Search found 71 matches

by Moosfet
Thu Oct 31, 2024 9:03 pm
Forum: Resolved Problems and Bugs
Topic: [boskid][2.0.12] Decider combinator stopped working
Replies: 4
Views: 686

Re: [boskid][2.0.12] a decider combinator has stopped working

Thanks for the report. I managed to find one case where a decider combinator could get stuck and it was related to marking it to deconstruct and cancelling the deconstruction. This case is now fixed for 2.0.14. I cannot confirm this is the exact way you got it stuck so i will assume it is. This may...
by Moosfet
Thu Oct 31, 2024 6:20 am
Forum: Resolved Problems and Bugs
Topic: [boskid][2.0.12] Decider combinator stopped working
Replies: 4
Views: 686

[boskid][2.0.12] Decider combinator stopped working

This combinator has become stuck and is no longer processing: glitched_combinator.png As you can see it's input is connected to it's output so that it feeds back onto itself, and it is also connected to a constant combinator outputting 1, and so it should count upwards. However, the display remains ...
by Moosfet
Wed Oct 30, 2024 4:58 am
Forum: Gameplay Help
Topic: Can I get rid of the "unclaimed items waiting in drop pods" alert?
Replies: 3
Views: 358

Re: Can I get rid of the "unclaimed items waiting in drop pods" alert?

Wow, I had a dumb moment. I literally tried that and since only the alerts for the 3 I marked went away, I somehow concluded it wasn't a solution.

Thanks for your help.
by Moosfet
Wed Oct 30, 2024 4:22 am
Forum: Gameplay Help
Topic: Can I get rid of the "unclaimed items waiting in drop pods" alert?
Replies: 3
Views: 358

Can I get rid of the "unclaimed items waiting in drop pods" alert?

Is there some way to disable these alerts? Unless I'm mistaken, I have to build a rocket on at least two of these planets before I can remove the drop pods from all three of them, and that's a very long time for this alert to be flashing at me trying to grab my attention for something I can't even d...
by Moosfet
Sun Oct 27, 2024 2:10 am
Forum: Modding help
Topic: next_upgrade target must have the same collision mask
Replies: 2
Views: 117

Re: next_upgrade target must have the same collision mask

That explains why at one point the problem only seemed to be affecting the power switch version of the flip dot. I guess I will have to find out what the default collision mask is for the small-lamp and apply it myself.

Thank you.
by Moosfet
Sun Oct 27, 2024 1:46 am
Forum: Modding help
Topic: next_upgrade target must have the same collision mask
Replies: 2
Views: 117

next_upgrade target must have the same collision mask

I'm trying to update my mod to 2.0 and getting this error: Error while running setup for entity prototype "lamp-flip-dot" (lamp): next_upgrade target (switch-flip-dot) must have the same collision mask. I'm setting both of them identically: lamp_entity.collision_mask = data.raw["lamp&...
by Moosfet
Fri Oct 04, 2024 5:04 pm
Forum: News
Topic: Friday Facts #430 - Drowning in Fluids
Replies: 318
Views: 42605

Re: Friday Facts #430 - Drowning in Fluids

If you don't want pipelines to be used so much, make them not the cheapest thing to build in the whole game. They cost 1 ore per tile to build and have 0 operating cost, so it's no surprise that you're using them so much. I think it would be better to increase the cost than to add some totally unrea...
by Moosfet
Sun Oct 02, 2022 10:24 pm
Forum: Gameplay Help
Topic: bot just hovers above roboport for no reason
Replies: 8
Views: 3062

Re: bot just hovers above roboport for no reason

Satisfaction: 0/100 On-the-way: 0 Logistic Storage: 1000 I'm inclined to think that this is a mod issue as I haven't experienced behaviors like that before. It's actually not a bug and happens with the vanilla game. The 1000 items in logistic storage are in buffer chests, and so the bots aren't wil...
by Moosfet
Sun Oct 02, 2022 7:37 pm
Forum: Ideas and Suggestions
Topic: Confirm dialog on close in windowed mode
Replies: 40
Views: 20834

Re: Confirm dialog on close in windowed mode

I would disagree with your assessments. Alt+F4 (on Windows) is a built in and known feature across all applications. Someone changing their keybindings such that they can run into situations where they "accidentally" press Alt and F4 at the same time is therefore their own doing. The fact...
by Moosfet
Sat Oct 01, 2022 9:27 pm
Forum: Gameplay Help
Topic: bot just hovers above roboport for no reason
Replies: 8
Views: 3062

