I was a huge proponent of cliffs until they were added, then after being annoyed with them for a week I just disabled them.
You make me excited to deal with them again!
Search found 1193 matches
- Fri Mar 15, 2024 3:04 am
- Forum: News
- Topic: Friday Facts #401 - New terrain, new planet
- Replies: 105
- Views: 31383
- Sat Sep 02, 2023 3:11 pm
- Forum: News
- Topic: Friday Facts #374 - Smarter robots
- Replies: 217
- Views: 58047
Re: Friday Facts #374 - Smarter robots
I know that you are mainly looking forward to the new content, and that just quality of life improvements aren't the kind of things that make people buy the game and get excited for. Couldn't disagree more. This title got me the most excited to play the game than any I've read in the FFFs in years....
- Sun May 09, 2021 7:38 pm
- Forum: Gameplay Help
- Topic: Early bots to save my hands
- Replies: 6
- Views: 4338
Re: Early bots to save my hands
I really like Construction Drones. They're pretty OP, such that the first personal bots you get aren't as good as they are. However, once you get some upgrades construction bots beat out drones.
I don't think I'd ever start a game again without day-one bots/drones/etc.
I don't think I'd ever start a game again without day-one bots/drones/etc.
- Tue Mar 16, 2021 8:51 am
- Forum: General discussion
- Topic: Why pathfinding is so bad?
- Replies: 17
- Views: 7019
Re: Why pathfinding is so bad?
The only autonomous vehicles in this game are trains that can't wander off the rails and robots that always go straight at their target.
My guess is you're talking about bots, and your logistic network is too big and/or you don't have good roboport coverage.
My guess is you're talking about bots, and your logistic network is too big and/or you don't have good roboport coverage.
- Mon Mar 15, 2021 10:21 am
- Forum: Ideas and Requests For Mods
- Topic: Damage to player when hand crafting
- Replies: 2
- Views: 1679
Re: Damage to player when hand crafting
I went for the "Lazy Bastard" achievement one time, and ever since then I've had no trouble making sure everything is automated.
- Sat Mar 13, 2021 8:00 pm
- Forum: Ideas and Suggestions
- Topic: Improving the End of the Game
- Replies: 3
- Views: 2051
Re: Improving the End of the Game
Someone plays Rimworld.
- Thu Mar 04, 2021 9:13 pm
- Forum: Gameplay Help
- Topic: Fluids are killing me
- Replies: 17
- Views: 6244
Re: Fluids are killing me
I do a fairly bad job of explaining it all in one of my videos, but I do get 3 things exactly right: What the ratios are (roughly 8 refineries, 2 heavy cracking, and 7 light cracking is an imperfect ratio but is very good for a first stab) How you can tell what the ratios are from the information in...
- Sun Feb 14, 2021 1:57 pm
- Forum: Gameplay Help
- Topic: Why belts are better than trains, in one picture:
- Replies: 6
- Views: 2834
- Thu Feb 11, 2021 6:34 am
- Forum: General discussion
- Topic: Poll for strategies to power your equipment grid
- Replies: 24
- Views: 8726
Re: Poll for strategies to power your equipment grid
I've honestly never used the PFR. I don't even know how it works. You put it in your armor and it creates power for free forever. It is exactly like the solar panels but it works all the time and is bigger. I'm a bit surprised you happily run your personal roboport on solar and batteries. Even in p...
- Tue Feb 02, 2021 5:53 pm
- Forum: Technical Help
- Topic: GOG not up to date.
- Replies: 3
- Views: 1755
Re: GOG not up to date.
GOG never gets updates quickly. It's the one and only reason I don't buy games from their otherwise really nice service.
I bought FTL from them. Then I bought it again on Steam because I was sick of waiting for updates.
I bought FTL from them. Then I bought it again on Steam because I was sick of waiting for updates.
- Tue Feb 02, 2021 4:28 am
- Forum: General discussion
- Topic: Poll for strategies to power your equipment grid
- Replies: 24
- Views: 8726
Re: Poll for strategies to power your equipment grid
Reasons for my votes, which match for the most part the most popular answers. I always user the Personal Fusion Generator. Obviously, I don't use it until I've unlocked it. But I tend to rush it and when I get it, those portable solar panels go in the trash bin. I prefer to not have to think about p...
