Search found 478 matches

by Adamo
Thu Jun 07, 2018 10:13 pm
Forum: Mods
Topic: [MOD 0.13.0+] Wireless Signals 0.1.2
Replies: 32
Views: 28753

Re: [MOD 0.13.0+] Wireless Signals 0.1.2

Hey, did you mean to say s ~= 0 instead of s > 0 when you check for if the signal exists? Negative signals wouldn't show up, otherwise. Also, Radio Transmitter 1 isn't working. Cheers!
by Adamo
Mon May 21, 2018 3:28 pm
Forum: Mods
Topic: [0.17] Attach Notes - to blueprints and entities
Replies: 38
Views: 17819

Re: [0.16] Attach Notes - to blueprints and entities

Yeah, it is, but it serves a purpose. I can't go back. One option I saw was to disable Attach Notes, load game, save, enable Attach Notes, load that save. I was hoping maybe you knew a console/lua command off-hand that would clear the notes. Cheers.
by Adamo
Mon May 21, 2018 1:05 pm
Forum: Mods
Topic: [0.17] Attach Notes - to blueprints and entities
Replies: 38
Views: 17819

Re: [0.16] Attach Notes - to blueprints and entities

Some attached to signs from your mod, others to chests. Here is my full mod list, but I suspect it might be with at least "platforms", because I produced this bug at least one confirmed time by removing a surface underneath the sign that had been placed using platforms, thus reverting the ...
by Adamo
Sat May 19, 2018 10:09 pm
Forum: Mods
Topic: [0.17] Attach Notes - to blueprints and entities
Replies: 38
Views: 17819

Re: [0.16] Attach Notes - to blueprints and entities

Is it possible to clear notes? Some deconstructed things left their notes behind on the ground, but the notes aren't attached to any object I can remove, now. Thanks.
by Adamo
Sun May 13, 2018 9:50 am
Forum: Mods
Topic: [MOD 0.16.x] Scanning Radar
Replies: 15
Views: 9045

Re: [MOD 0.16.x] Scanning Radar

I can't seem to get this to work on version 0.16.41. With these settings, or any other of many combinations I tried, I get no scanning. The power usage does increase significantly with radius. Any idea what I'm doing wrong?
by Adamo
Fri Jan 09, 2015 9:14 pm
Forum: Ideas and Suggestions
Topic: Make Robots follow the Roboport net on long paths
Replies: 9
Views: 4688

Re: Make Robots follow the Roboport net on long paths

bobingabout wrote:I think there is another suggestion that suggests the check energy first thing.
Yes. Checking for sufficient energy will remove any need to set up "buoys" or anything else. The bots will naturally follow the shape of the network.
by Adamo
Fri Jan 09, 2015 8:21 pm
Forum: Ideas and Suggestions
Topic: Robots should understand combat drops.
Replies: 26
Views: 6067

Re: Robots should understand combat drops.

I doubt basic robots should get any better than they are, the already have too much magic in them considering what they are. You will find that my suggestions regarding robots have a general theme of moving us away from magic. There's no reason to use magic, in my view, when simple decision making ...
by Adamo
Fri Jan 09, 2015 6:35 am
Forum: Ideas and Suggestions
Topic: Robots should understand combat drops.
Replies: 26
Views: 6067

Re: Robots should understand combat drops.

Khyron wrote: Bots should not be in combat situations. That is part of the challenge of the game.
No, that is just how you prefer to play.
by Adamo
Fri Jan 09, 2015 6:20 am
Forum: Ideas and Suggestions
Topic: Robots should understand combat drops.
Replies: 26
Views: 6067

Re: Robots should understand combat drops.

My drones never get attacked. Why are your drones getting attacked? This suggestion only applies to bots that are in a combat situation. It has been stated that, among alien behaviors, one is that an alien will switch its attention to bots, turrets, and players when they encounter any of these thin...
by Adamo
Fri Jan 09, 2015 6:07 am
Forum: Ideas and Suggestions
Topic: Robots should understand combat drops.
Replies: 26
Views: 6067

Re: Robots should understand combat drops.

Khyron wrote: Why?
So they die less and more drops get through when they're under attack.
by Adamo
Fri Jan 09, 2015 4:11 am
Forum: Ideas and Suggestions
Topic: Robots should check whether they have sufficient energy.
Replies: 16
Views: 5789

Re: Robots should check whether they have sufficient energy.

