilk, I want it to run on coal/wood/solid fuel/etc. So I just suggested letting the boiler do that, since physics wise, it would work.
by CreeperDaReeper
Thu Jun 19, 2014 6:09 am
Forum: Ideas and Suggestions
Topic: Of Boilers & Pipes
Replies: 10
Views: 2802

Of Boilers & Pipes

I'm not going to suggest any new kinds of boilers or pipes since both have been done to death. Currently to get water we have to make an Offshore Pump and place it at the edge of a body of water. http://i.imgur.com/TvsQQh6.png Now I ask you. What the heck does the pump run off of? Static electricity...
by CreeperDaReeper
Thu Jun 19, 2014 5:08 am
Forum: Show your Creations
Topic: I found the Motherload.
Replies: 8
Views: 7901

I found the Motherload.

Click image for full size. And if you look at the minimap, theres a nice big pile of copper to the northeast too.
Image
by CreeperDaReeper
Thu Jun 19, 2014 4:29 am
Forum: Mods
Topic: [0.9.8] Electric Furnaces
Replies: 15
Views: 15283

Re: [0.9.8] Electric Furnaces

Hey GotLag, take a look at this would you?
Furnaces
Might give you some ideas. Awesome mod by the way.
by CreeperDaReeper
Wed Jun 18, 2014 5:17 pm
Forum: Energy Production
Topic: Green power is for the weak!
Replies: 19
Views: 14736

Re: Green power is for the weak!

Der_Doodle wrote:Omg... you sure your "lake" isnt getting drained with those amount of pumps? :)

And pretty pretty please can you show us a screenshot of your map with the pollution :D would love to see that
Its from an old save. Which has long since been deleted. Sorry.
by CreeperDaReeper
Wed Jun 18, 2014 9:21 am
Forum: Energy Production
Topic: Green power is for the weak!
Replies: 19
Views: 14736

Re: Green power is for the weak!

That's 160 steam engines, so 80 megawatts of power, right? Also, do you really need that much water? :lol: WHAT PART OF OVER-BUILDER DON'T YOU UNDERSTAND?! :twisted: I was basically trying to force feed the system. Didn't have pumps to push the water along when I first built it. Lolz. And yes, I do...
by CreeperDaReeper
Wed Jun 18, 2014 9:12 am
Forum: Energy Production
Topic: Green power is for the weak!
Replies: 19
Views: 14736

Re: Green power is for the weak!

Behemoth would like to say hello. Say hello Behemoth.
Hello
by CreeperDaReeper
Wed Jun 18, 2014 9:04 am
Forum: Ideas and Suggestions
Topic: Pick Up, Placement Range indicator
Replies: 9
Views: 4172

Re: Pick Up, Placement Range indicator

Artman40 wrote:Let's improve it: When not in range when placing the building, you would put down a ghost building which is placed when you come in range (as long as you have the building).
[BLEEP] YEAH! +Infinity!

(Sorry but this just sounds awesome.)
by CreeperDaReeper
Wed Jun 18, 2014 6:32 am
Forum: Off topic
Topic: You know you play Factorio too much when...
Replies: 164
Views: 308086

Re: You know you play Factorio too much when...

You know you're playing too much Factorio when you use your car to bulldoze rocks.
by CreeperDaReeper
Tue Jun 17, 2014 5:27 am
Forum: MoMods
Topic: MoMods: CoreMod Downloads
Replies: 235
Views: 175267

Re: [MOD 0.10.X] MoMods

Note that just changing the creeper death sound from .wav to .ogg is not enough, as the sounds are in a different directory in 0.10. Simply change the "__base__/sound/creeper-death-1.ogg" to "__base__/sound/ creatures /creeper-death-1.ogg" and do the same with the rest of the so...
by CreeperDaReeper
Tue Jun 17, 2014 4:17 am
Forum: MoMods
Topic: MoMods: CoreMod Downloads
Replies: 235
Views: 175267

Re: [MOD 0.9.X] MoMods

Talguy wrote: - snip -
Thanks! That fixed one issue. However:
Now this happens.
by CreeperDaReeper
Mon Jun 16, 2014 5:09 pm
Forum: Show your Creations
Topic: The End
Replies: 8
Views: 8051

Re: The End

Koub wrote:What ? Everybody doesn't play with maximum density, maximum number of biters, maximum hive numbers ? :twisted:
Now now Koub. We must be tolerant of the less inclined. Not everyone can be Industrial Madmen like us. :twisted:
by CreeperDaReeper
Mon Jun 16, 2014 4:05 pm
Forum: Ideas and Suggestions
Topic: Consumption/Production / Electric Network Info / Power Meter
Replies: 61
Views: 23925

Re: Consumption/Production / Electric Network Info / Power M

Well, Electric demand satisfaction should be in the internal menu as well, as the top item. Then also add the electric demand satisfaction to the power window, And I do think it should be user friendly, but all suggestions I've seen besides just adding the satisfaction rating, IMO, won't make it an...
by CreeperDaReeper
Mon Jun 16, 2014 3:54 pm
Forum: Ideas and Suggestions
Topic: Idea Discussion: Advanced Mode (Not sure what to call this.)
Replies: 0
Views: 1911

Idea Discussion: Advanced Mode (Not sure what to call this.)

I'm wary of posting this thought now, but with how well the other discussion went, I figured talking about its viability would be productive. The main thought here is that Factorio as it is now is rather simple once you get down to it. Any veteran Factorio player can set up advanced production chain...
by CreeperDaReeper
Mon Jun 16, 2014 8:36 am
Forum: Implemented Suggestions
Topic: Click item to pick up ☸
Replies: 6
Views: 11497

Re: Click item to pick up

ssilk wrote:Eventually better: Right click to "mine" it?
He might mean a dropped item like one on a conveyor belt.
by CreeperDaReeper
Mon Jun 16, 2014 8:34 am
Forum: Gameplay Help
Topic: Need help with New Hope Mission 3
Replies: 16
Views: 20239

Re: Need help with New Hope Mission 3

Possibly the quickest and/or easiest way to beat the level that I have found? Run for it. Don't try to kill any of the biters. Just drive through the main nest and past the wreck without stopping. When you get close enough, Shift-Click the wreck. You'll pull the items right out of it even from withi...
by CreeperDaReeper
Mon Jun 16, 2014 8:00 am
Forum: Ideas and Suggestions
Topic: Consumption/Production / Electric Network Info / Power Meter
Replies: 61
Views: 23925

Re: Intuitive Power Meter.

I may be missing something here, but isn't what CreeperDaReeper described the same as the production meter we have now? Both his suggestion and the production meter we have now measure the current consumption and its relation to maximum production, but neither measures how much energy you lack when...
by CreeperDaReeper
Mon Jun 16, 2014 3:49 am
Forum: Mods
Topic: [0.9.x] All Wuppy's Mods [May 17] Repair Pack MK2 Release
Replies: 21
Views: 14585

Re: [0.9.x] All Wuppy's Mods [May 17] Repair Pack MK2 Releas

However I went ahead and fixed the bug(s), since Wuppy seems to be busy, that caused these mods to overwrite a tech instead of just adding one and also fixed the bug in RC that caused the tech to try to unlock the Repair Pack mk2 instead of the car, which incidentally lead to an error if you didn't...

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