- Thu Jan 28, 2021 2:45 am
- Forum: Balancing
- Topic: Nerf the Portable Fusion Reactor?
- Replies: 82
- Views: 26792
Re: Nerf the Portable Fusion Reactor?
And belts, which run forever for free. IMHO, belts should require power. I'd actually like to try a version of Factorio where belts needed power. And offshore pumps, maybe allow a tiny flow handwaved as surface tension, just enough to slowly start a steam engine that can then power the pump. Or giv...
- Thu Jan 28, 2021 1:52 am
- Forum: Balancing
- Topic: Nerf the Portable Fusion Reactor?
- Replies: 82
- Views: 26792
Re: Nerf the Portable Fusion Reactor?
It's not a matter of realism, it's a matter of consistency. Everything in the game adheres to the laws of the conservation of matter and energy, except in this one occasion. Except science packs, that cram furnaces and walls and train tracks into little packages that then vanish forever to be turne...
- Thu Jan 28, 2021 1:46 am
- Forum: Off topic
- Topic: Dyson Sphere Program
- Replies: 47
- Views: 37555
Re: Dyson Sphere Program
It's a very good game. It's like Factorio enough to scratch that itch, but different enough to give a new experience. The spherical surface and 3D building options give new opportunities and challenges. There are inherent construction and logistic puzzles just like in Factorio. You can't really do a...
- Mon Jan 25, 2021 3:33 pm
- Forum: Off topic
- Topic: What's next for Wube?
- Replies: 12
- Views: 8319
Re: What's next for Wube?
https://www.reddit.com/r/factorio/comments/l3ary4/expansion_confirmed/ Can't find this ""our next step is creating an expansion for it." comment. Didn't look too hard. May have been removed by wube. Anyone? Could have been a mistake, could have been wube is planning on 3d expansion o...
- Mon Jan 25, 2021 3:23 pm
- Forum: Balancing
- Topic: Spidertron grid size
- Replies: 15
- Views: 11377
Re: Spidertron grid size
I support every one of these suggestions.
Except "keep it the same."
The VERY FIRST thing I did with my Spidertron, once I unlocked it, was to install the mod that gives you more Spidertrons. Like literally. I got in, saw the equipment grid, laughed, and exited the game to check for mods.
Except "keep it the same."
The VERY FIRST thing I did with my Spidertron, once I unlocked it, was to install the mod that gives you more Spidertrons. Like literally. I got in, saw the equipment grid, laughed, and exited the game to check for mods.
- Mon Jan 25, 2021 12:23 pm
- Forum: Balancing
- Topic: I think assembling machines need some balance changes
- Replies: 35
- Views: 14323
Re: I think assembling machines need some balance changes
I've always thought it was weird that the only thing in the game that crafts at the default crafting speed was the one thing the entire game is built around not crafting with.
But as to how fast things actually craft I don't think there's any imbalance between assemblers.
But as to how fast things actually craft I don't think there's any imbalance between assemblers.
- Thu Jan 21, 2021 6:35 am
- Forum: Ideas and Suggestions
- Topic: Dragable Train signals
- Replies: 20
- Views: 5700
Re: Dragable Train signals
I would say this is the point, where we need a modder, that implements it somehow and then we will see. Imho if there would be a need for this mod there would be one already. Then no more mods should be required for the game as if anybody wanted it it'd already have been written. To have a mod, som...
- Thu Jan 21, 2021 4:32 am
- Forum: Questions, reviews and ratings
- Topic: Best mods that don't affect vanilla too much?
- Replies: 9
- Views: 5638
Re: Best mods that don't affect vanilla too much?
Ooooh I wanna play. I have many of yours (and will have a couple more soon) and also think these fall in the category. Actual Craft Time Auto Deconstruct Automatic Train Painter Bottleneck, the simple version Cursor Enhancements Enhanced Map Colors Max Rate Calculator Platforms Player Request Crafti...
- Thu Jan 21, 2021 2:01 am
- Forum: Ideas and Suggestions
- Topic: Dragable Train signals
- Replies: 20
- Views: 5700
Re: Dragable Train signals
I'd rather be able to click a rail and say "signal this segment for length-3 trains" and have it just slap the signals down. Or ghosts of them more reasonably.