TL;DR: it is not a good idea to reintroduce, that bots, which run out of fuel, change their state (In that case to the item-form of the bots), cause that was already discussed and the current solution is choosen by the devs after that longer discussions. I read through a lot of these threads before...
by Adamo
Fri Jan 09, 2015 3:40 am
Forum: Ideas and Suggestions
Topic: Robots should understand combat drops.
Replies: 26
Views: 6067

Re: Robots should understand combat drops.

If it's not that, then I don't know what you're on about. It's not that. What I'm on about is suggesting that the bots be given a simple "combat awareness." They should understand combat drops. My suggestion is nothing more than what is written in the first post. The usefulness of your su...
by Adamo
Fri Jan 09, 2015 12:19 am
Forum: Ideas and Suggestions
Topic: Robots should understand combat drops.
Replies: 26
Views: 6067

Re: Robots should understand combat drops.

If you have no ammo, you will be grateful for every magazine you get. Bitter will not wait until your factory produce whole stack of magazines. If the bots do a steady stream you will receive less total ammo than if they do groups, because of the death problem I laid out in a previous post. With gr...
by Adamo
Thu Jan 08, 2015 7:45 am
Forum: Ideas and Suggestions
Topic: Robots should check whether they have sufficient energy.
Replies: 16
Views: 5789

Re: Robots should check whether they have sufficient energy.

cause what for example with the item the bot carries? Will it also fall down? Or just disappear? I remember: some said this is very unfair behavior. ... I have no time yet to search for them, but it was in spring 2014. I'm sorry, but if you're asking this question I do not believe you're understand...
by Adamo
Thu Jan 08, 2015 6:38 am
Forum: Ideas and Suggestions
Topic: Robots should understand combat drops.
Replies: 26
Views: 6067

Re: Robots should understand combat drops.

Why is this needed. Is it not preferable to get the items when they are ready instead of in bulks? A steady stream is not preferable. In a combat situation, group drops are preferable for several reasons. Perhaps the primary reason is that it gives the enemy more targets, so while some bots will di...
by Adamo
Thu Jan 08, 2015 5:26 am
Forum: Ideas and Suggestions
Topic: Robots should understand combat drops.
Replies: 26
Views: 6067

Re: Robots should understand combat drops.

What should happen, if you order such a horde, they begin to gather and to start their drop, they need to wait for one bot, which 5 minutes away? We should set a threshold so that they meet reasonable expectations for group formation. It wouldn't make sense for a bot to group with another bot that ...
by Adamo
Thu Jan 08, 2015 5:24 am
Forum: Ideas and Suggestions
Topic: Robots should understand combat drops.
Replies: 26
Views: 6067

Re: Robots should understand combat drops.

I am a software engineer and I have no idea what this means. Combat logistics is not part of any course or job I have taken. Hey. Let me make sure I have this straight. You are a software engineer, but you say you do not understand this statement: We should make a definition for what is a combat dr...
by Adamo
Thu Jan 08, 2015 1:56 am
Forum: Ideas and Suggestions
Topic: Robots should check whether they have sufficient energy.
Replies: 16
Views: 5789

Re: Robots should check whether they have sufficient energy.

We had that already, in v0.9. The robots fall down and where destroyed. We (Most forum members) where very lucky with the current solution. That's not what I'm suggesting. I remember the old behavior, and yes, I think the current magic battery behavior is better than losing my robots. What I sugges...
by Adamo
Wed Jan 07, 2015 11:42 pm
Forum: Ideas and Suggestions
Topic: Robots should understand combat drops.
Replies: 26
Views: 6067

Re: Robots should understand combat drops.

You are implying that Robots should not be willing to travel outside for supplying the player or similar if there are Biters around, to avoid them dying. Err, no. I mean exactly what I said. Set conditions for what a battle field is. If those conditions are observed by the bot network, then the bot...
by Adamo
Wed Jan 07, 2015 10:49 pm
Forum: Ideas and Suggestions
Topic: Robots should understand combat drops.
Replies: 26
Views: 6067

Re: Robots should understand combat drops.

immibis wrote:What?
What isn't clear? I'm pretty sure this explanation will be clear to any technically minded people, most importantly anyone who develops the robot code.

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