Search found 19 matches
- Sat Mar 05, 2016 9:27 pm
- Forum: Mods
- Topic: Bugs & CTD's! [Latest version only]
- Replies: 53
- Views: 42241
Re: Bugs & CTD's! [Latest version only]
Factorio 12.25 seems to have changed the format for dependencies a bit, so the game crashes on startup with this pack. Basically, some of the dependencies are listed in the info.json file as Modname >=VersionNumber (no space between >= and VersionNumber) but in 12.25 the space is necessary.
- Wed Jul 29, 2015 8:19 pm
- Forum: Ideas and Suggestions
- Topic: Quick Craft
- Replies: 5
- Views: 2787
Re: Quick Craft
The keybinding really doesn't matter, it's just annoying that there isn't a way to easily re-craft things.
- Wed Jul 22, 2015 1:04 am
- Forum: Mods
- Topic: [MOD 0.12.x] Landfill (2.1.7)
- Replies: 197
- Views: 287559
Re: [MOD 0.12.x] Landfill (2.1.5)
I think this may be a vanilla bug. I also crashed once when replacing water with concrete in the editor.
- Tue Jul 21, 2015 5:51 am
- Forum: Mods
- Topic: [MOD 0.12.x] Landfill (2.1.7)
- Replies: 197
- Views: 287559
Re: [MOD 0.11.x] Landfill (2.1.4)
RU: я имею в виду что бомба из вашего мода при взрыве напрягает компьютер, и я попросил какой либо альтернативный метод уничтожения земли чтобы появилась вода. В моде Silica есть лопата для выкапывания земли и создания озер, можете ли вы сделать что-нибудь подобное? Или хотя бы подсказать как это с...
- Tue Jul 21, 2015 5:31 am
- Forum: Ideas and Suggestions
- Topic: Quick Craft
- Replies: 5
- Views: 2787
Quick Craft
I was playing ARK Survival recently, and in ARK, if you alt+press the hotkey of a slot, you will craft more of the item in that slot. I think this would be very helpful for Factorio as well, so if you run out of something in a filtered slot, you can just alt+number and start crafting more instead of...
- Wed May 28, 2014 1:14 am
- Forum: Mods
- Topic: [MOD 0.12.x] AdvancedEquipment_0.5.7
- Replies: 138
- Views: 122804
Re: [MOD 0.9.x] AdvancedEquipment v0.3.3
I feel like the laser defences are almost all the same strength. There really isn't much of a difference between them, and none of them even come close to the dytech mk1.
- Sun May 25, 2014 10:27 pm
- Forum: Ideas and Suggestions
- Topic: Player logistic slot improvements
- Replies: 4
- Views: 3037
Player logistic slot improvements
1. Active provider logistic slots: I keep placing down random active provider chests just to dump extra stuff from my inventory into logistics storage. It would be very convenient to have player slots that do this without the need for random chests all over the base. 2. Single-time request slots: So...
- Mon Jun 10, 2013 10:39 pm
- Forum: Balancing
- Topic: Infinite Rocket Fuel
- Replies: 6
- Views: 10363
Infinite Rocket Fuel
Somewhat related, but rocket turrets have a somewhat overly long range, longer than that of the rocket launcher. (at least in 0.5.0) With steel armor, running in to fire a single rocket took me down to half health because the turret managed to get 5-6 shots off before I could get in range.
- Sat Mar 23, 2013 4:08 am
- Forum: Off topic
- Topic: Awaited Indie Games Thread
- Replies: 49
- Views: 35963
Re: Awaited Indie Games Thread
I'm looking forward to an indie game called Starbound about mining/building -- http://playstarbound.com/ Also known as the semi-official sequel to Terraria. Tiy, the lead dev of Starbound, was also the lead dev on Terraria. This might or might not count, but the Terraria 1.2.0 update. Actually Redi...
- Fri Mar 22, 2013 5:06 am
- Forum: Off topic
- Topic: Awaited Indie Games Thread
- Replies: 49
- Views: 35963
Re: Awaited Indie Games Thread
Also known as the semi-official sequel to Terraria. Tiy, the lead dev of Starbound, was also the lead dev on Terraria.Blackmoor wrote:I'm looking forward to an indie game called Starbound about mining/building -- http://playstarbound.com/
This might or might not count, but the Terraria 1.2.0 update.
- Fri Mar 22, 2013 4:54 am
- Forum: Mods
- Topic: [WIP 0.2.10] The power of Atom
- Replies: 19
- Views: 19350
Re: [WIP 0.2.10] The power of Atom
allowing you to smelt uranium bars D:! dont do that! better a enrichmeint (or w/e it is said) process but LOL smelting uranium... Also the most used radioactive sustance for nuclear reactors isnt uranium, since uranium is x2 rarer than gold, it is plutonium, and also, if you want to do it more real...
- Fri Mar 22, 2013 12:32 am
- Forum: Mods
- Topic: [MOD WIP 0.3.2] Inserter Mod
- Replies: 17
- Views: 20045
Re: [MOD WIP 0.2.10] Inserter Mod
Can you also add a very fast inserter, which you get after you research logistics 2? I sometimes need to have multiple fast inserters pulling from one conveyor to put everything in a buffer chest, and this would be very helpful.
- Fri Mar 01, 2013 6:18 am
- Forum: General discussion
- Topic: Scenario Section
- Replies: 0
- Views: 4502
Scenario Section
I think that the custom scenario subforum got deleted when the forum was reorganized, could you add it back?
- Fri Mar 01, 2013 6:14 am
- Forum: Mods
- Topic: [WIP] Generator properties and recipe
- Replies: 8
- Views: 13112
Re: Generator properties and recipe
You could possibly generate a random integer from 1 to 100, and when it is 1, produce 235 in a different slot than the 238 goes.
- Sun Feb 24, 2013 7:38 pm
- Forum: Implemented Suggestions
- Topic: Sandbox
- Replies: 2
- Views: 5233
Re: Sandbox
Open the inventory with E, then hit F to change from neutral entities to player entities, the player is the first thing in the left set of objects.nmccandless wrote:I just found the map editor, which solves my question, but how can I place a player spawn location? :/ I can't figure it out.
- Sun Feb 24, 2013 5:58 am
- Forum: Ideas and Suggestions
- Topic: Concept Design - Wood Mills
- Replies: 26
- Views: 23764
Re: Concept Design - Wood Mills
Maybe log-chopping robots? It would be a more realistic way to go around chopping trees.
- Sun Feb 24, 2013 5:56 am
- Forum: Implemented Suggestions
- Topic: Giant Capacitors
- Replies: 3
- Views: 5385
Re: Giant Capacitors
Giant flywheels would be nice, especially to make solar power more practical, right now it's almost useless. And if they get destroyed by an attack, then they explode with a different size depending on their charge, and also will break at higher health if they have more charge (if it's moving really...
- Sun Feb 24, 2013 5:52 am
- Forum: Development Proposals
- Topic: Hidden ores
- Replies: 138
- Views: 126801
Re: Hidden ores
Yeah, but don't you think aluminium is more used than diamonds ? I think so. There are tons of things that should come before diamonds. Well, aluminum gets used more because there is more of it. It is crazy abundant. It has very few remarkable properties though. It is ultra-cheap, light, and relati...
- Sun Feb 24, 2013 5:46 am
- Forum: Implemented Suggestions
- Topic: Brush size option in editor
- Replies: 3
- Views: 5786
Brush size option in editor
Something that is sadly lacking in the editor is the ability to change the brush size. As in, when you are changing terrain, you have to change it every square at a time, and place/remove entities one square at a time. My suggestion would be to add a slider that allows you to select how large of an ...