Re: bot just hovers above roboport for no reason

Well, there were 11 solar panels that were missing material, and had been for days as I didn't care. I've never seen the bots hover like that before when they don't have materials though. Also, it looks like there were only 3 bots construction bots hovering, judging by the bot counts, though I don't...
by Moosfet
Sat Oct 01, 2022 2:52 pm
Forum: Ideas and Suggestions
Topic: Confirm dialog on close in windowed mode
Replies: 40
Views: 20834

Re: Confirm dialog on close in windowed mode

Re: player changing binding keys: then that’s their own fault and they’ve set themselves up for failure, there. One could argue that I'm setting myself up for failure by using the X in the corner of the technology menu rather than just pressing escape. However, the developers obviously intended the...
by Moosfet
Sat Oct 01, 2022 1:33 pm
Forum: Gameplay Help
Topic: bot just hovers above roboport for no reason
Replies: 8
Views: 3062

bot just hovers above roboport for no reason

I made a video: hoverbot.mp4 I wish I had included the cursor since without it, it's not obvious when I'm mining the bot, but basically the game always wants a hovering bot it seems. If I mine the hovering bot, a new one pops out of the roboport and just hovers above it. If I place a new bot, the on...
by Moosfet
Sat Oct 01, 2022 12:54 pm
Forum: Ideas and Suggestions
Topic: Confirm dialog on close in windowed mode
Replies: 40
Views: 20834

Re: Confirm dialog on close in windowed mode

If there are others that you think aren't working as they should, I'd be interested to know which ones, either here or on the SE discord. I think it was actually just the navsat that did it to me. If you press escape when it is open, it just brings up the game's escape menu. If you press N while it...
by Moosfet
Wed Sep 28, 2022 3:15 pm
Forum: Ideas and Suggestions
Topic: Confirm dialog on close in windowed mode
Replies: 40
Views: 20834

Re: Confirm dialog on close in windowed mode

Yet another derailed forum post. Dead-simple request, then someone confuses the issue by assuming the intention of the OP is to avoid losing game data, allowing the idea to be rejected with "it won't let you quit so easily if there isn't a recent save." Then someone else brings up Alt-F4. ...
by Moosfet
Mon Sep 19, 2022 8:09 pm
Forum: Mod portal Discussion
Topic: I can't upload to the mod portal.
Replies: 5
Views: 1693

Re: I can't upload to the mod portal.

vinzenz wrote: Mon Sep 19, 2022 2:34 pm You had the mod upload page open for more than one hour

Probably. I still had the page open so I tried again and got the same error message, so I opened a new copy in a new tab and submitted it there, which worked fine.
by Moosfet
Mon Sep 19, 2022 11:48 am
Forum: Mod portal Discussion
Topic: I can't upload to the mod portal.
Replies: 5
Views: 1693

Re: I can't upload to the mod portal.

If case something more specific is needed:

vivaldi.png
vivaldi.png (38.41 KiB) Viewed 1635 times
by Moosfet
Mon Sep 19, 2022 10:45 am
Forum: Mod portal Discussion
Topic: I can't upload to the mod portal.
Replies: 5
Views: 1693

Re: I can't upload to the mod portal.

I'm using Vivaldi. The forum is letting me upload again so here's a screenshot of the error:

uploaderror.png
uploaderror.png (72.48 KiB) Viewed 1641 times
by Moosfet
Sun Sep 18, 2022 4:07 pm
Forum: Mod portal Discussion
Topic: I can't upload to the mod portal.
Replies: 5
Views: 1693

I can't upload to the mod portal.

There's a few error messages on the page: Status: Invalid Error: Unknown error (JS2) Error information: Error: Network Error Here's the mod I'm trying to upload, which I can't upload as an attachment because "Sorry, the board attachment quota has been reached." https://www.ecstaticlyrics.c...
by Moosfet
Sat Sep 17, 2022 12:08 pm
Forum: Ideas and Suggestions
Topic: Flip Dot Display Pixels
Replies: 17
Views: 3645

Re: Flip Dot Display Pixels

It's not causing any issues on my test map. The power network looks exactly like usual, and the switch-based flip dots are the same color as the ordinary lamps, so there's no visible difference at all. ...which makes sense since there's no copper wires attached to them, so they're not really doing a...
by Moosfet
Sat Sep 17, 2022 4:33 am
Forum: Modding help
Topic: How do I find the "what" in data.raw.what?
Replies: 2
Views: 1247

Re: How do I find the "what" in data.raw.what?

Thanks. I got it to work. :)

flipdot.mp4
(463.95 KiB) Downloaded 89 times
flip-dots_0.0.2.zip
(235.07 KiB) Downloaded 77 times

Go to advanced search